How to create Preloader in AS3

17,950

Solution 1

Update:

Option 1. Flash IDE, one swf file

To have an embedded preloader when compiling with Flash IDE, you should move your Document Class code to 2nd frame of your FLA file (without package and class constructor, of course), and remove Document Class .as file from project properties. In the first frame you should place such code:

stop(); // stops the timeline at preloader frame
this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
function onProgress(e:ProgressEvent):void {
    var percent:Number = Math.round(e.bytesLoaded / e.bytesTotal * 100);
    //additional code to update preloader graphics
    //..
    if (percent == 100) onLoaded();
}
function onLoaded() {
   this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onProgress);
   nextFrame();
}

Once swf is loaded, it advances to the next frame and the original application initialization code should be executed. This works well if you organized your project in a way that the most of the assets (images, etc) are in the Flash IDE Library and are not loaded on the first frame (you can check that in each library item's properties).

Option 2. Flash IDE, two swf files

Another option, as already recommended by another commenter, is to keep your application swf as it is, and create another lightweight swf that would load the first one. The code of preloader.swf in first frame:

var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
loader.load(new URLRequest("path/to/application.swf"));

function onProgress(e:ProgressEvent):void
{
   var percent:Number = Math.round(e.bytesLoaded / e.bytesTotal * 100);
   //additional code to update preloader graphics
   //..
   if (percent == 100) onLoaded();
}
function onLoaded():void
{
   loader.contentLoaderInfo.removeEventListener(ProgressEvent.PROGRESS, onProgress);
   var application:DisplayObject = loader.content;
   addChild(application);
}

Sometimes there are additional issues with this approach, when you try to access stage from your Document Class constructor etc, but for most cases this should do the job.

Option 3. Different IDE, my recommendation: FlashDevelop

If you tried to compile my originally posted code with FlashDevelop, Flash Builder or any other IDE, it should work.

Original post:

Here's a basic setup for an embedded preloader. Your Document Class should look like this:

package {

  import flash.display.Sprite;

  [Frame(factoryClass='Preloader')] //class name of your preloader

  public class Main extends Sprite {

     public function Main() {
        //init
     }
  }
}

Preloader Class:

package {

   import flash.display.DisplayObject;
   import flash.display.MovieClip;
   import flash.events.ProgressEvent;
   import flash.utils.getDefinitionByName;

  public class Preloader extends MovieClip {

     public function Preloader()
     {
        //add preloader graphics 

        //check loading progress
        this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onProgress);
     }
     private function onProgress(e:ProgressEvent):void 
     {
        var percent:Number = Math.round(e.bytesLoaded / e.bytesTotal * 100);
        if (percent == 100)
        {
          this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onProgress);
          onLoaded();
        }
     }
     private function onLoaded():void
     {
       nextFrame(); //go to next frame
       var App:Class = getDefinitionByName("Main") as Class; //class of your app
       addChild(new App() as DisplayObject);
     }
  }
}

Solution 2

I recommend going the "lightweight swf loads a heavy swf" route, since it is the most efficient that I've seen. There are plently of bloated tutorials out there, but for me I like this one http://doogog.com/actionscript-3-external-preloader.html It is straight to the point.

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Swati Singh
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Swati Singh

Software Engineer | Blogger | Addicted to Learn New Technologies

Updated on July 16, 2022

Comments

  • Swati Singh
    Swati Singh almost 2 years

    My flash applications is little bit big, so i want to embed a preloader in my application, So can anyone please tell me how to create a preloader in new 'Scene' and load another scene in after preloading completed?

    Thanks in Advance!

  • package
    package over 12 years
    Do you get any errors? Can you show your code regarding preloading and initialization of your Document Class?
  • Swati Singh
    Swati Singh over 12 years
    no i dont get any error message and my document class is exactly same as whatever u told.
  • package
    package over 12 years
    Add a trace statement to Preloader constructor, to check if the preloader is initialized properly: trace("begin preloading"); If you don't get this message, then there's something wrong with Document class.
  • Swati Singh
    Swati Singh over 12 years
    No, preloder class is not executing.
  • package
    package over 12 years
    Does your Document class have [Frame] metatag? What IDE are you using to compile your project?
  • Swati Singh
    Swati Singh over 12 years
    i am using flash cs5 IDE and no there is no frame meta tag.please tell me where should i defined this meta tag?
  • package
    package over 12 years
    That's completely different story then. Flash IDE won't recognize [Fame] metatag and you cannot simply embed a preloader if you're coding in .as files and not directly on the Timeline.
  • Swati Singh
    Swati Singh over 12 years
    then what should i do? can u have any other solution?
  • Kyle Uithoven
    Kyle Uithoven almost 12 years
    @package : With the FlashDevelop solution, how do you tell the preloader to load the graphics required for the "Main" class. It seems that the preloader loads it's own graphics and then when I get to my main class, I have a laggy load period at the beginning.
  • package
    package almost 12 years
    In Preloader class, once swf is loaded, you can load additional resources and then pass them to the Main class either as constructor parameters (e.g. function Main(resources:Array)), or use some other function, like Main.setResources(resources:Array)