InputStream from Assets folder on Android returning empty
Solution 1
The problem was that my file was too big, and was being compressed because of it's ".txt" extension. By renaming the file to a format that is normally compressed, ".mp3", there was no issue
Solution 2
try below line of code
InputStream is = getAssets().open("test.txt");
int size = is.available();
byte[] buffer = new byte[size]; //declare the size of the byte array with size of the file
is.read(buffer); //read file
is.close(); //close file
// Store text file data in the string variable
String str_data = new String(buffer);
the available method returns the total size of the asset...
Solution 3
Place your text file in the /assets
directory under the Android project. Use AssetManager
class to access it.
AssetManager am = context.getAssets();
InputStream is = am.open("test.txt");
Or you can also put the file in the /res/raw
directory, where the file will be indexed and is accessible by an id in the R file:
InputStream is = getResources().openRawResource(R.raw.test);
EDITED:
Try out the below method to read your file:
public String convertStreamToString(InputStream p_is) throws IOException { /* * To convert the InputStream to String we use the * BufferedReader.readLine() method. We iterate until the BufferedReader * return null which means there's no more data to read. Each line will * appended to a StringBuilder and returned as String. */ if (p_is != null) { StringBuilder m_sb = new StringBuilder(); String m_line; try { BufferedReader m_reader = new BufferedReader( new InputStreamReader(p_is)); while ((m_line = m_reader.readLine()) != null) { m_sb.append(m_line).append("\n"); } } finally { p_is.close(); } Log.e("TAG", m_sb.toString()); return m_sb.toString(); } else { return ""; } }
I am sure it will help you.
user2009775
Updated on July 09, 2022Comments
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user2009775 almost 2 years
I'm not getting any exceptions, but when I run...
InputStream deckFile = context.getAssets().open("cards.txt");
Then, deckFile.read() returns -1. The file is in the correct folder, and it is NOT empty.
This should be the easiest thing in the world...
EDIT: The AssetManager is indeed listing "cards.txt" as being there, so that shouldn't be the problem.
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user2009775 over 11 yearsIt looks like it's supposed to take an int, so I tried InputStream deckFile = context.getResources().openRawResource(R.raw.cards); and that didn't work either.
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GrIsHu over 11 yearsWhere have you kept your file in assests folder of
res/raw
folder? -
GrIsHu over 11 yearsPlease check out my answer i have edited it and try to access it that way.
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user2009775 over 11 yearsI have a file in /assets and /res/raw called "cards.txt". It's not throwing an exception when I call it, and the "list" function of the AssetManager is listing "cards.txt" as there, but for some reason it's reading the file as an empty file rather than a long text file...
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Hardik Nadiyapara over 11 yearsthis the size of the file in bytes
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user2009775 over 11 yearsThanks, but it's not solving my problem. The problem is that InputStream seems to think there's nothing there.
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user2009775 over 11 yearsWell, I'm now getting an IOException with your method, which is... something. I'll figure this out. Thanks.
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user2009775 over 11 yearsThe problem was that my file was too big, and was being compressed because of it's ".txt" extension. By renaming the file to a format that is normally compressed, ".mp3", there was no issue.
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hotHead about 8 yearshaha, I've had the same troble, but I've changet file extension to jpg
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shiami almost 7 yearsThe buffer size may cause OOM on some devices.