ios capturing image using AVFramework

31,560

Solution 1

Add the following line

output.minFrameDuration = CMTimeMake(5, 1);

below the comment

 // If you wish to cap the frame rate to a known value, such as 15 fps, set
 // minFrameDuration.

but above the

[session startRunning];

Edit

Use the following code to preview the camera output.

AVCaptureVideoPreviewLayer *previewLayer = [AVCaptureVideoPreviewLayer layerWithSession:session];
UIView *aView = self.view;
CGRect videoRect = CGRectMake(0.0, 0.0, 320.0, 150.0);
previewLayer.frame = videoRect; // Assume you want the preview layer to fill the view.
[aView.layer addSublayer:previewLayer];

Edit 2: Ok fine..

Apple has provided a way to set the minFrameDuration here

So now, use the following code to set the frame duration

AVCaptureConnection *conn = [output connectionWithMediaType:AVMediaTypeVideo];

if (conn.supportsVideoMinFrameDuration)
    conn.videoMinFrameDuration = CMTimeMake(5,1);
if (conn.supportsVideoMaxFrameDuration)
    conn.videoMaxFrameDuration = CMTimeMake(5,1);

Solution 2

Be careful - callback from AVCaptureOutput is posted in dispatch queue you specified. I saw you perform UI updates from this callback, and that is wrong. You should perform them only in main queue. E.g.

- (void)captureOutput:(AVCaptureOutput *)captureOutput 
    didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer 
       fromConnection:(AVCaptureConnection *)connection
{ 
    NSLog(@"captureOutput: didOutputSampleBufferFromConnection");
    // Create a UIImage from the sample buffer data
    UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
    dispatch_async(dispatch_get_main_queue(), ^{
    //< Add your code here that uses the image >
        [self.imageView setImage:image];
        [self.view setNeedsDisplay];
    }
} 

Solution 3

And here is a Swift version of imageFromSampleBuffer function:

func imageFromSampleBuffer(sampleBuffer:CMSampleBuffer!) -> UIImage {
    let imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer)!
    CVPixelBufferLockBaseAddress(imageBuffer, 0)

    let baseAddress = CVPixelBufferGetBaseAddress(imageBuffer)
    let bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer)
    let width = CVPixelBufferGetWidth(imageBuffer)
    let height = CVPixelBufferGetHeight(imageBuffer)

    let colorSpace = CGColorSpaceCreateDeviceRGB()

    let bitmapInfo:CGBitmapInfo = [.ByteOrder32Little, CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedFirst.rawValue)]
    let context = CGBitmapContextCreate(baseAddress, width, height, 8, bytesPerRow, colorSpace, bitmapInfo.rawValue)

    let quartzImage = CGBitmapContextCreateImage(context)
    CVPixelBufferUnlockBaseAddress(imageBuffer, 0)

    let image = UIImage(CGImage: quartzImage!)
    return image
}

Above working for me with following video settings:

videoDataOutput = AVCaptureVideoDataOutput()
videoDataOutput?.videoSettings = [kCVPixelBufferPixelFormatTypeKey:Int(kCVPixelFormatType_32BGRA)]
            videoDataOutput?.setSampleBufferDelegate(self, queue: queue)
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31,560
Oleg
Author by

Oleg

Updated on June 22, 2020

Comments

  • Oleg
    Oleg almost 4 years

    I'm capturing images using this code

    #pragma mark - image capture
    
    // Create and configure a capture session and start it running
    - (void)setupCaptureSession 
    {
        NSError *error = nil;
    
        // Create the session
        AVCaptureSession *session = [[AVCaptureSession alloc] init];
    
        // Configure the session to produce lower resolution video frames, if your 
        // processing algorithm can cope. We'll specify medium quality for the
        // chosen device.
        session.sessionPreset = AVCaptureSessionPresetMedium;
    
        // Find a suitable AVCaptureDevice
        AVCaptureDevice *device = [AVCaptureDevice
                               defaultDeviceWithMediaType:AVMediaTypeVideo];
    
        // Create a device input with the device and add it to the session.
        AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:device 
                                                                        error:&error];
        if (!input)
        {
            NSLog(@"PANIC: no media input");
        }
        [session addInput:input];
    
        // Create a VideoDataOutput and add it to the session
        AVCaptureVideoDataOutput *output = [[AVCaptureVideoDataOutput alloc] init];
        [session addOutput:output];
    
        // Configure your output.
        dispatch_queue_t queue = dispatch_queue_create("myQueue", NULL);
        [output setSampleBufferDelegate:self queue:queue];
        dispatch_release(queue);
    
        // Specify the pixel format
        output.videoSettings = 
        [NSDictionary dictionaryWithObject:
        [NSNumber numberWithInt:kCVPixelFormatType_32BGRA] 
                                forKey:(id)kCVPixelBufferPixelFormatTypeKey];
    
    
        // If you wish to cap the frame rate to a known value, such as 15 fps, set 
        // minFrameDuration.
    
        // Start the session running to start the flow of data
        [session startRunning];
    
        // Assign session to an ivar.
        [self setSession:session];
    }
    
    
    
    
    // Delegate routine that is called when a sample buffer was written
    - (void)captureOutput:(AVCaptureOutput *)captureOutput 
    didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer 
       fromConnection:(AVCaptureConnection *)connection
    { 
        NSLog(@"captureOutput: didOutputSampleBufferFromConnection");
    
        // Create a UIImage from the sample buffer data
        UIImage *image = [self imageFromSampleBuffer:sampleBuffer];
    
        //< Add your code here that uses the image >
        [self.imageView setImage:image];
        [self.view setNeedsDisplay];
    }
    
    
    // Create a UIImage from sample buffer data
    - (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer 
    {
        NSLog(@"imageFromSampleBuffer: called");
        // Get a CMSampleBuffer's Core Video image buffer for the media data
        CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); 
        // Lock the base address of the pixel buffer
        CVPixelBufferLockBaseAddress(imageBuffer, 0); 
    
        // Get the number of bytes per row for the pixel buffer
        void *baseAddress = CVPixelBufferGetBaseAddress(imageBuffer); 
    
        // Get the number of bytes per row for the pixel buffer
        size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); 
        // Get the pixel buffer width and height
        size_t width = CVPixelBufferGetWidth(imageBuffer); 
        size_t height = CVPixelBufferGetHeight(imageBuffer); 
    
        // Create a device-dependent RGB color space
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); 
    
        // Create a bitmap graphics context with the sample buffer data
        CGContextRef context = CGBitmapContextCreate(baseAddress, width, height, 8, 
                                                 bytesPerRow, colorSpace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst); 
        // Create a Quartz image from the pixel data in the bitmap graphics context
        CGImageRef quartzImage = CGBitmapContextCreateImage(context); 
        // Unlock the pixel buffer
        CVPixelBufferUnlockBaseAddress(imageBuffer,0);
    
    
        // Free up the context and color space
        CGContextRelease(context); 
        CGColorSpaceRelease(colorSpace);
    
        // Create an image object from the Quartz image
        UIImage *image = [UIImage imageWithCGImage:quartzImage];
    
        // Release the Quartz image
        CGImageRelease(quartzImage);
    
        return (image);
    }
    
    -(void)setSession:(AVCaptureSession *)session
    {
        NSLog(@"setting session...");
        self.captureSession=session;
    }
    

    Capturing code works. But! I need to change to things: - video stream from the camera in my view. - getting images every (for example 5 seconds) from it. Help me please, how can it be done?

  • Oleg
    Oleg over 12 years
    Thanks. How to set the video stream playing from the camera in my view? Should I add another AVCaptureOutput?
  • Oleg
    Oleg over 12 years
    and by the way this method is deprecated
  • Ilanchezhian
    Ilanchezhian over 12 years
    Use AVCaptureVideoPreviewLayer to play the preview. See my updated answer.
  • Oleg
    Oleg over 12 years
    OK. That's clear. But what to do with deprecated setMinFrameDuration?
  • Ilanchezhian
    Ilanchezhian over 12 years
    Now the durations can be set with the help of AVCaptureConnection. See my Edit 2..
  • Jim True
    Jim True about 11 years
    You are a life saver! This was stopping my imageview from being updated from the camera, thanks!
  • iosLearner
    iosLearner over 9 years
    Hi @Aadhira , I understood how to set fps. i have small doubt, i want to calculate fps and droprate, how can i do those things?