How to react to keypress events in Go?
Solution 1
Game engines commonly implement this kind of functionality. They are usually also pretty much platform agnostic (usually at least Windows, Linux, Mac OS X). Try for instance Azul3D's keyboard library.
The logic is off the top of my head something like
watcher := keyboard.NewWatcher()
// Query for the map containing information about all keys
status := watcher.States()
left := status[keyboard.ArrowLeft]
if left == keyboard.Down {
// The arrow to left is being held down
// Do something!
}
Getting a list of what keys are currently being pressed down is a matter of iterating the map through and listing the keys where value was Down.
Solution 2
This answer for a similar question points to few options depending on which platform you need to implement this in.
I've personally used https://github.com/MarinX/keylogger.
It's well written and easy to understand. At the time, I had to write my own version of this library to listen to multiple keyboards, It was easy to adapt this code for that.
Note that this library is written for Linux only.
import (
"github.com/MarinX/keylogger"
"github.com/sirupsen/logrus"
)
func main() {
// find keyboard device, does not require a root permission
keyboard := keylogger.FindKeyboardDevice()
logrus.Println("Found a keyboard at", keyboard)
// init keylogger with keyboard
k, err := keylogger.New(keyboard)
if err != nil {
logrus.Error(err)
return
}
defer k.Close()
events := k.Read()
// range of events
for e := range events {
switch e.Type {
// EvKey is used to describe state changes of keyboards, buttons, or other key-like devices.
// check the input_event.go for more events
case keylogger.EvKey:
// if the state of key is pressed
if e.KeyPress() {
logrus.Println("[event] press key ", e.KeyString())
}
// if the state of key is released
if e.KeyRelease() {
logrus.Println("[event] release key ", e.KeyString())
}
break
}
}
}
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marcio
Contributor of many open source projects. Languages I work with: PHP Go Python Lisp Rebol and Red C (learning) C++ (learning)
Updated on July 20, 2022Comments
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marcio over 1 year
I have a REPL app in Go that should react to keyboard press events (distinct action for each key pressed key) but
ReadString
expects for return key to be pressed before readingos.Stdin
:import ( "bufio" "os" ) for { reader := bufio.NewReader(os.Stdin) key, _ := reader.ReadString('\n') deferKey(key) }
How can I react to key press events in Go?
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Linear almost 9 yearspossible duplicate of Golang function similar to getchar
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VonC almost 9 yearsgithub.com/zetamatta/nyagos or github.com/rocky/go-fish/blob/… could give you some clues, but I am not sure there is a cross-platform way.
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marcio almost 9 yearsI ended up using ncurses. But I'll try this because I don't really need all the bloat from a curses library.
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leonardo almost 7 yearsyeah, but who's populating that map, something has to set the states, this library won't work for what you need.