Initialization of all elements of an array to one default value in C++?

521,468

Solution 1

Using the syntax that you used,

int array[100] = {-1};

says "set the first element to -1 and the rest to 0" since all omitted elements are set to 0.

In C++, to set them all to -1, you can use something like std::fill_n (from <algorithm>):

std::fill_n(array, 100, -1);

In portable C, you have to roll your own loop. There are compiler-extensions or you can depend on implementation-defined behavior as a shortcut if that's acceptable.

Solution 2

There is an extension to the gcc compiler which allows the syntax:

int array[100] = { [0 ... 99] = -1 };

This would set all of the elements to -1.

This is known as "Designated Initializers" see here for further information.

Note this isn't implemented for the gcc c++ compiler.

Solution 3

The page you linked to already gave the answer to the first part:

If an explicit array size is specified, but an shorter initiliazation list is specified, the unspecified elements are set to zero.

There is no built-in way to initialize the entire array to some non-zero value.

As for which is faster, the usual rule applies: "The method that gives the compiler the most freedom is probably faster".

int array[100] = {0};

simply tells the compiler "set these 100 ints to zero", which the compiler can optimize freely.

for (int i = 0; i < 100; ++i){
  array[i] = 0;
}

is a lot more specific. It tells the compiler to create an iteration variable i, it tells it the order in which the elements should be initialized, and so on. Of course, the compiler is likely to optimize that away, but the point is that here you are overspecifying the problem, forcing the compiler to work harder to get to the same result.

Finally, if you want to set the array to a non-zero value, you should (in C++, at least) use std::fill:

std::fill(array, array+100, 42); // sets every value in the array to 42

Again, you could do the same with an array, but this is more concise, and gives the compiler more freedom. You're just saying that you want the entire array filled with the value 42. You don't say anything about in which order it should be done, or anything else.

Solution 4

C++11 has another (imperfect) option:

std::array<int, 100> a;
a.fill(-1);

Solution 5

With {} you assign the elements as they are declared; the rest is initialized with 0.

If there is no = {} to initalize, the content is undefined.

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Updated on August 26, 2021

Comments

  • Milan
    Milan over 2 years

    C++ Notes: Array Initialization has a nice list over initialization of arrays. I have a

    int array[100] = {-1};
    

    expecting it to be full with -1's but its not, only first value is and the rest are 0's mixed with random values.

    The code

    int array[100] = {0};
    

    works just fine and sets each element to 0.

    What am I missing here.. Can't one initialize it if the value isn't zero ?

    And 2: Is the default initialization (as above) faster than the usual loop through the whole array and assign a value or does it do the same thing?

    • Fredrik Widlund
      Fredrik Widlund about 9 years
      The behaviour in C and C++ is different. In C {0} is a special case for a struct initializer, however AFAIK not for arrays. int array[100]={0} should be the same as array[100]={[0]=0}, which as a side-effect will zero all other elements. A C compiler should NOT behave as you describe above, instead int array[100]={-1} should set the first element to -1 and the rest to 0 (without noise). In C if you have a struct x array[100], using ={0} as an initializer is NOT valid. You can use {{0}} which will initialize the first element and zero all others, will in most cases will be the same thing.
    • M.M
      M.M over 8 years
      @FredrikWidlund It's the same in both languages. {0} is not a special case for structs nor arrays. The rule is that elements with no initializer get initialized as if they had 0 for an initializer. If there are nested aggregates (e.g. struct x array[100]) then initializers are applied to the non-aggregates in "row-major" order ; braces may optionally be omitted doing this. struct x array[100] = { 0 } is valid in C; and valid in C++ so long as the first member of struct X accepts 0 as initializer.
    • Leushenko
      Leushenko about 8 years
      { 0 } is not special in C, but it's much harder to define a data type that can't be initialized with it since there are no constructors and thus no way to stop 0 from being implicitly converted and assigned to something.
    • xskxzr
      xskxzr almost 6 years
      Voted to reopen because the other question is about C. There are many C++ ways to initialize an array that are not valid in C.
    • Pete
      Pete almost 5 years
      Also voted for re-open - C and C++ are different languages
    • RobertS supports Monica Cellio
      RobertS supports Monica Cellio about 4 years
      I removed the C tag since this question is clearly focused on C++ and edited the question´s title accordingly. Now the question can be reopened because it is no longer a duplicate of the illustrated C question. For all of those of you who encounter this question in the future and might want to take a look at the same question for C, here is the link: How to initialize all members of an array to the same value?
  • Johannes Schaub - litb
    Johannes Schaub - litb almost 15 years
    I don't see the need for the copy and the const array: Why not create the modifiable array in the first place with the pre-filled values?
  • Martin York
    Martin York almost 15 years
    1) Default initialiszation of POD's is not happening here. Using the list the compiler will generate the values at compile time and place them in a special section of the assembley that is just loaded as part of program initialization (like the code). So the cost is zero at runtime.
  • Milan
    Milan almost 15 years
    Thanks for the speed explanation and how to do it if the speed is an issue with a large array size (which is in my case)
  • Martin York
    Martin York almost 15 years
    The initializer list is done at compile time and loaded at runtime. No need to go copying things around.
  • Milan
    Milan almost 15 years
    That also answered an indirect question about how to fill the array with default values "easily". Thank you.
  • laalto
    laalto almost 15 years
    @litb, @Evan: For example gcc generates dynamic initialization (lots of movs) even with optimizations enabled. For large arrays and tight performance requirements, you want to do the init at compile time. memcpy is probably better optimized for large copies than lots of plain movs alone.
  • Johannes Schaub - litb
    Johannes Schaub - litb almost 15 years
    Good answer. Note that in C++ (not in C) you can do int array[100] = {}; and give the compiler the most freedom :)
  • laalto
    laalto almost 15 years
    @Martin York: For const arrays, yes. Not for non-const arrays.
  • Jason
    Jason almost 15 years
    agreed, excellent answer. But for a fixed sized array, it'd use std::fill_n :-P.
  • Johannes Schaub - litb
    Johannes Schaub - litb almost 15 years
    @laalto, if it does so, then it's a bug: The compiler, according to the C++ standard, has to apply static initialization to such PODs (int[N]) initialized entirely with constant expressions (-1, ...). I take it you mean int data[] = { 1, 2, 3 }; . Of course, i'm talking about objects having namespace-scope here.
  • laalto
    laalto almost 15 years
    (Though initializing with -1 is probably better done with memset(..., 0xff), assuming (int32)-1 == 0xffffffff.)
  • Jason
    Jason almost 15 years
    @laalto: that's assuming 2's compliment, which is not guaranteed.
  • Johannes Schaub - litb
    Johannes Schaub - litb almost 15 years
    I don't see where he is wrong? int a[100] = { } certainly is initialized to all 0, disregarding to where it appears, and struct { int a; } b[100] = { }; is too. "essentially default constructed" => "value constructed", tho. But this doesn't matter in case of ints, PODS or types with user declared ctors. It only matters for NON-Pods without user declared ctors, to what i know. But i wouldn't cast a down(!) vote because of this. anyway, +1 for you to make it 0 again :)
  • laalto
    laalto almost 15 years
    @litb: Ah, scope was not mentioned. I was thinking of function scope automatics, not namespace scope statics.
  • Boojum
    Boojum almost 15 years
    @Evan: I qualified my statement with "When you use an initializer..." I was not referring to uninitialized values. @Martin: That might work for constant, static, or global data. But I don't see how that would work with something like: int test(){ int i[10]={0}; int v=i[0]; i[0]=5; return v; } The compiler had better be initializing i[] to zeros each time you call test().
  • Johannes Schaub - litb
    Johannes Schaub - litb almost 15 years
    it could place data into the static data segment, and make "i" refer to it :)
  • Johannes Schaub - litb
    Johannes Schaub - litb almost 15 years
    @laalto, Oh this makes sense then. After all, it needs a fresh copy each time, in case you modified the array afterwards. Silly me not asking for scope first :)
  • Boojum
    Boojum almost 15 years
    True -- technically, in this case it could also elide "i" entirely and just return 0. But using the static data segment for mutable data would be dangerous in multi-threaded environments. The point that I was trying to make in answer to Martin was simply that you can't completely eliminate the cost of initialization. Copy a pre-made chunk from the static data segment, sure, but it's still not free.
  • Matt Joiner
    Matt Joiner over 12 years
    Does this rule "set the first element to -1 and the rest to 0" also apply to C?
  • Jason
    Jason over 12 years
    @MattJoiner: yes, I believe so.
  • chessofnerd
    chessofnerd almost 11 years
    Note that you will need to add #include <vector> to use this solution.
  • Jason
    Jason almost 11 years
    @chessofnerd: not precisely, #include <algorithm> is the right header, <vector> may or may not include it indirectly, that would depend on your implementation.
  • void-pointer
    void-pointer almost 11 years
    You don't have to resort to initializing the array during runtime. If you really need the initialization to happen statically, it's possible to use variadic templates and variadic sequences to generate the desired sequence of ints and expand it into the initializer of the array.
  • Deqing
    Deqing over 10 years
    I would prefer int array[100] = {-1, }; otherwise it might confuse people that you are trying to initialize all elements to -1.
  • ontherocks
    ontherocks over 10 years
    @Evan Teran I guess the correct syntax to use fill_n for 2D array is int array2D[3][2]; std::fill_n(&array2D[0][0], 6, -1);. However, VS2012 gives warning "'std::_Fill_n': Function call with parameters that may be unsafe - this call relies on the caller to check that the passed values are correct. To disable this warning, use -D_SCL_SECURE_NO_WARNINGS. See documentation on how to use Visual C++ 'Checked Iterators'"
  • Jason
    Jason over 10 years
    @ontherocks, no there is no correct way to use a single call to fill_nto fill an entire 2D array. You need to loop across one dimension, while filling in the other.
  • JosephH
    JosephH over 10 years
    Awesome. This syntax also seems to work in clang (so can be used on iOS/Mac OS X).
  • Ben Voigt
    Ben Voigt almost 10 years
    This is an answer to some other question. std::fill_n is not initialization.
  • Hertz
    Hertz about 8 years
    Your non_copyable type is actually copyable by the means of operator=.
  • Abhinav Gauniyal
    Abhinav Gauniyal over 7 years
    you are printing in a loop, why can't you assign in a loop?
  • Dmytro
    Dmytro over 7 years
    assigning inside a loop incurs runtime overhead; whereas hardcoding the buffer is free because the buffer is already embedded into the binary, so it doesn't waste time constructing the array from scratch each time the program runs. you are right that printing in a loop isnt a good idea overall though, it's better to append inside the loop and then print once, since each printf call requires a system call, whereas string concatenation using the application's heap/stack does not. Since size in this kind of program is a nonissue, it's best to construct this array at compile time, not runtime.
  • Asu
    Asu almost 7 years
    "assigning inside a loop incurs runtime overhead" - You do severely underestimate the optimizer.
  • Asu
    Asu almost 7 years
    Depending on the size of the array, gcc and clang will "hardcode" or trick the value in, and with larger arrays, directly just memset it, even with the "hardcoded" array.
  • Steazy
    Steazy about 6 years
    This is the second worst example of how to use a type I've ever seen...
  • justyy
    justyy over 4 years
    or std::fill(begin(a), end(a), -1)
  • hl037_
    hl037_ almost 4 years
    On some target, the compiler will place a runtime-constructed array in ram, and moreover, you can't declare the array as const. A fill initialization would be actually very nice in such cases...
  • David Stone
    David Stone almost 3 years
    @Hertz: The explicit defaulting of the move constructor causes the copy and move assignment operators to be implicitly deleted. It doesn't matter for this test case, though, since there are no assignments.
  • Alexis Wilke
    Alexis Wilke over 2 years
    Note that the output type in your example (uint8_t arr = { ...) is wrong. It's not an array.
  • Caleth
    Caleth over 2 years
    @BenVoigt C++ lacks a succinct way to initialise arrays to anything other than the types default value, and the as-if rule means that a compiler doesn't have to do the zero-initialisation