How to compare the performance of Android Apps written in Java and Xamarin C#? Anyway to check quantitative data (code & results)

55,889

Solution 1

Yeah, Xamarin's Mono virtual machine is more impressive than Google's Dalvik used in Android. I have tested it with HTC Flyer and Acer Iconia Tab tablets to benchmark the C# port of Android through Mono against Java Dalvik, with the C# implementation of Android well and truly trouncing the Java-based Dalvik.

Solution 2

I came across this interesting post

https://medium.com/@harrycheung/mobile-app-performance-redux-e512be94f976#.kfbauchtz

Android App Performance

iOS App Performance

Hope this information helps.

Solution 3

We recently investigated using Xamarin for an app. We utilized the C# code we had already written for the Windows RT version of our app. Some specific details had to be rewritten for the Android version.

What we discovered is that I/O in Xamarin C# is approximately 2x slower than Java. Our app is heavily I/O bound. We have not discovered the cause of this yet, but at the moment we are assuming that it is due to marshaling. While we do try to stay inside the Mono VM most of the time, we do not know how Mono actually accesses the disk.

It is also telling that our C# code uses SQLite.NET (https://github.com/praeclarum/sqlite-net). Identical fetches using the SQLite.NET code are also 2x slower than using Android's Java SQLite wrapper. After looking at the source code, it appears to bind directly to the C .dll, so I do not know why it's so much slower. One possibility is that marshaling strings from native to Java may be faster on Android than native to C# is on Xamarin.

Solution 4

This is another more updated blog post I would like to share with you. He compares Xamarin to native code and Cordova on both IOs and Android.

In a nutshell, Xamarin performs sometimes better than native code. He tested the app size, load times, loading a list from Azure service and prime number computation.

Enjoy!

Edit: I updated the dead link and I noticed that there is a part 2

Solution 5

Here are a few informations I found in another test between native, Xamarin and Xamarin.Forms solutions (the tests also include iOS performances) on the two following devices :

Samsung Galaxy A7: Android OS version: 6.0 Central-processing unit: Octa-core 1.9 GHz Cortex-A53 RAM: 3GB Display resolution: 1920×1080

iPhone 6s: iOS version: 10.3.3 Central-processing unit: Dual-core 1.84 GHz Twister RAM: 2 GB Display resolution: 1334×750

Comparison is made on a few common features, each one with its own application :

- Basic “Hello World”
- REST API
- JSON Serialization/Deserialization
- Photo Loading
- SQL Database Insert and Get All

Each test is repeted several times, the graphs show the average results.


Hello World

Basic Hellow World performance comparison


Rest API

Set of tests aimed at measuring the time it takes for the app to send a request through REST API and receive the response back without further data processing, using OpenWeatherMap API.

Rest API performance comparison


JSON Operations Tests made using Newtonsoft Json.net framework to serialize and deserialize JSON objects in all Xamarin apps. Native Android serialization and deserialization tested using two Java libraries: Jackson and GSON.

Two runs are made, one first from scratch and a second one with cached infos and operations

First run :

JSON serialization first run

JSON deserialization first run

(Native iOS JSON Operations is killing this test btw, and Xamarin joins it in the second)

JSON Serialization second run

JSON Deserialization second run


Photo Operations

First load on images with three different resolutions :

Resolution – 858×569, Size – 868Kb
Resolution – 2575×1709, Size – 8Mb
Resolution – 4291×2848, Size – 28.9Mb

Image First Load Android

Image First Load iOS

Something seemed unsure about the Xamarin.Forms results for this test, so it is not included in the graph.


SQLite Operations

Two operations tested :

BulkInsert: Loading rows of data into a database table.
GetAll: Retrieving all data from the database.

With databases having 10,000 records. All operations were processed internally on devices.

SQLite Android performances

SQLite iOS performances


Xamarin Native (Xamarin.iOS/Xamarin.Android) show themselves as rather good alternatives to the native code, whereas Xamarin.Forms seems slow in a lot of cases, but it can be a really good solution to develop really simple applications fastly.

Complete test comes from this source :

https://www.altexsoft.com/blog/engineering/performance-comparison-xamarin-forms-xamarin-ios-xamarin-android-vs-android-and-ios-native-applications/

Thank you for giving me the explanations to enhance my answer, hope this helps a little :)

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gregko
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gregko

Updated on July 08, 2022

Comments

  • gregko
    gregko almost 2 years

    I came across Xamarin claims that their Mono implementation on Android and their C# compiled apps are faster than Java code. Did anyone perform actual benchmarks on very similar Java and C# code on different Android platforms to verify such claims, could post the code and results?

    Added June 18, 2013

    Since there was no answer and could not find such benchmarks done by others, decided to do my own tests. Unfortunately, my question remains "locked" so I cannot post this as the answer, only edit the question. Please vote to re-open this question. For C#, I used Xamarin.Android Ver. 4.7.09001 (beta). The source code, all the data I used for testing and compiled APK packages are on GitHub:

    Java: https://github.com/gregko/TtsSetup_Java

    C#: https://github.com/gregko/TtsSetup_C_sharp

    If someone would like to repeat my tests on other devices or emulators, I'd be interested to learn the results as well.

    Results from my testing

    I ported my sentence extractor class to C# (from my @Voice Aloud Reader app) and run some tests on 10 HTML files in English, Russian, French, Polish and Czech languages. Each run was performed 5 times on all 10 files, and the total time for 3 different devices and one emulator are posted below. I tested "Release" builds only, without debugging enabled.

    HTC Nexus One Android 2.3.7 (API 10) - CyanogenMod ROM

    Java: Grand total time (5 runs): 12361 ms, with file reading total: 13304 ms

    C#: Grand total time (5 runs): 17504 ms, with file reading total: 17956 ms

    Samsung Galaxy S2 SGH-I777 (Android 4.0.4, API 15) - CyanogenMod ROM

    Java: Grand total time (5 runs): 8947 ms, with file reading total: 9186 ms

    C#: Grand total time (5 runs): 9884 ms, with file reading total: 10247 ms

    Samsung GT-N7100 (Android 4.1.1 JellyBean, API 16) - Samsung ROM

    Java: Grand total time (5 runs): 9742 ms, with file reading total: 10111 ms

    C#: Grand total time (5 runs): 10459 ms, with file reading total: 10696 ms

    Emulator - Intel (Android 4.2, API 17)

    Java: Grand total time (5 runs): 2699 ms, with file reading total: 3127 ms

    C#: Grand total time (5 runs): 2049 ms, with file reading total: 2182 ms

    Emulator - Intel (Android 2.3.7, API 10)

    Java: Grand total time (5 runs): 2992 ms, with file reading total: 3591 ms

    C#: Grand total time (5 runs): 2049 ms, with file reading total: 2257 ms

    Emulator - Arm (Android 4.0.4, API 15)

    Java: Grand total time (5 runs): 41751 ms, with file reading total: 43866 ms

    C#: Grand total time (5 runs): 44136 ms, with file reading total: 45109 ms

    Brief discussion

    My test code contains mainly text parsing, replacing and Regex searches, perhaps for other code (e.g. more numeric operations) the results would be different. On all devices with ARM processors, Java performed better than Xamarin C# code. The largest difference was under Android 2.3, where C# code run at approx. 70% of Java speed.

    On Intel emulator (with Intel HAX technology, emulator runs in fast virt mode), Xamarin C# code runs my sample code much faster than Java - about 1.35 time faster. Maybe Mono virtual machine code and libraries are much better optimized on Intel than on ARM?

    Edit July 8, 2013

    I just installed Genymotion Android emulator, which runs in Oracle VirtualBox, and again this one uses native Intel processor, not emulating ARM processor. As with Intel HAX emulator, again C# runs here much faster. Here are my results:

    Genymotion emulator - Intel (Android 4.1.1, API 16)

    Java: Grand total time (5 runs): 2069 ms, with file reading total: 2248 ms

    C#: Grand total time (5 runs): 1543 ms, with file reading total: 1642 ms

    I then noticed that there was an update to Xamarin.Android beta, version 4.7.11, with release notes mentioning some changes in Mono runtime as well. Decided to quickly test some ARM devices, and big surprise - C# numbers improved:

    BN Nook XD+, ARM (Android 4.0)

    Java: Grand total time (5 runs): 8103 ms, with file reading total: 8569 ms

    C#: Grand total time (5 runs): 7951 ms, with file reading total: 8161 ms

    Wow! C# is now better than Java? Decided to repeat the test on my Galaxy Note 2:

    Samsung Galaxy Note 2 - ARM (Android 4.1.1)

    Java: Grand total time (5 runs): 9675 ms, with file reading total: 10028 ms

    C#: Grand total time (5 runs): 9911 ms, with file reading total: 10104 ms

    Here C# seems to be only slightly slower, but these numbers gave me a pause: Why the time is longer than on Nook HD+, even though Note 2 has a faster processor? The answer: power saving mode. On Nook, it was disabled, on Note 2 - enabled. Decided to test with power saving mode disabled (as with enabled, it also limits the processor speed):

    Samsung Galaxy Note 2 - ARM (Android 4.1.1), power saving disabled

    Java: Grand total time (5 runs): 7153 ms, with file reading total: 7459 ms

    C#: Grand total time (5 runs): 6906 ms, with file reading total: 7070 ms

    Now, surprisingly, C# is slightly faster than Java on ARM processor as well. Big improvement!

    Edit July 12, 2013

    We all know, that nothing beats native code for speed, and I was not satisfied with the performance of my sentence splitter in Java or C#, particularly that I need to improve it (and thus make it even slower). Decided to re-write it in C++. Here is a small (i.e. a smaller set of files than previous tests, for other reasons) comparison of the speed of native vs. Java on my Galaxy Note 2, with power saving mode disabled:

    Java: Grand total time (5 runs): 3292 ms, with file reading total: 3454 ms

    Native thumb: Grand total time (5 runs): 537 ms, with file reading total: 657 ms

    Native arm: Grand total time (5 runs): 458 ms, with file reading total: 587 ms

    Looks like for my particular test, the native code is 6 to 7 times faster than Java. Caveat: could not use std::regex class on Android, so had to write my own specialized routines searching for paragraphs breaks or html tags. My initial tests of the same code on a PC using regex, were about 4 to 5 times faster than Java.

    Phew! Waking raw memory with char* or wchar* pointers again, I instantly felt 20 years younger! :)

    Edit July 15, 2013

    (Please see below, with edits of 7/30/2013, for much better results with Dot42)

    With some difficulty, I managed to port my C# tests to Dot42 (version 1.0.1.71 beta), another C# platform for Android. Preliminary results show that Dot42 code is about 3x (3 times) slower than Xamarin C# (v. 4.7.11), on an Intel Android emulator. One problem is that System.Text.RegularExpressions class in Dot42 does not have the Split() function that I used in Xamarin tests, so I used Java.Util.Regex class instead, and Java.Util.Regex.Pattern.Split(), so in this particular place in the code, there is this small difference. Should not be a big problem though. Dot42 compiles to Dalvik (DEX) code, so it cooperates with Java on Android natively, does not need expensive interop from C# to Java like Xamarin.

    Just for comparison, I also run the test on ARM devices - here the Dot42 code is "only" 2x slower than Xamarin C#. Here are my results:

    HTC Nexus One Android 2.3.7 (ARM)

    Java: Grand total time (5 runs): 12187 ms, with file reading total: 13200 ms

    Xamarin C#: Grand total time (5 runs): 13935 ms, with file reading total: 14465 ms

    Dot42 C#: Grand total time (5 runs): 26000 ms, with file reading total: 27168 ms

    Samsung Galaxy Note 2, Android 4.1.1 (ARM)

    Java: Grand total time (5 runs): 6895 ms, with file reading total: 7275 ms

    Xamarin C#: Grand total time (5 runs): 6466 ms, with file reading total: 6720 ms

    Dot42 C#: Grand total time (5 runs): 11185 ms, with file reading total: 11843 ms

    Intel emulator, Android 4.2 (x86)

    Java: Grand total time (5 runs): 2389 ms, with file reading total: 2770 ms

    Xamarin C#: Grand total time (5 runs): 1748 ms, with file reading total: 1933 ms

    Dot42 C#: Grand total time (5 runs): 5150 ms, with file reading total: 5459 ms

    To me, it was also interesting to note that Xamarin C# is slightly faster than Java on a newer ARM device and slightly slower on the old Nexus One. If anyone would like to run these tests as well, please let me know and I'll update the sources on GitHub. It would be particularly interesting to see results from a real Android device with Intel processor.

    Update 7/26/2013

    Just a quick update, re-compiled by benchmark apps with the latest Xamarin.Android 4.8, and also with dot42 1.0.1.72 update released today - no significant changes from the results reported before.

    Update 7/30/2013 - better results for dot42

    Re-tested Dot42 with Robert's (from dot42 makers) port of my Java code to C#. In my C# port done initially for Xamarin, I replaced some native Java classes, like ListArray, with List class native to C#, etc. Robert did not have my Dot42 source code, so he ported it again from Java and used original Java classes in such places, which benefits Dot42, I guess because it runs in Dalvik VM, like Java, and not in Mono, like Xamarin. Now Dot42 results are much better. Here is a log from my testing:

    7/30/2013 - Dot42 tests with more Java classes in Dot42 C#

    Intel emulator, Android 4.2

    Dot42, Greg's Code using StringBuilder.Replace() (as in Xamarin):
    Grand total time (5 runs): 3646 ms, with file reading total: 3830 ms

    Dot42, Greg's Code using String.Replace() (as in Java and Robert's code):
    Grand total time (5 runs): 3027 ms, with file reading total: 3206 ms

    Dot42, Robert's Code:
    Grand total time (5 runs): 1781 ms, with file reading total: 1999 ms

    Xamarin:
    Grand total time (5 runs): 1373 ms, with file reading total: 1505 ms

    Java:
    Grand total time (5 runs): 1841 ms, with file reading total: 2044 ms

    ARM, Samsung Galaxy Note 2, power saving off, Android 4.1.1

    Dot42, Greg's Code using StringBuilder.Replace() (as in Xamarin):
    Grand total time (5 runs): 10875 ms, with file reading total: 11280 ms

    Dot42, Greg's Code using String.Replace() (as in Java and Robert's code):
    Grand total time (5 runs): 9710 ms, with file reading total: 10097 ms

    Dot42, Robert's Code:
    Grand total time (5 runs): 6279 ms, with file reading total: 6622 ms

    Xamarin:
    Grand total time (5 runs): 6201 ms, with file reading total: 6476 ms

    Java:
    Grand total time (5 runs): 7141 ms, with file reading total: 7479 ms

    I still think that Dot42 has a long way to go. Having Java-like classes (e.g. ArrayList) and a good performance with them would make porting code from Java to C# slightly easier. However, this is something I would not be likely to do a lot. I would rather want to use existing C# code (libraries etc.), which will use native C# classes (e.g. List), and that would perform slowly with the current dot42 code, and very well with Xamarin.

    Greg

  • gregko
    gregko almost 11 years
    @PeterLawrey, please see my update of the question. I do intend to port some part of my real life Java code to C# and run benchmarks, then post them here - if they reopen my question that is, as the SO vigilantes closed it almost immediately.
  • gregko
    gregko almost 11 years
    @PeterLawrey - I now conducted my tests and posted results on StackOverflow, but within the Question itself, as it still remains "locked" and can't post an answer. If you could, please add your vote to re-open the question. The results are interesting, on ARM Java wins hands-down, on Intel - C# code in Mono is much faster.
  • Vishy
    Vishy almost 11 years
    @gregko It is worth noting that you see C# being emulated faster, but Java is faster on real phones. To me this is an important distinction. I wouldn't worry about the performance of the emulator, in fact I would suggest you want the emulator to be as slow/fast as the real thing. I have voted to re-open.
  • gregko
    gregko almost 11 years
    @PeterLawrey, thank you for your vote! Also note that on ARM emulator, C# is again slower than Java. I think that either Mono VM and runtime on Intel is much better optimized and faster than on ARM, or Java Dalvik VM on Intel is not as good as on ARM. Also posted to Xamarin forum, maybe they'll take a look and try to optimize Mono for ARM.
  • Vishy
    Vishy almost 11 years
    @gregko I would rather see the emulators run at the same speed as the target phone. It would be good to be able to slow them down to perform the same. Otherwise it is not as good a test environment because it can behave very differently to the real thing.
  • gregko
    gregko almost 11 years
    @PeterLawrey, agreed, unfortunately I don't have any phone with Intel processor to compare. Would be nice if someone who has such a device could also run my tests there and post the results.
  • Vishy
    Vishy almost 11 years
    @gregko AFAIK, Intel processors use 3x the power for the same processing which is why there are very few, if any Intel phones. I suspect desk phones could be Intel powered with Linux etc, and you might one which runs Android.
  • Christopher
    Christopher almost 10 years
    Be careful when using regular expressions as a test for performance. Algorithmic differences in the RE implementation can make huge differences. What you may be testing above is the implementation quality of the RE, not the Dalvik or Mono VMs. A better test would be hand-written parsing code that uses identical, obvious algorithms written in a style idiomatic to each language.
  • Euridice01
    Euridice01 over 7 years
    @gregko can you update the post to reflect the new changes to Xamarin and compare it to Native Java?
  • gregko
    gregko over 7 years
    @Euridice01, I don't use and don't have Xamarin anymore, sorry...
  • Rolf ツ
    Rolf ツ over 6 years
    This has very likely also to due with "bindings" Xamerin needs to interact with the system. Each and every system call by default goes to a Java class but needs to be delegated to the Mono VM, which takes time. The same also happens in reverse. I have explained this a bit more in my answer: stackoverflow.com/a/46973819/1052697
  • Rolf ツ
    Rolf ツ over 6 years
    This answer is worthless without any explanation on how you executed these tests or test results. As it is now: completely opinion based.
  • Yousha Aleayoub
    Yousha Aleayoub about 6 years