How typedef works for function pointers
Solution 1
The address of a function name and the plain function name both mean the same thing, so &
has no effect on a function name.
Similarly, when using function pointers, multiple dereferencing isn't a problem:
#include <stdio.h>
typedef void print(void);
static void dosomething(void) { printf("Hello World\n"); }
int main(void)
{
print *f1 = dosomething;
print *f2 = &dosomething;
f2();
(f1)();
(*f1)();
(**f2)();
(***f1)();
(****f2)();
(*****f1)();
}
That compiles cleanly under:
gcc -O3 -g -Wall -Wextra -Werror -Wmissing-prototypes -Wstrict-prototypes \
-Wold-style-definition -std=c99 xx.c -o xx
I would not claim that multiple stars is good style; it isn't. It is 'odd, and (yes, you may say it) perverse'. One is sufficient (and the one star is mainly for people like me who learned to program in C before the standard said "it is OK to call a function via a pointer without using the (*pointer_to_function)(arg1, arg2)
notation; you can just write pointer_to_function(arg1, arg2)
if you like"). Yes, it is weird. No, no other type (or class of types) exhibits the same behaviour, thank goodness.
Solution 2
The thing about function pointers is that they're function pointers! :-) This is how you get your third sample to work:
#include <stdio.h>
typedef void (*print)(void);
// ^
void do_something (void) { printf("Hello World\n"); }
int main (void) {
print pr;
pr = do_something; // &do_something would also work.
pr();
return 0;
}
In terms of whether you use funcName
or &funcName
, it doesn't matter (in C at least). Section 6.3.2.1 Lvalues, arrays and function designators
states:
A function designator is an expression that has function type. Except when it is the operand of the sizeof operator or the unary & operator, a function designator with type "function returning type" is converted to an expression that has type "pointer to function returning type".
Solution 3
It turns out that, in C/C++, both funcname
and &funcname
will yield the address of funcname
and can be assigned to a function pointer variable. This is actually just an oddity of how the syntax was designed for the language(s).
Solution 4
Like C, C++ has pointer to functions: void (*)()
for example is a pointer to a function that takes no argument and returns no value. However, C++ has also introduced references to functions void (&)()
and there are implicit conversions between the two (though I don't remember the rules exactly).
Therefore:
funcname
is a reference to function&funcname
is a pointer to function
Note that taking the address (or a reference to) a function that is overloaded requires a static_cast
to the exact type (to resolve the overload).
Raja
Updated on June 04, 2022Comments
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Raja almost 2 years
I think I may be suffering from the dreaded "accidental programmer" disease, at least when it comes to typedefs and function pointers. So I've been experimenting with all kinds of combinations involving these to analyse the results based on all the output I get.
But as I kept on trying different combinations, instead of analyzing the results I'm now just lost in process.
I'm hoping you guys will help me figure out this mess.
First code example
typedef void (print)(void); void do_something (void) { printf("Hello World\n"); } print *pr; pr = &do_something; pr(); // Hello World
Second code example
typedef void (print)(void); void do_something (void) { printf("Hello World\n"); } print *pr; pr = do_something; pr(); // Hello World
How do both the above code examples work, it's as if '&' has no effect on function name
third code example
typedef void (print)(void); void do_something (void) { printf("Hello World\n"); } print pr; pr = do_something; // compile error pr = &do_something; // compile error pr();
I was hoping one of the above assignments to work here but damn! I really don't understand function pointers (and maybe typedef too).
-
Alexey Frunze about 12 yearsNow that is odd and, may I say, perverse. To try and to actually compile. :)
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avakar about 12 years+1, to make it clear, functions and function pointers aren't the same, but the former tends to automatically decay to the latter in most contexts (though not all). In the expression
**f2
, the function pointer gets dereferenced and the resulting function immediately decays back to a pointer, which is then again dereferenced. -
ugoren about 12 yearsArrays have a similar, though not identical, "automatic decay" behavior. For
int x[10];
, the addresses ofx
and&x
are the same. But their type is different, and you can't use the nice starry tower shown here.