How to include a prebuilt static library in Android NDK's Android.mk file correctly?
You probably have file v8.h
in directory ../include
or somewhere else...
You should add line
LOCAL_C_INCLUDES = $(LOCAL_PATH)/../include
Note that unlike LOCAL_SRC_FILES
where you don't need $(LOCAL_PATH)
, here you must put the full paths of all directories where the necessary .h
files are.
Christoph Martens
Updated on June 08, 2022Comments
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Christoph Martens almost 2 years
I'm stuck getting my libraries included inside the Android NDK build.
The libraries are correctly compiled and work fine when creating a dummy cpp file and building everything with a direct g++ command in the shell.
The current Android.mk file doesn't work and throws an error that the corresponding header files (that are part of the .a files) can't be found.
How do I include prebuilt static libraries correctly?
My Android.mk file looks like this:
LOCAL_PATH := $(call my-dir) # V8 Base include $(CLEAR_VARS) LOCAL_MODULE := v8_base LOCAL_MODULE_FILENAME := v8_base_static LOCAL_SRC_FILES := ../lib/libv8_base.a include $(PREBUILT_STATIC_LIBRARY) # V8 Nosnapshot include $(CLEAR_VARS) LOCAL_MODULE := v8_nosnapshot LOCAL_MODULE_FILENAME := v8_nosnapshot_static LOCAL_SRC_FILES := ../lib/libv8_nosnapshot.a include $(PREBUILT_STATIC_LIBRARY) # V8GL Runtime include $(CLEAR_VARS) LOCAL_MODULE := v8gl-runtime LOCAL_SRC_FILES := main.c ../src/v8gl/v8gl.cpp LOCAL_CPPFLAGS := -D__ANDROID__ LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM LOCAL_STATIC_LIBRARIES := android_native_app_glue v8_base v8_nosnapshot # LOCAL_EXPORT_CPPFLAGS := -D__ANDROID__ include $(BUILD_SHARED_LIBRARY) $(call import-module,android/native_app_glue)
The compiler output is the following, which makes sense, but only shows me that there is no single .a file included and I don't know why:
Compile++ thumb : v8gl-runtime <= v8gl.cpp (... g++ call) In file included from jni/../src/v8gl/v8gl.cpp:6: jni/../src/v8gl/v8gl.h:5:16: error: v8.h: No such file or directory
SOLUTION with absolute path
Thanks to the hint of @alex-cohn I found out that the includes were falsely pointed out. So I decided to use an environment variable that is set before calling ndk-build that contains the absolute path. That fixes the problem with the includes.
So the last Module, where the actual inclusion is done, is now looking like:
ADK_PATH=/var/whatever/to/your/project/root_not_jni include $(CLEAR_VARS) LOCAL_MODULE := v8gl-runtime LOCAL_SRC_FILES := main.c ../src/v8gl/v8gl.cpp LOCAL_C_INCLUDES:= $(ADK_PATH)/external/v8/include LOCAL_CPPFLAGS := -D__ANDROID__ LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM LOCAL_STATIC_LIBRARIES := android_native_app_glue v8_base v8_nosnapshot
Now it also shows that the libraries are included, because they are compiled afterwards - for whatever reason.
SOLUTION with relative path
All include paths are relative to the project root folder and not the jni folder. That means it will land as a compiler -I flag as something like this:
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../file_in_project.root # resulting g++ flag: -Ijni/../file_in_project.root
So there's a difference between the relative include paths and the LOCAL_SRC_FILES, which are relative to the jni folder!