How to prevent SIGPIPE or prevent the server from ending?
Solution 1
Did you by any chance not do the signal
ignore prior to spawning off any threads? If you waited until later one of the other threads could still pick up the signal and exit your app.
If that doesn't do it, you can always do a write poll
/select
before trying the write to make sure the socket is writable.
Solution 2
Late to the party, but just wanted to add to this for future reference: If you are debugging your code in gdb, don't forget that it overrides your signal handlers.
So if you have set a signal handler such as: signal(SIGPIPE, SIG_IGN) and it doesn't seem to be working, try running the code outside the debugger.
Or set handle SIGPIPE nostop
(in gdb prompt) to prevent gdb stopping on the signal.
Solution 3
When you ignore SIGPIPE, you no longer get a SIGPIPE signal, but write()
gets a EPIPE
error.
towi
Programmer, Algorithmicist, Programming Languagcist, Pythonist, C++icist, Photographer, Boardgamer.
Updated on June 27, 2022Comments
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towi almost 2 years
A quite standard C++ TCP server program using pthreads, bind, listen and accept. I have the scenario that the server ends (read: crashes) when I kill a connected client.
The reason for the crash is that the
write()
call on the file fails, thus the program receives a SIGPIPE. And I guess, this makes the server exit.I thought, "of course, unhandled signal means exit", so let's use
signal()
:signal(SIGPIPE, SIG_IGN);
because, taken from
man 2 write
:EPIPE fd is connected to a pipe or socket whose reading end is closed. When this happens the writing process will also receive a SIGPIPE signal. (Thus, the write return value is seen only if the program catches, blocks or ignores this signal.)
Alas, no. Neither in the server thread nor the client threads does this seem to help.
So, how do I prevent the
write()
call from raising that signal, or (to be pragmatic) how do I stop the server from exiting.
My diagnostics are:
- server thread started, binding, listening, accepting.
- let a client connect (via telnet for example)
- send a
pkill telnet
to crash the client
unwanted behavior: server exits, in gdb with
... in write () at ../sysdeps/unix/syscall-template.S:82 82 T_PSEUDO (SYSCALL_SYMBOL, SYSCALL_NAME, SYSCALL_NARGS)
and the backtrace:
#0 ... in write () at ../sysdeps/unix/syscall-template.S:82 #1 ... in ClientHandler::mesg(std::string) () #2 ... in ClientHandler::handle() () #3 ... in start_thread (arg=<value optimized out>) at pthread_create.c:300 #4 ... in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112 #5 ... in ?? ()
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towi almost 13 yearsGood point. So, I have to install the signal prior to any threading. Ok, I will make sure, and that narros down my try-and-error cases down to about 30%. Thx. The polling was something I was thinking about, but have never done that on sockets. Will investigate.
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towi almost 13 yearsI think I got it: placing it at a very outer level still inside
main()
seemed to help. I but confusing was that gdb still stops at the signal over-and-over-again, but outside gdb it seems fine. -
towi over 12 yearsThanks for the tip for the future. But the
gdb
pointed to the correct place forSIGPIPE
. Maybe because its a "harmless" signal. -
Michael almost 12 yearsWait, so are you saying the even if I ignore SIGPIPE, when my code runs under gdb I will still get the signal, making it appear that my directive to ignore the signal is not working?
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Michael almost 12 yearsTo answer myself, yes. However, using
handle SIGPIPE nostop noprint
gdb can be instructed to ignore it. -
Tom almost 4 yearsNote that the approach with
poll
/select
could be successful yet writing could technically still fail due to a race condition -- the read end of the pipe closing between the call topoll
/select
andwrite
.