How to cancel UIView block-based animation?

60,818

Solution 1

You can stop all animations on a view by calling:

[view.layer removeAllAnimations];

(You'll need to import the QuartzCore framework to call methods on view.layer).

If you want to stop a specific animation, not all animations, your best best bet is to use CAAnimations explicitly rather than the UIView animation helper methods, then you will have more granular control and can stop animations explicitly by name.

The Apple Core Animation documentation can be found here:

https://developer.apple.com/library/content/documentation/Cocoa/Conceptual/CoreAnimation_guide/CreatingBasicAnimations/CreatingBasicAnimations.html

Solution 2

For iOS 10 use UIViewPropertyAnimator to animate. It provides methods to start, stop and pause UIView animations.

 let animator = UIViewPropertyAnimator(duration: 2.0, curve: .easeOut){
        self.view.alpha = 0.0
 }
 // Call this to start animation.
 animator.startAnimation()

 // Call this to stop animation.
 animator.stopAnimation(true)

Solution 3

I'd add to Nick's answer that to make removeAllAnimations smooth next idea be very handy.

[view.layer removeAllAnimations];
[UIView transitionWithView:self.redView
                  duration:1.0f options:UIViewAnimationOptionTransitionCrossDissolve animations:^{
                      [view.layer displayIfNeeded];
                  } completion:nil];
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raistlin
Author by

raistlin

iOS developer at Estimote

Updated on February 19, 2020

Comments

  • raistlin
    raistlin about 4 years

    I've searched loads of SO stuff and in Apple's references, but still unable to manage my problem.

    What I have:

    1. A screen with 2 UIImageViews and 2 UIButtons connected to them
    2. 2 kinds of animation:
      1. Scaling up and then down of each image, one after another, only once in viewDidLoad
      2. When a button pressed (a custom button hidden 'inside' of each UIImageView) it triggers animation of appropriate UIImageView–only one, not both–(also scale up, then down).
      3. As I am writing for iOS4+ I'm told to use block based animations!

    What I need:

    How do I cancel a running animation? I've managed to cancel after all but the last one... :/

    Here is my code snippet:

    [UIImageView animateWithDuration:2.0 
                                   delay:0.1 
                                 options:UIViewAnimationOptionAllowUserInteraction 
                              animations:^{
            isAnimating = YES;
            self.bigLetter.transform = CGAffineTransformScale(self.bigLetter.transform, 2.0, 2.0);
        } completion:^(BOOL finished){
            if(! finished) return;
            [UIImageView animateWithDuration:2.0 
                                       delay:0.0 
                                     options:UIViewAnimationOptionAllowUserInteraction 
                                  animations:^{
                self.bigLetter.transform = CGAffineTransformScale(self.bigLetter.transform, 0.5, 0.5);
            } completion:^(BOOL finished){
                if(! finished) return;
                [UIImageView animateWithDuration:2.0 
                                           delay:0.0 
                                         options:UIViewAnimationOptionAllowUserInteraction 
                                      animations:^{
                    self.smallLetter.transform = CGAffineTransformScale(self.smallLetter.transform, 2.0, 2.0);
                } completion:^(BOOL finished){
                    if(! finished) return;
                    [UIImageView animateWithDuration:2.0 
                                               delay:0.0 
                                             options:UIViewAnimationOptionAllowUserInteraction 
                                          animations:^{
                        self.smallLetter.transform = CGAffineTransformScale(self.smallLetter.transform, 0.5, 0.5);
                    }
                                          completion:^(BOOL finished){
                                              if (!finished) return;
                                              //block letter buttons
                                              [self.bigLetterButton setUserInteractionEnabled:YES];
                                              [self.smallLetterButton setUserInteractionEnabled:YES];
                                              //NSLog(@"vieDidLoad animations finished");
                                          }];
                }];
            }];
        }];
    

    Somehow the smallLetter UIImageView is not working properly, because when pressed (through button) bigLetter is canceling animations properly...

    EDIT: I've used this solution, but still having problem with scaling down smallLetter UIImageView - not cancelling at all... solution

    EDIT2: I've added this at the beginning of next/prev methods:

    - (void)stopAnimation:(UIImageView*)source {
        [UIView animateWithDuration:0.01
                              delay:0.0 
                            options:(UIViewAnimationOptionBeginFromCurrentState | UIViewAnimationOptionAllowUserInteraction)
                         animations:^ {
                             source.transform = CGAffineTransformIdentity;
                         }
                         completion:NULL
         ];
    }
    

    problem stays... :/ no idea how to interrupt last animation for letters in animation chain

  • Zhang
    Zhang over 9 years
    Just want to add, in my own observation, subsequent animateWithDuration doesn't work anymore after calling removeAllAnimations. This is for doing pagination and pull to refresh controls, perhaps someone else might observe something different. I end up using CABasicAnimation and calling [myView.layer removeAnimationForKey:@"animationKey"];
  • trdavidson
    trdavidson about 9 years
    Thanks for the tip @Nick - just a heads up that the link no longer seems to be supported, try this one instead: developer.apple.com/library/ios/documentation/Cocoa/Conceptu‌​al/…
  • Bunthoeun
    Bunthoeun over 3 years
    after view.layer.removeAllAnimations() add animate view again not working
  • Oded Ben Dov
    Oded Ben Dov over 3 years
    Adding a comment to catch your eye, extremely relevant answer for newer code