I'm designing a system to handle 10000 TCP connections per second, what problems will I run into?

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Solution 1

This is commonly known as the c10k problem. That page has lots of good info on the problems you will run into.

Solution 2

you should be able to do it [ although that's probably bad idea ].

on resin appserv i can get ~5k req/sec on quad core 2.6ghz xeon. requests invoke simple servlet that reads 1 row from mysql and sends very small xml response.

test was done with

ab -n 10000 -c 16 http://some/url/

test results:

Concurrency Level:      16
Time taken for tests:   1.904 seconds
Complete requests:      10000
Failed requests:        0
Write errors:           0
Total transferred:      3190000 bytes
HTML transferred:       1850000 bytes
Requests per second:    5252.96 [#/sec] (mean)
Time per request:       3.046 [ms] (mean)
Time per request:       0.190 [ms] (mean, across all concurrent requests)
Transfer rate:          1636.42 [Kbytes/sec] received

but i think you'll be much better off using simple c program, surely without spawning new threads for each request. link from Greg Hewgill should give you good idea about it.

even during prolonged test i dont get any problems with connectivity [ mentioned half-opened sockets ]; test runs between two linux boxes connected over gigabit ethernet [ although as you see bandwidth is not a bottleneck ].

Solution 3

You may be interested in a Linux kernel limit I hit while load testing Apache. In my case, the kernel produced some useful error messages so my advice is write your program and if you seem to be hitting a limit, pay attention to the kernel logs.

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Updated on September 17, 2022

Comments

  • Admin
    Admin almost 2 years

    I have a relatively new 8-core box running CentOS. I would like to develop a stats server that uses TCP. It's very simple, it accepts a TCP connection, increments a counter and closes the connection. The catch is it needs to do this at at least 10k requests a second. I'm suspecting CPU/Memory won't be a problem, but I'm more concerned about artificial limits (like half-open connections) that I might need to configure on my server to allow for this kind of volume. So, is this possible? Which settings should I be aware of? Will my NIC not be able to handle it?

    • Admin
      Admin over 14 years
      make sure not to spawn threads for every incoming connect, it'll kill performance
    • agsamek
      agsamek over 14 years
      +1 for reporting your final results here :)
  • sybreon
    sybreon over 14 years
    yea, good link!
  • fpmurphy
    fpmurphy over 14 years
    I agree. UDP would be much more lightweight
  • cmeerw
    cmeerw over 14 years
    I would expect to see more/different problems than those mentioned on the c10k page. Establishing and closing 10k connections per second is different from having 10k open connections. Connections staying in the TIME_WAIT state would be one, hitting the backlog limit for a listening socket might be another. And I wouldn't be surprised if that use-case hasn't received as much profiling/optimisation in the kernel code than the more common 10k open connections case.
  • SaveTheRbtz
    SaveTheRbtz over 14 years
    UDP has it's drawbacks, like sender and delivery verifications, so one should consider them before using UDP in production.
  • Nate
    Nate about 12 years
    Are your connections closed after every response like the OPs? Is ab sending Connection:close header?