How to specify target platform ios version number in Codemagic
Solution 1
Finally, I solved the issue by manually creating Podfile as in the following.
# Uncomment this line to define a global platform for your project
platform :ios, '11.0'
use_frameworks!
use_modular_headers!
def parse_KV_file(file,seperator='=')
file_abs_path = File.expand_path(file)
if !File.exists? file_abs_path
return [];
end
pods_ary = []
skip_line_start_symbols = ["#", "/"]
File.foreach(file_abs_path) { |line|
next if skip_line_start_symbols.any? { |symbol| line =~ /^\s*#{symbol}/ }
plugin = line.split(pattern=seperator)
if plugin.length == 2
podname = plugin[0].strip()
path = plugin[1].strip()
podpath = File.expand_path("#{path}", file_abs_path)
pods_ary.push({:name => podname,:path=>podpath});
else
puts "Invalid plugin specification: #{line}"
end
}
return pods_ary
end
target 'Runner' do
# Flutter Pods
use_frameworks!
use_modular_headers!
generated_xcode_build_settings = parse_KV_file("./Flutter/Generated.xcconfig")
if generated_xcode_build_settings.empty?
puts "Generated.xcconfig must exist. If you're running pod install manually, make sure flutter build or flutter run is executed once first."
end
generated_xcode_build_settings.map{ |p|
if p[:name]=='FLUTTER_FRAMEWORK_DIR'
pod 'Flutter', :path => p[:path]
end
}
# Plugin Pods
plugin_pods = parse_KV_file("../.flutter-plugins")
plugin_pods.map{ |p|
pod p[:name], :path => File.expand_path("ios",p[:path])
}
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['ENABLE_BITCODE'] = 'NO'
end
end
end
Solution 2
you can uncomment the target in podfile. or you can add
platform :ios, '11.0'
at the top of you pod file. you can specify the version you need inside the quote
Mutlu Simsek
Manager with a demonstrated history of working in the automotive and software engineering industries. Skilled in multi-physics system simulations (GT-SUITE), Python, Machine Learning, Deep Learning/Tensorflow/Keras/PyTorch/NLP, Flutter/Dart, NoSQL/Firebase/Elasticsearch, Javascript/Node.js/Firebase cloud functions, Matlab/Simulink/Stateflow and cloud computing (AWS, GCP)
Updated on November 21, 2022Comments
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Mutlu Simsek over 1 year
I am trying to build ios version of my app on Codemagic without a Mac. The build fails with the following messages.
[!] Automatically assigning platform `iOS` with version `8.0` on target `Runner` because no platform was specified. Please specify a platform for this target in your Podfile. See `https://guides.cocoapods.org/syntax/podfile.html#platform`.
[!] CocoaPods could not find compatible versions for pod "flutter_facebook_login": In Podfile: flutter_facebook_login (from `.symlinks/plugins/flutter_facebook_login/ios`) Specs satisfying the `flutter_facebook_login (from `.symlinks/plugins/flutter_facebook_login/ios`)` dependency were found, but they required a higher minimum deployment target.
It seems that ios version requirement of flutter_facebook_login package is higher than ios 8. I think it will be solved if I can specify a higher ios version. How can I solve this issue?
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Mutlu Simsek about 4 yearsI already tried it. Now I have another error: fatal error: module 'FBSDKCoreKit' not found
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vishnu anilkumar about 4 yearstry pod install, after deleting the Podfile.lock and pods folder in the directory
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Mutlu Simsek about 4 yearsI dont have mac. Is it possible on windows?
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vishnu anilkumar about 4 yearsI think you need a mac to build your ios application. Because you nedd to insttal pods file and also need xcode to take the buld
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Mutlu Simsek about 4 yearsCodemagic and some others claim that it is possible without a mac. It is frustrating.