iOS: How does one animate to new autolayout constraint (height)
Solution 1
After updating your constraint:
[UIView animateWithDuration:0.5 animations:^{[self.view layoutIfNeeded];}];
Replace self.view
with a reference to the containing view.
Solution 2
This works for me (Both iOS7 and iOS8+). Click on the auto layout constraint you would like to adjust (in interface builder e.g top constraint). Next make this an IBOutlet;
@property (strong, nonatomic) IBOutlet NSLayoutConstraint *topConstraint;
Animate upwards;
self.topConstraint.constant = -100;
[self.viewToAnimate setNeedsUpdateConstraints];
[UIView animateWithDuration:1.5 animations:^{
[self.viewToAnimate layoutIfNeeded];
}];
Animate back to original place
self.topConstraint.constant = 0;
[self.viewToAnimate setNeedsUpdateConstraints];
[UIView animateWithDuration:1.5 animations:^{
[self.viewToAnimate layoutIfNeeded];
}];
Solution 3
There is a very good tutorial from apple itself that explain how to use animation with autolayout. Follow this link and then find the video named "Auto layout by example" It gives some interesting stuff about autolayout and the last part is about how to use animation.
Solution 4
I have made this small demo available. It shows how auto-layout constraints can be changed and animated in a very simple example. Simply take a look at the DemoViewController.m.
Solution 5
Most people use autolayout to layout items on their views and modify the layout constrains to create animations.
An easy way to do this without a lot of code is creating the UIView you want to animate in Storyboard and then creating a hidden UIView where you want the UIView to end. You can use the preview in xcode to make sure both UIViews are where you want them to be. After that, hide the ending UIView and swap the layout constraints.
There is a podfile for swapping layout constrains called SBP if you don't want to write it yourself.
Meltemi
Updated on November 30, 2020Comments
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Meltemi over 3 years
I've never worked with autolayout constraints before. I have a small new app I'm working on and noticed that the NIB's views are defaulting to autolayout. So, I figured I'd take the opportunity to work with it and try to figure out where Apple is going with this.
First challenge:
I need to resize an MKMapView and I'd like to animate it to the new position. If I do this the way I'm used to:
[UIView animateWithDuration:1.2f animations:^{ CGRect theFrame = worldView.frame; CGRect newFrame = CGRectMake(theFrame.origin.x, theFrame.origin.y, theFrame.size.width, theFrame.size.height - 170); worldView.frame = newFrame; }];
...then the MKMapView will 'snap' back to its original height whenever a sibling view gets updated (in my case a UISegmentedControl's title is being updated
[myUISegmentedControl setTitle:newTitle forSegmentAtIndex:0]
).So, what I think I want to do is change the constraints of the MKMapView from being equal to the parent view's hight to being relative to the top of the UISegmentedControl that it was covering:
V:[MKMapView]-(16)-[UISegmentedControl]
What I want is for the MKMapView height to shorten so that some controls beneath the map view are revealed. To do so I think I need to change the constraint from a fixed full size view to one where the bottom is constrained to the top of a UISegmentedControl...and I'd like it to animate as view shrinks to new size.
How does one go about this?
Edit - this animation is not animating though the bottom of the view does move up 170 instantly:
[UIView animateWithDuration:1.2f animations:^{ self.nibMapViewConstraint.constant = -170; }];
and the
nibMapViewConstraint
is wired up in IB to the bottom Vertical Space constraint. -
dietbacon almost 11 yearsthat works for the view itself, however the views which have constraints to that view just move instantly. What do I do? ty
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ngb over 10 yearsyou need to call layout if needed on those views too. however it doesn't really work properly as this will animate the view refresh as well. How do u animate the constraint adjustment only in the other views?
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Robert over 9 yearsBeware: If using the
UIViewAnimationOptionBeginFromCurrentState
the layout constraints will be set BEFORE the animation! -
Erik van der Neut over 9 yearsWOW!! This actually really does work! This answer was an eye opener for me. Thank you sooo much! -- Erik
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DevC over 9 years@ErikvanderNeut it was for me too, glad it was helpful. Im going to be animating constraints from now on rather than the frames position.
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Flying_Banana over 9 yearsInstead of calling
layoutIfNeeded
for each of those views, simply call[[self.view superview] layoutIfNeeded];
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Eran Goldin about 9 years@ngb you need to change the constraint constant inside the animation block. That way the constraint changes with the animation and you can keep using
UIViewAnimationOptionBeginFromCurrentState
. -
ingconti over 5 yearsdon't miss to add: [containerView layoutIfNeeded]; It ensures that all pending layout operations have been completed BEFORE animateWithDuration block.