iOS In App Purchase: test a real purchase without submitting to Apple

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Solution 1

You can actually test the in-app purchasing in the sandbox environment, basically you'll need to set up an test user account in your iTunesConnect.

Check the apple documentation here: http://developer.apple.com/library/ios/#technotes/tn2259/_index.html

You'll be able to find all the information related to In-App Purchasing, including sandbox testing.

Solution 2

Short answer: you can't test a real purchase (aka, spend real money). It isn't possible.

Slightly longer answer: You'll automatically hit the sandbox environment unless it's an apple-signed release build. Even ad-hoc signed builds hit the sandbox.

To test a new IAP: create your IAP (it will be in "needs approval mode" until submitted with the final build and test against the sandbox - that's fine). If your purchase works against the sandbox, it should work against prod with real money as well. It would be great to do a trial run with real money, but that's just not possible until the IAP is approved and you get the production signed version of the app from the app store.

Solution 3

Just create a test account on iTunes Connect. Then log out from the device and run your app from Xcode.

Solution 4

To get access to the purchase you need apple signature, because you are connecting with the apple servers.

I assume that your app, is doesnt have that signature, so your request goes to the sandbox.

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Safouane Azzabi
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Safouane Azzabi

Updated on February 02, 2020

Comments

  • Safouane Azzabi
    Safouane Azzabi over 4 years

    I implemented in app purchase in my iOS app and I want to do a real test (not a sandbox) before submitting this new version to Apple Of course, the current version of the app (in the App Store) was validated with a product So, I archived the app using an Ad Hoc distribution profile and I generated an IPA file for Ad Hoc deployment. But when I installed the app via Testflight on my device, I discovered that the app was in sandbox environment! Is there a way to do a "real" purchase before submitting the app to the App Store ?