How to specify how many pixels scroll moves on each step?

17,197

Solution 1

So I fiddled some solution of my own, you can see example here
Thanks Tom for leading me to this answer.

JS:

function wheel($div,deltaY){
   var step = 30;
   var pos = $div.scrollTop();
   var nextPos = pos + (step*(-deltaY))
   console.log("DelatY: " + deltaY + ", Step: " + step + ", nextPos: " + nextPos);
   $div.scrollTop(nextPos);
}

$('#test').bind('mousewheel', function(event, delta, deltaX, deltaY) {
    wheel($(this),deltaY);
    event.preventDefault();
});

Used libraries:

  • jQuery 1.8.3
  • jQuery mousewheel

Solution 2

There's big problems in implementing mousewheel details yourself, since there is (AFAIK) three different behaviours that the browsers are currently doing. Everything but Firefox currently supports mousewheel event, which passes a wheelDelta parameter of 120 per "click". Firefox has DOMMouseScroll event, that will pass a detail parameter of 3 (I think) per "click", and in the opposite direction. Apple devices have a much more granular resolution, and have a deceleration to them; so Webkit browsers give also delta in the two axes, and there are no "clicks" on a trackpad two-fingered scroll. Finally, DOM Level 3 Events draft standard will define a "click" being (I think) 1, and provide a possibility of three axes; so you need to future-proof your code. So implementing your own wheel handler is kind of a pain (I know since I am now implementing zooming for my SVG app using the mousewheel).

You can consult Javascript: The Definitive Guide, chapter 17.6 Mousewheel Events, for more details.

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skmasq
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Updated on September 15, 2022

Comments

  • skmasq
    skmasq over 1 year

    When I use mouse wheel to scroll content in div I want it to scroll by e.g., 30px each step or each mouse wheel tick w/e is the best solution.
    I would prefer performance > ease i.e. I'm preferring javascript > jquery

    • Rob
      Rob over 10 years
      I would recommend letting the user's operating system handle that. It's not usually a good user experience to change how a user's mouse works just because you think it should be done differently.