How to check what type is currently used in union?
Solution 1
Is there any better solution?
No, the solution that you showed is the best (and the only) one. union
s are pretty simplistic - they do not "track" what you've assigned to what. All they do is let you reuse the same memory range for all their members. They do not provide anything else beyond that, so enclosing them in a struct
and using a "type" field for tracking is precisely the correct thing to do.
Solution 2
C does not automatically keep track of which field in a union is currently in use. (In fact, I believe reading from the "wrong" field results in implementation defined behavior.) As such, it is up to your code to keep track of which one is currently used / filled out.
Your approach to keeping a separate 'uniontype' variable is a very common approach to this, and should work well.
Solution 3
There is no way to directly query the type currently stored in a union
.
The only ways to know the type stored in a union
are to have an explicit flag (as in your mystruct
example), or to ensure that control only flows to certain parts of the code when the union has a known active element.
Solution 4
Depending on the application, if it is a short lived object you may be able to encode the type in the control flow, ie. have separate blocks/functions for both cases
struct value {
const char *name;
myunion u;
};
void throwBall(Ball* ball)
{
...
struct value v;
v.name = "Ball"; v.u.b = 1.2;
process_value_double(&v); //double
struct value v2;
v2.name = "Age";
v2.u.a = 19;
check_if_can_drive(&v2); //int
...
}
void countOranges()
{
struct value v;
v.name = "counter";
v.u.a = ORANGE;
count_objects(&v); //int
}
Solution 5
Warning: the following is just for learning purpose:
You could use some ugly tricks to do so (as long as the data types in your union have different sizes, which is the present case):
#include <stdio.h>
typedef union someunion {
int a;
double b;
} myunion;
typedef struct somestruct {
int uniontype;
myunion numbers;
} mystruct;
#define UPDATE_CONTENT(container, value) if ( \
((sizeof(value) == sizeof(double)) \
? (container.uniontype = ((container.numbers.b = value), 2)) \
: (container.uniontype = ((container.numbers.a = value), 1))))
int main()
{
mystruct my_container;
UPDATE_CONTENT(my_container, 42);
printf("%d\n", my_container.uniontype);
UPDATE_CONTENT(my_container, 37.1);
printf("%d\n", my_container.uniontype);
return (0);
}
But I advise you never do this.
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tomdavies
Updated on October 09, 2022Comments
-
tomdavies over 1 year
let's say we have a union:
typedef union someunion { int a; double b; } myunion;
Is it possible to check what type is in union after I set e.g. a=123? My approach is to add this union to some structure and set uniontype to 1 when it's int and 2 when it's double.
typedef struct somestruct { int uniontype myunion numbers; } mystruct;
Is there any better solution?
-
Jim Balter about 11 yearsA better solution is to use enum values rather than 1, 2, etc.
-
Jerry Yang almost 6 yearsAnd actually, this technique is adopted very widely in kernel network programming, for the content of a received packet(datagram) is usually unknown before checking type code in header.
-
onlycparra about 3 yearsC: my blessing is my curse
-
Jeppe over 2 yearsWhat would happen if the number happened to be 83 (the ascii decimal for
S
)? And you're relying on knowing all the values it can hold in advance.