How to use cocoapods with playground?
Solution 1
This is an old question but shows up at the top of Google.
This Could Be Us But You Playing is a command line tool that creates a new Xcode playground with an integrated cocoapod. It also supports integrating multiple cocoapods at once. It's a single command.
- To Install:
gem install cocoapods-playgrounds
- To Use:
pod playgrounds Alamofire
- Wait for playground to open then build it.
Solution 2
For those using the pre-release 1.0 version of CocoaPods, the 'link_with' directive that @samuel used is deprecated. I tried simply adding my playground as a target in my Podfile, but CocoaPods doesn't recognize it as a valid target.
I found that adding a scheme for the pod I need to use and building it manually works as discussed here.
To demonstrate this in action, I have created a sample project with Alamofire integrated into a Playground here.
I also came across this library. I haven't had a chance to use it yet, but it looks promising.
Aside: if you'd like to make asynchronous requests in a Playground (e.g. with Alamofire), you'll need to enable indefinite execution as described here.
I hope this helps.
Solution 3
There is an issue of "Little bites of cocoa" explaining how to do this: https://littlebitesofcocoa.com/138-using-cocoapods-in-xcode-playgrounds
- Create project
- Pod init
- Add dependency
- Add playground to your workspace
- Add 'link_with' directive for your playground
Solution 4
What works for me in Xcode 10 is:
- Create simple Single View App;
- Init it with all pods needed as usual;
- Crate a new separate Playground somewhere on the disc;
- After that just go to your Single View App workspace and use "Add files to.." command in Project Navigator, and add your Playground;
Now you can use all "Import" directives you needed in your playground.
Solution 5
If your pods also support the Swift Package Manager, you could try Arena:
arena https://github.com/finestructure/Gala
🔧 resolving package dependencies
📔 libraries found: Gala
✅ created project in folder 'SPM-Playground'
vinbhai4u
Crazy for mobile development When I am free you can find me under a book or watching TV Series
Updated on June 03, 2022Comments
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vinbhai4u almost 2 years
I am trying out some pods before I implement it with my main project I want to make sure it works properly for my requirement. Easiest way is to try it with playground.
I tried
pod init
with playground which doesn't work[!] No xcode project found, please specify one
Help is much appreciated.
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Lars Blumberg over 7 years@vinbhai4u this should be the accepted answer, this tool works great and saves a lot of time.
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bigpotato over 7 yearsThis didn't work for me. Output in my terminal:
[~]$ pod playgrounds SwiftDate The file /Users/emai/SwiftDatePlayground/SwiftDatePlayground/SwiftDate.xcworkspace does not exist.
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jkistler over 7 yearsI am not sure what happen. I just tested it with SwiftDate and everything worked fine. It looks like other people are having the same issue. See here
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AFraser over 7 yearsThe solution above is out of date. You now use 'target blocks' to add pods to a playground. stackoverflow.com/questions/37280077/…
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Chlebta over 7 yearsI've tried that but doesn't work I get no such module 'Parse'
pod playgrounds Parse
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Nike Kov about 7 yearsThe specification of
link_with
in the Podfile is now unsupported, please use target blocks instead. -
Nike Kov about 7 yearsOutdated answer
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wfbarksdale about 7 yearsWorst name for a repo of all time
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timbru31 over 6 yearsSadly, the project is no longer maintained and does not work with Xcode 9
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Just a coder over 6 yearsoutdated? nah man. It just workded for me with Xcode 9 using his steps here -> github.com/paulvanwieren/Pods-In-Playgrounds
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ahalls over 6 yearsThese comments are timely, but don't help solve the problem.
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Amy L. over 5 yearsIt worked for me with Xcode 9 using the steps provided on GitHub