How to change minimum deployment iosTarget from Codemagic?

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You'll have to define the minimum platform ios version in the Podfile file.

platform :ios, '10.0'

Note: the Podfile will be created once you run flutter build ios.

If you don't have a macOS device

You'll have to run flutter build ios on a macOS device. If you don't have such a device you can create a CI build pipeline for your project (on Azure Devops for example), and run the CI build on a macOS agent.

In the pipeline you have to add a step that uploads the Podfile to an artifact, so you can download that artifact and add the Podfile to your sources.

Note: here you'll find a simple CI/CD build example for building your Flutter app for IOS and Android without the need for a macOS device.

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Hamza Azam
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Hamza Azam

Updated on December 08, 2022

Comments

  • Hamza Azam
    Hamza Azam over 1 year

    I have developed a Flutter App on Windows. Now I am trying to make the build via codemagic. But I need to change the minimum deployment version for IOS. I get this error while building app with codemagic

    Specs satisfying the stripe_payment (from.symlinks/plugins/stripe_payment/ios) dependency were found, but they required a higher minimum deployment target.

  • Clueless
    Clueless almost 4 years
    I tried your Podfile but it takes an hour to build and it keeps on building. is there a way to make Podfile logging verbose?
  • Floris Devreese
    Floris Devreese almost 4 years
    @Clueless I don't know :-/
  • Dan Crisan
    Dan Crisan about 3 years
    I can confirm it works. I also ran pod install in the terminal afterward!
  • Matthew Rideout
    Matthew Rideout almost 2 years
    I have this minimum deployment version set in my podfile (set to 10), but the app store still shows compatibility with 9.0. Any idea why?
  • Floris Devreese
    Floris Devreese almost 2 years
    @MatthewRideout, sorry don't know. Not working in this space anymore