How to run a timer inside a QThread?

16,760

Solution 1

Just my humble opinion - Do not to subclass QThread anymore, when you do not need to.

I think, you just want to run your class in new thread or more probably you do not want to block other tasks. Your class is not thread itself. Subclassing basically means that your class IS what you are subclassing.

In other words: Let QThread do its job and concentrate on your class to do what it should do.

Example: MyClass itself does not know anything about threads. It just do what it has to do. Incrementing value and showing results ( plus some sleep part to show how it can block other functions or gui )

Header file

#include <QTimer>
#include <QObject>
class MyClass : public QObject
{
    Q_OBJECT
public:
    explicit MyClass(bool willSleep, QString name, QObject *parent = 0);
public slots:
    void updateCount();
private:
    QTimer *timer;
    int count;
    bool m_wantToSleep;

};

Implementation

#include "myclass.h"
#include <QDebug>

MyClass::MyClass(bool wantToSleep, QString name, QObject *parent) :
    QObject(parent)
{
    this->setObjectName(name);
    m_wantToSleep = wantToSleep;
    count = 0;
    timer = new QTimer(this);
    connect(timer, SIGNAL(timeout()), this, SLOT(updateCount()));
    timer->start(100);
}

void MyClass::updateCount()
{
    ++count;
    qDebug() << objectName() << " count: " << count;
    if (m_wantToSleep)
        sleep(1);
}

We have code which does the job.

Now implement more threads - its very simple ( memory management, etc not handled to have simple example )

#include "mainwindow.h"
#include "ui_mainwindow.h"

#include <QThread>

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent),
    ui(new Ui::MainWindow)
{
    ui->setupUi(this);
    QThread *thread1 = new QThread; // First thread
    QThread *thread2 = new QThread; // Second thread

    thread1->start();
    thread2->start(); 

    MyClass *myClass = new MyClass(false, "normal class");
    MyClass *mySleepClass = new MyClass(true, "sleeper class");

    // Better to implement start slot to start timer ( not implemented )
    // connect(thread1, SIGNAL(started), myClass, SLOT(start()));
    // but this suffice, because timer will emit first signal after class is moved to another thred
    //mySleepClass->moveToThread(thread1);
    //myClass->moveToThread(thread1);
}

MainWindow::~MainWindow()
{
    delete ui;
}

Now we can play with threads:

Blocking GUI ( of course we do not want this )

Initial example works without using new threads. Objects are in current thread and that's why GUI will be blocked. ( since I use sleep function in one instance )

//mySleepClass->moveToThread(thread1);
//myClass->moveToThread(thread1);

Non blocking GUI

We have two more threads running. Why not to use them. In example QThreads are already running, but they play with nothing. Let's move our instances there, to ensure main loop, where GUI is living will not be blocked anymore.

Magic function is moveToThread

Uncomment lines and you can see, that GUI will not be blocked. Both instances are in new thread. But then again, there is a sleep function so One should be counting faster then other. But it is not. Because they are blocking each other. They are in one thread.

mySleepClass->moveToThread(thread1);
myClass->moveToThread(thread1);

Results in both previous cases should be: ( instances lives in same thread and shares the same event loop, so they are blocking each other )

"normal class"  count:  1 
"sleeper class"  count:  1 
"normal class"  count:  2 
"sleeper class"  count:  2 
"normal class"  count:  3 
"sleeper class"  count:  3 

So move them to separate thread

Now GUI is not blocked, niether instances each other.

mySleepClass->moveToThread(thread1);
myClass->moveToThread(thread2);

Results should be: ( and GUI should not be blocked )

"sleeper class"  count:  1 
"normal class"  count:  1 
"normal class"  count:  2 
"normal class"  count:  3 
"normal class"  count:  4 
"normal class"  count:  5 

Hope It was understandable. As for me, this is more logic aproach then subclassing.

Of course you can create QThread in your MyClass, it is not necessary to create it oustide MyClass, I just wanted to show, that you can create one thread and move there more instances.

For anyone who disagree, I just wanted to say that: MyClass is counter with thread support sounds better then: MyClass is thread with counter ability :)

Solution 2

Your timer does not belong to your thread. You should create it in your run() method or you should call tmer->moveToThread before connecting it to slots, but after thread was started.

Check it: MyThread belongs to your main thread. You create timer in constructor of MyThread - so timer belongs to main thread too. But you are trying to initialize and use it in ::run method, that belongs to other thread.

Solution 3

In order to do this, you need to have event loop in your thread.

From QTimer's man page:

In multithreaded applications, you can use QTimer in any thread that has an event loop. To start an event loop from a non-GUI thread, use QThread::exec(). Qt uses the timer's thread affinity to determine which thread will emit the timeout() signal. Because of this, you must start and stop the timer in its thread; it is not possible to start a timer from another thread.

From QThread's man page:

int QThread::exec () [protected]

Enters the event loop and waits until exit() is called, returning the value that was passed to exit(). The value returned is 0 if exit() is called via quit(). It is necessary to call this function to start event handling.

Also, you need to have Q_OBJECT in your class:

class MyThread:public QThread
{
    Q_OBJECT

And finally, as Dmitry noted, you need to create QTimer inside your thread, so the entire cpp file should look like this:

#include "mythread.h"

MyThread::MyThread()
{       
}

void MyThread::run()
{
    thr= new QTimer();
    connect(thr,SIGNAL(timeout()),this,SLOT(slo()));
    thr->start(1000);
    exec();
}

void MyThread::slo()
{
    int i = 0,j=0;
    i=i+j;
}

Also, read this document.

Share:
16,760
Rsvay
Author by

Rsvay

Updated on June 11, 2022

Comments

  • Rsvay
    Rsvay almost 2 years

    I would like to run a timer inside a QThread. I have written some code in which i am getting some error during the run time. Please guide me into the right direction. What am I doing wrong?

    (Parent is QThread(0x1498d10), parent's thread is QThread(0x11272b0), current thread is QThread(0x1498d10)
    

    mainwindow.h //main .h file

    #ifndef MAINWINDOW_H
    #define MAINWINDOW_H
    
    #include <QMainWindow>
    #include "mythread.h"
    namespace Ui {
    class MainWindow;
    }
    
    class MainWindow : public QMainWindow
    {
        Q_OBJECT
    
    public:
        explicit MainWindow(QWidget *parent = 0);
        ~MainWindow();
        MyThread *myt;
    
    private:
        Ui::MainWindow *ui;
    };
    
    #endif // MAINWINDOW_H
    

    mainwindow.cpp //main .cpp file

    #include "mainwindow.h"
    #include "ui_mainwindow.h"
    
    MainWindow::MainWindow(QWidget *parent) :
        QMainWindow(parent),
        ui(new Ui::MainWindow)
    {
        ui->setupUi(this);
        myt=new MyThread();
        myt->start();
        MainWindow w;
    }
    
    MainWindow::~MainWindow()
    {
        delete ui;
    }
    

    mythread.h // class for thread

    #ifndef MYTHREAD_H
    #define MYTHREAD_H
    #include <QThread>
    #include <QTimer>
    class MyThread:public QThread
    {
    public:
        MyThread();
        void run();
       QTimer *thr;
    public slots:
       void slo();
    };
    
    #endif // MYTHREAD_H
    

    mythread.cpp

    #include "mythread.h"
    
    MyThread::MyThread()
    {
        thr= new QTimer();
        connect(thr,SIGNAL(timeout()),this,SLOT(slo()));
    }
     void MyThread::run()
     {
        thr->start(1000);
     }
    void MyThread::slo()
    {
        int i,j=0;
        i=i+j;
    }