How to convert object to json file for three.js model loader
Solution 1
If you don't want to use blender, mrdoob(made threejs) has a simple python script to convert obj to json. Just run --this script-- in terminal like so:
python convert_obj_three.py -i infile.obj -o outfile.js
Solution 2
Use Blender.
Then install this addon:
Solution 3
Note: the python converter script has been updated to a js based tool https://github.com/mrdoob/three.js/tree/dev/utils/converters
Usage:
node obj2three.js model.obj
Solution 4
Thats a pretty late reply. I have written a converter to read obj files and convert to ThreeJS supported JSON format: https://github.com/theMaxscriptGuy/Windows_Programs/tree/master/Obj_To_ThreeJS
Download all the files as zip and run converter.exe...
Solution 5
When exporting 3ds max models to three.js using the [convert_obj_three.py][1]
script, a little degree of automation can be achieved with the following command in cmd promt:
cd C:\Python27 &
python convert_obj_three.py -i _obj\chromeBand.obj -o _json\chromeBand.js &
python convert_obj_three.py -i _obj\controlPanelCover.obj -o _json\controlPanelCover.js
I wrote a 3ds max script that will print the phyton script command for multiple models and also a json with the models relative urls and coordinates. The json is useful for placing multiple models at the correct position in scene.
(
local inputPath = "D:\Archive\Work\_Dev\_Convert\Obj\\"
local outputPath = "C:\Server\htdocs\viewer\assets\models\my-project\\"
local jsonPath = "assets/models/my-project/"
local myListEntry = "\n"
for o in selection do
(
myListEntry +=
"\"" + o.name + "\": {\n" +
"\t\"url\": \"" + jsonPath + o.name + ".js\",\n" +
"\t\"position\": {\n" +
"\t\t\"x\": \"" + o.position.x as string + "\",\n" +
"\t\t\"y\": \"" + o.position.z as string + "\",\n" +
"\t\t\"z\": \"" + (o.position.y * -1) as string + "\"\n" +
"\t}\n" +
"},\n"
)
myListEntry += "\n\n\n=== Run this using cmd promt: ===\n"
myListEntry += "cd C:\Python27 &\n"
for o in selection do
(
myListEntry += "python D:\Archive\Work\_Dev\_Convert\convert_obj_three.py -i " +
inputPath + o.name + ".obj -o " +
outputPath + o.name + ".js & \n"
)
myListEntry += "exit \n"
print myListEntry
actionMan.executeAction 0 "40472"
)
- Create a new txt file, rename it to
coordinates.mcr
and drag and drop the file into the 3ds max window. It will automatically open MaxScript Listener window and print the results. Copy paste the python command in cmd. Use the printed json to batch load your models in your project. - Also, scripts can be assigned to buttons in 3dsMax toolbars, for fast access.
- The above script could use further tweaking. Not the best solution but at least it speeds up things, hopefuly.
- Use Jos Balcaen's script for exporting obj files in batch (3ds Max)
Edit:
After experimenting a bit with the script I have made a setup that allows me to export my models (counting more than 20) in under 1 minute from 3ds max to open browser tab. Of course, you may need to adjust the json output to your liking. Hope you will find this useful.
user2259103
Updated on July 09, 2022Comments
-
user2259103 almost 2 years
I am building a browser game with
three.js
and I want to load a model from Maya 2013 into my scene. I have exported the model as an obj file.Now I need to know how to convert it into an JS file for the
three.js
-loader.This is my loader so far:
var jsonLoader = new THREE.JSONLoader(); jsonLoader.load( "models/model.js", addModelToScene );
Thanks in advance
-
Sébastien Gicquel about 9 yearsI've tried it on windows 8 but it doesn't work. Have you tested it ?
-
Videep Mishraa about 9 yearsHey, I have not been able to test it on windows 8. Can you plese share the issue/screenshot.
-
Adrian Moisa over 8 yearsUnfortunately, after a lot of experimenting with various workflows I found out that the vertex normals exported using converter.exe don't always match the .3ds file. I was using the
vertexNormalsHelper
to check for defects. However what works for sure is theconvert_obj_three.py
python script. It seems to give the expected results. -
Adrian Moisa over 8 yearsAny idea on how to automate this? It's teadious work to export even a few models.