How to resize a bitmap image in C# without blending or filtering?

15,024

Solution 1

Try to set interpolation mode:

g.InterpolationMode = InterpolationMode.NearestNeighbor;

Solution 2

I too was looking to do something similar. When I found this question neither answer were quite what I was looking for but combined they were. This is what got me to where I wanted to be and from what I can tell from your question what you want.

private Bitmap ResizeBitmap(Bitmap sourceBMP, int width, int height)
{
    Bitmap result = new Bitmap(width, height);
    using (Graphics g = Graphics.FromImage(result))
    {
        g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
        g.DrawImage(sourceBMP, 0, 0, width, height);
    }
    return result;
}

Solution 3

May be this could help!

http://www.codeproject.com/Articles/191424/Resizing-an-Image-On-The-Fly-using-NET

Else can you please implement this method and see whether it works for you?

private static Bitmap ResizeBitmap(Bitmap sourceBMP, int width, int height )
{
            Bitmap result = new Bitmap(width, height);
            using (Graphics g = Graphics.FromImage(result))
                g.DrawImage(sourceBMP, 0, 0, width, height);
            return result;
 }
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hrh
Author by

hrh

My Name Is Holly, I have been interested in programming and computers for as long as I can remember. I went to collage in Madison WI and got my bachelors of Science in Computer Information Sciences in 2009. I have been working for a small company in Madison since 2007. At my job I started in c++ but now I work mostly in c#. As far as project types I've mostly done automation of daily tasks and work with a MySQL database.

Updated on June 04, 2022

Comments

  • hrh
    hrh almost 2 years

    I have a gray scale image that I would like to enlarge so that I can better see the individual pixels. I've tried setting Smoothing mode to none and some different Interpolation Modes (as suggested on other questions on here), but the images still appear to me as if they are still doing some sort of blending before being displayed on the screen.

    basically If I have a image that is

    (White, White,
     White, Black)
    

    I want when I enlarge it to say 6x6, it to look like

     (White, White, White, White, White, White
      White, White, White, White, White, White
      White, White, White, White, White, White
      White, White, White, Black, Black, Black
      White, White, White, Black, Black, Black
      White, White, White, Black, Black, Black)
    

    With no fading between the black and white areas, should look like a square. The image should look more "pixelized" rather then "Blurry"

  • hrh
    hrh almost 12 years
    This seems close but not quite right. Starting with a 2x2 pixel square, I do end up with four different regions but they don't all appear to be the same size.
  • hrh
    hrh almost 12 years
    Figured it out I needed to also add: g3.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
  • AYK
    AYK over 11 years
    A little explanation of your code should help the author understand quickly.
  • theGreenCabbage
    theGreenCabbage over 10 years
    Thank you so much for this. Spent a couple hours trying to figure it out, trying to convert bmp to graphics and back to bmp in order to leverage the InterpolationMode, but your method made it work for it with absolutely no compression! Thank you!!
  • SDJSK
    SDJSK almost 8 years
    @hrh you're so great!