How to add static libraries inside a C++ project with Xcode

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Target dependencies is used if your static library is created by another XCode project and you want to include this project, so that you can easily develop on both you library and the corresponding application.

If you want to include a foreign library you would select your target under TARGETS there you select the section Build Phases there you have the area Link Binary With Libraries into this area you would add your library either with drag & drop or with the + sign.

To add the include path you select your project under PROJECT there you select the area Build Settings there you have under Search Path the Points Header Search Paths this should include the path to the directory where the header is.

The difference between the settings in Project or Targets is that in Project it sets the default settings for all targets. In Targets you can change the settings per Target.

EDIT For the linking errors this two answers could be helpful:

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vdenotaris
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vdenotaris

Program Manager at Google. Cloud Professional Architect and Security Engineer, IAM and PKI subject matter expert and Open Source enthusiast. Disclaimer: Comments and opinions are my own and not the views of my employer.

Updated on December 09, 2020

Comments

  • vdenotaris
    vdenotaris over 3 years

    I'm developing a C++ project by using Xcode 4.6.1 as IDE. Now, I'd like to add a static library mylib.a and the related header mylib.h.

    I read about this solution, but it doesn't work (while clicking on Target Dependencies, the box is still remaining empty).

    Is there a way to achieve this task?


    UPDATE:

    I created a group, then I added the file mylib.a on it. It seems to work fine, but at compile-time a warning as follows appears:

    ld: warning: ignoring file /Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a, file was built for archive which is not the architecture being linked
    (i386):/Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a
    
  • vdenotaris
    vdenotaris about 11 years
    Thank you so much for the answer. I linked inside my project mylib.aand my lib.h; now, when I build, appears the following warning: ld: warning: ignoring file /Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a, file was built for archive which is not the architecture being linked (i386): /Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a. How can I resolve this error?
  • t.niese
    t.niese about 11 years
    @vdenotaris are you developing an iOS app ?
  • vdenotaris
    vdenotaris about 11 years
    No, I'm developing a C++ app for my Master's Thesis.
  • t.niese
    t.niese about 11 years
    please show the Architectures, Valid Architectures and Supported Platforms for both you static library and application.
  • vdenotaris
    vdenotaris about 11 years
    I suppose that the considered static library was built for x64, whereas my project is based on i386 arch.
  • t.niese
    t.niese about 11 years
    i thought it is your own library, cause of the path, if it is not your own you can check it in command line with lipo -info /Users/vdenotaris/Desktop/Code/MyStaticLib/mylib.a
  • vdenotaris
    vdenotaris about 11 years
    input file mylib.a is not a fat file Non-fat file: mylib.a is architecture: x86_64
  • t.niese
    t.niese about 11 years
    so your guess was right, the linking error is because your project is i386 and the library is x86_64
  • vdenotaris
    vdenotaris about 11 years
    Yes, I just now rebuild OpenCV (used inside my project) to support x86_64 arch and all works fine. Thank you so much.