How to display pixels on screen directly from a raw array of RGB values faster than SetPixel()?

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Following Remy's advices I ended up with this way of showing pixel array (for guys, who needs some code as an example):

COLORREF *arr = (COLORREF*) calloc(512*512, sizeof(COLORREF));
/* Filling array here */
/* ... */

// Creating temp bitmap
HBITMAP map = CreateBitmap(512 // width. 512 in my case
                           512, // height
                           1, // Color Planes, unfortanutelly don't know what is it actually. Let it be 1
                           8*4, // Size of memory for one pixel in bits (in win32 4 bytes = 4*8 bits)
                           (void*) arr); // pointer to array
// Temp HDC to copy picture
HDC src = CreateCompatibleDC(hdc); // hdc - Device context for window, I've got earlier with GetDC(hWnd) or GetDC(NULL);
SelectObject(src, map); // Inserting picture into our temp HDC
// Copy image from temp HDC to window
BitBlt(hdc, // Destination
       10,  // x and
       10,  // y - upper-left corner of place, where we'd like to copy
       512, // width of the region
       512, // height
       src, // source
       0,   // x and
       0,   // y of upper left corner  of part of the source, from where we'd like to copy
       SRCCOPY); // Defined DWORD to juct copy pixels. Watch more on msdn;

DeleteDC(src); // Deleting temp HDC
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Can_of_awe
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Can_of_awe

Updated on June 05, 2022

Comments

  • Can_of_awe
    Can_of_awe almost 2 years

    I enjoy making "animations" in c++ such as a MandelBrot Set zoomer, Game of Life simulator etc. by setting pixels directly to the screen frame-by-frame. The SetPixel() command makes this incredibly easy, although unfortunately it's also painfully slow. Here is the sort of set-up I use for each frame, if I wanted to paint the entire screen with the contents of the array R:

    #include <windows.h>
    using namespace std;
    int main()
    {
        int xres = 1366;
        int yres = 768;
        char *R = new char [xres*yres*3];
    
        /*
        R is a char array containing the RGB value of each pixel sequentially
        Arithmetic operations done to each element of R here
        */
    
        HWND window; HDC dc; window = GetActiveWindow(); dc = GetDC(window);
    
        for (int j=0 ; j<yres ; j++)
            for (int i=0 ; i<xres ; i++)
                SetPixel(dc,i,j,RGB(R[j*xres+3*i],R[j*xres+3*i+1],R[j*xres+3*i+2]));
    
        delete [] R;
        return 0;
    }
    

    On my machine this takes almost 5 seconds to execute for the obvious reason that SetPixel() is being called over a million times. Best case scenario I could get this to run 100x faster and get a smooth 20fps animation.

    I hear that converting R into a bitmap file in some way and then using BitBlt to display the frame in one clean command is the way to go, but I have no idea how to implement this for my setup and would greatly appreciate any help.

    If it is relevant, I am running on Windows 7 and using Code::Blocks as my IDE.