How to convert v8::String to const char *
11,188
Solution 1
Resolved
create a function ToCString to convert V8::String to const char *
use namespace v8;
const char* ToCString(const String::Utf8Value& value) {
return *value ? *value : "<string conversion failed>";
}
Usage:
void InsertCodeBarWrapper(const FunctionCallbackInfo<Value>& args){
Isolate* isolate = args.GetIsolate();
Local<Function> cb = Local<Function>::Cast(args[1]);
String::Utf8Value str(args[0]);
const char* bar = ToCString(str);
const unsigned argc = 1;
Local<Value> argv[argc] = { CSGPCommander::InsertCodeBar(bar) };
cb->Call(isolate->GetCurrentContext()->Global(), argc, argv);
}
Solution 2
Just improve @Matheus's answer:
use namespace v8;
const char* ToCString(Local<String> str) {
String::Utf8Value value(str);
return *value ? *value : "<string conversion failed>";
}
And directly use:
const char* bar = ToCString(info[0]);
Author by
Matheus Echenique
Updated on June 07, 2022Comments
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Matheus Echenique almost 2 years
i have this function in dll
static COMMANDERDLL_API int InsertCodeBar(const char* pszBuffer);
in my node addon i have this function
void InsertCodeBarWrapper(const FunctionCallbackInfo<Value>& args){ Isolate* isolate = args.GetIsolate(); Local<Function> cb = Local<Function>::Cast(args[1]); Local<String> bar = args[0]->ToString(); const unsigned argc = 1; Local<Value> argv[argc] = { CSGPCommander::InsertCodeBar(bar) }; cb->Call(isolate->GetCurrentContext()->Global(), argc, argv); }
when i try compile, node-gyp return error: "cannot convert argument 1 from 'v8::Local' to 'const char *'
how to convert v8::String to const char *?
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Zane Hitchcox over 3 yearsThis gives me the error:
error: no matching function for call to ‘v8::String::Utf8Value::Utf8Value(v8::Local<v8::String>&)’ 8 | String::Utf8Value value(str);
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jomamaxx over 3 yearsA concern of completeness: what is the lifetime value of that char* ? Does it need to be cleaned up on it's own? Does it cease to exist when the underlying Local<String> handle is cleaned up? Because it looks like in your answer you are 1) taking a copy of the Local<String> handle and 2) creating a String::UTF8 on the stack which is going to be cleaned up as value is passed back, risking the car* being cleaned up?