How to add gesture to UITableViewCell?

41,186

Solution 1

To add gesture to UITableViewCell, you can follow the steps below:

First, add gesture recognizer to UITableView

tapGesture = UITapGestureRecognizer(target: self, action: #selector(tableViewController.tapEdit(_:)))
tableView.addGestureRecognizer(tapGesture!)
tapGesture!.delegate = self

Then, define the selector. Use recognizer.locationInView to locate the cell you tap in tableView. And you can access the data in your dataSource by tapIndexPath, which is the indexPath of the cell the user tapped.

func tapEdit(recognizer: UITapGestureRecognizer)  {
    if recognizer.state == UIGestureRecognizerState.Ended {
        let tapLocation = recognizer.locationInView(self.tableView)
        if let tapIndexPath = self.tableView.indexPathForRowAtPoint(tapLocation) {
            if let tappedCell = self.tableView.cellForRowAtIndexPath(tapIndexPath) as? MyTableViewCell {
                //do what you want to cell here

            }
        }
    }
}

It is possible to add gesture directly to TableView cell and access the datasource in viewController, You need to set up a delegate:

In your custom cell:

import UIKit


class MyTableViewCell: UITableViewCell {

    var delegate: myTableDelegate?

    override func awakeFromNib() {
        super.awakeFromNib()

        let tapGesture = UITapGestureRecognizer(target: self, action: #selector(MyTableViewCell.tapEdit(_:)))
        addGestureRecognizer(tapGesture)
        //tapGesture.delegate = ViewController()

    }

    func tapEdit(sender: UITapGestureRecognizer) {
        delegate?.myTableDelegate()
    }

}

protocol myTableDelegate {
    func myTableDelegate() 
}

In your viewController:

import UIKit

class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource, UIGestureRecognizerDelegate, myTableDelegate {

    @IBOutlet var tableView: UITableView!

    override func viewDidLoad() {
        super.viewDidLoad()

        tableView.delegate = self
        tableView.dataSource = self
        // Do any additional setup after loading the view, typically from a nib.
    }

    func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return 35
    }

    func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as? MyTableViewCell

        cell?.delegate = self

        return cell!
    }

    func myTableDelegate() {
        print("tapped")
        //modify your datasource here
    }

}

However, this method could cause problems, see UIGestureRecognizer and UITableViewCell issue. In this case, when the swipe gesture successes, the selector get called twice for some reason. I can't say the second method is a bad one as I haven't found any direct evidence yet, but after searching through Google, it seems like the first method is the standard way.

Solution 2

You don't need to add gesture recognizer to achieve what you are doing.

  • Use the UITableViewDelegate method tableView:didSelectRowAtIndexPath: to detect which row is tapped (this is what exactly your tapGesture is going to do) and then do your desired processing.
  • If you don't like the gray indication when you select cell, type this in your tableView:didEndDisplayingCell:forRowAtIndexPath: just before returning the cell:
    cell?.selectionStyle = .None

Solution 3

Adding gesture in awakeFromNib method seems much more easier and works fine.

class TestCell: UITableViewCell {

    override func awakeFromNib() {
        super.awakeFromNib()

        let panGesture = UIPanGestureRecognizer(target: self,
                                            action: #selector(gestureAction))
        addGestureRecognizer(panGesture)
    }

    @objc func gestureAction() {
        print("gesture action")
    }
}
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Fate Riddle
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Fate Riddle

Updated on April 06, 2020

Comments

  • Fate Riddle
    Fate Riddle about 4 years

    I want to add a tap gesture to every cell in a UITableView that edits the content in it. The two ways to add a gesture are in code or through storyboard. I tried both and they failed.

    Can I add a gesture to every cell in table with storyboard drag and drop? It seems to only add gesture to the first cell. Adding gesture in code, I wrote something like,

    addGestureRecognizer(UITapGestureRecognizer(target: self,action:#selector(MyTableViewCell.tapEdit(_:))))
    

    or

    addGestureRecognizer(UITapGestureRecognizer(target: self, action:"tapEdit:"))
    

    both work. But I'd like to let the UITableViewController handle this gesture because it does something with the datasource. How do I write my target and action?

    EDIT:

    addGestureRecognizer(UITapGestureRecognizer(target: MasterTableViewController.self, action:#selector(MasterTableViewController.newTapEdit(_:)))
    

    it induce an error said, unrecognized selector sent to class 0x106e674e0...

  • Fate Riddle
    Fate Riddle almost 8 years
    It seems natural to add gesture to tableViewCell rather than tableView then specify which in code. And for more complicated gestures like pan, writing condition checks if a pan starts/stays/ends in a cell and handle other cases can be painful for me. I'd like to add gesture to tableviewcell, writing code in tableviewcell.swift. is it possible? And can you answer my second question as how do I write the target & selector of UITapGestureRecognizer(target, action)
  • Fate Riddle
    Fate Riddle almost 8 years
    Tap is just one example, I'd love to do all sorts of gesture on each cell.
  • Rohan Sanap
    Rohan Sanap almost 8 years
    Do u have a custom class for the cell?
  • Rohan Sanap
    Rohan Sanap almost 8 years
    If yes the add the gesture recognizer in awakeFromNib method in the custom cell class
  • Fate Riddle
    Fate Riddle almost 8 years
    I did exactly that, but I don't know how to write a UITapGestureRecognizer that uses function in TableViewController. If the code is in awakeFromNib in myTableViewCell.swift
  • ilovecomputer
    ilovecomputer almost 8 years
    Target & selector let tapGesture = UITapGestureRecognizer(target: self, action: #selector(MyTableViewCell.tapEdit(_:)))
  • Fate Riddle
    Fate Riddle almost 8 years
    let tapGesture = UITapGestureRecognizer(target: self, action: #selector(MyTableViewCell.tapEdit(_:))) is working. But in my case, the gesture interacts with datasource, so I'd like the target be UITableViewController, and uses one of the function in tere(which can alter datasource), How to do that?
  • Fate Riddle
    Fate Riddle almost 8 years
    Thanks, it works. Out of curiosity, target can only be self (or something belongs to the class)?
  • ilovecomputer
    ilovecomputer almost 8 years
    @FateRiddle No. target is an object that is a recipient of action messages sent by the receiver when the represented gesture occurs. You may call this method multiple times to specify multiple target-action pairs. However, if you request to add a target-action pair that has already been added, then the request is ignored. “self” here is your custom cell
  • Fate Riddle
    Fate Riddle almost 8 years
    It seems I cannot call a UITableViewController as target if the code UITapGestureRecognizer(target: MasterViewController ...) is in MyUITableViewCell.swift. Error occurs. @luiyezheng
  • Mamta
    Mamta over 7 years
    Please could someone tell me how to identify which cell was clicked in this method : func myTableDelegate() { print("tapped") }
  • Vlad Bruno
    Vlad Bruno about 3 years
    Instance member 'addGestureRecognizer' cannot be used on type 'TestViewCell'