iOS performSelectorOnMainThread with multiple arguments
Solution 1
When you're using iOS >= 4, you'd do this instead:
dispatch_async(dispatch_get_main_queue(), ^{
[self doSomething:1 b:2 c:3 d:4 e:5];
});
That's like doing waitUntilDone:NO
. If you want to wait until the method is finished, use dispatch_sync
instead.
Solution 2
You'll need to use a NSInvocation
Create the object, set the target, selector and arguments.
Then, use
[ invocationObject performSelectorOnMainThread: @selector( invoke ) withObject: nil, waitUntilDone: NO ];
Solution 3
you can pass one object of NSDictionary/NSArray type having required arguments.
and accept the same type of object in your function. then, decompose the values and proceed with processing.
you have to use NSNumber for numeric values for adding them to NSarray/NSDictionary and later on in your function, you can convert them back with intValue
/floatValue
etc
best of buck.
McDermott
Updated on July 09, 2022Comments
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McDermott almost 2 years
I would like to perform a selector on the main thread from another thread, but the selector has multiple arguments, similar to this:
-(void) doSomethingWith:(int) a b:(float)b c:(float)c d:(float)d e:(float)e { //... }
How can I get this working with
performSelectorOnMainThread: withObject: waitUntilDone:
?EDIT
I would like to explain why i need this.
I'm working with UIImageViews on the main thread, and I make the calculations for them on another thread. I use a lot of calculations so if i make everything on the main thread, the app lags. I know that UI elements can only be manipulated on the main thread, this is why i would like it to work this way, so the main thread can listen to touch events without lags.
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DarkDust over 12 yearsThat's so NextStep ;-) With GCD this can be solved more easily.
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Macmade over 12 yearsSure... But might be handy to know how to do it without GCD, even if GCD is effectively the preferred way now. : )
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McDermott over 12 yearsI would like to pass an UIImageView too. Can I do that with NSArray?
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DarkDust over 12 years@McDermott: You can put every object into an
NSArray
, so yes, you can pass anUIImageView
as well. -
McDermott over 12 yearsYour answer was the best for my problem. It seems that only in a
dispatch_sync
is aperformSelector:afterDelay:
working. -
DarkDust over 12 yearsYou might also want to look into dispatch_after, maybe you can collapse your
dispatch_sync
andperformSelector:afterDelay:
into just one call.