How to add static libraries inside a C++ project with Xcode
Target dependencies is used if your static library is created by another XCode project and you want to include this project, so that you can easily develop on both you library and the corresponding application.
If you want to include a foreign library you would select your target under TARGETS there you select the section Build Phases there you have the area Link Binary With Libraries into this area you would add your library either with drag & drop or with the + sign.
To add the include path you select your project under PROJECT there you select the area Build Settings there you have under Search Path the Points Header Search Paths this should include the path to the directory where the header is.
The difference between the settings in Project or Targets is that in Project it sets the default settings for all targets. In Targets you can change the settings per Target.
EDIT For the linking errors this two answers could be helpful:
- static Library in Xcode 4
- file was built for archive which is not the architecture being linked (i386)
vdenotaris
Program Manager at Google. Cloud Professional Architect and Security Engineer, IAM and PKI subject matter expert and Open Source enthusiast. Disclaimer: Comments and opinions are my own and not the views of my employer.
Updated on December 09, 2020Comments
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vdenotaris over 3 years
I'm developing a C++ project by using Xcode
4.6.1
as IDE. Now, I'd like to add a static librarymylib.a
and the related headermylib.h
.I read about this solution, but it doesn't work (while clicking on Target Dependencies, the box is still remaining empty).
Is there a way to achieve this task?
UPDATE:
I created a group, then I added the file
mylib.a
on it. It seems to work fine, but at compile-time a warning as follows appears:ld: warning: ignoring file /Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a, file was built for archive which is not the architecture being linked (i386):/Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a
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vdenotaris about 11 yearsThank you so much for the answer. I linked inside my project
mylib.a
andmy lib.h
; now, when I build, appears the following warning:ld: warning: ignoring file /Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a, file was built for archive which is not the architecture being linked (i386): /Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a
. How can I resolve this error? -
t.niese about 11 years@vdenotaris are you developing an iOS app ?
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vdenotaris about 11 yearsNo, I'm developing a C++ app for my Master's Thesis.
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t.niese about 11 yearsplease show the Architectures, Valid Architectures and Supported Platforms for both you static library and application.
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vdenotaris about 11 yearsI suppose that the considered static library was built for x64, whereas my project is based on i386 arch.
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t.niese about 11 yearsi thought it is your own library, cause of the path, if it is not your own you can check it in command line with
lipo -info /Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a
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vdenotaris about 11 years
input file mylib.a is not a fat file
Non-fat file: mylib.a is architecture: x86_64
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t.niese about 11 yearsso your guess was right, the linking error is because your project is
i386
and the library isx86_64
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vdenotaris about 11 yearsYes, I just now rebuild OpenCV (used inside my project) to support x86_64 arch and all works fine. Thank you so much.