Is fastcall really faster?

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Solution 1

It depends on the platform. For a Xenon PowerPC, for example, it can be an order of magnitude difference due to a load-hit-store issue with passing data on the stack. I empirically timed the overhead of a cdecl function at about 45 cycles compared to ~4 for a fastcall.

For an out-of-order x86 (Intel and AMD), the impact may be much less, because the registers are all shadowed and renamed anyway.

The answer really is that you need to benchmark it yourself on the particular platform you care about.

Solution 2

Is the fastcall calling convention really faster than other calling conventions, such as cdecl?

I believe that Microsofts implementation of fastcall on x86 and x64 involves passing the first two parameters in registers instead of on the stack.

Since it typically saves at least four memory accesses, yes it is generally faster. However, if the function involved is register-starved and is thus likely to write them to locals on the stack anyway, there's not likely to be a significant increase.

Solution 3

Calling convention (at least on x86) doesn't really make much of a difference in speed. In Windows, _stdcall was made the default because it produces tangible results for nontrivial programs in that it usually results in smaller code size when compared with _cdecl. _fastcall is not the default value because the difference it makes is far less tangible. What you make up for in argument passing via registers you lose in less efficient function bodies (as previously mentioned by Anon.). You don't gain anything by passing in registers if the called function immediately needs to spill everything out into memory for its own calculations.

However, we can spout theoretical ideas all day long -- benchmark your code for the right answer. _fastcall will be faster in some cases, and slower in others.

Solution 4

On modern x86 - no. Between L1 cache and in-lining there's no place for fastcall.

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Updated on August 19, 2020

Comments

  • zr.
    zr. over 3 years

    Is the fastcall calling convention really faster than other calling conventions, such as cdecl? Are there any benchmarks out there that show how performance is affected by calling convention?

  • Crashworks
    Crashworks about 14 years
    If a function is inlined it is neither fastcall nor cdecl nor any other calling convention.
  • ima
    ima about 14 years
    Exactly. Fetching from L1 is 1 cycle over register - in most cases it's below noise level, it's hard to even benchmark it reliably. And functions where a few cycles on call are important difference should be inlined anyway.
  • Mark Ransom
    Mark Ransom over 11 years
    I have to agree with this - any function that is simple enough to benefit from fastcall would benefit from inlining even more.
  • phuclv
    phuclv over 10 years
    In x64 there is only one calling convention
  • 0xC0000022L
    0xC0000022L over 5 years
    Except that inlining isn't always possible. Think callbacks from code implemented by two different parties ...
  • Kotauskas
    Kotauskas about 5 years
    @phuclv How exacttly is there one calling convention? On Windows x86_64 mingw-w64 C++11, __attribute__((fastcall)) compiles and produces a fastcall-compatible function. Besides, an achitecture cannot standartize calling conventions since they are a compiler feature.
  • phuclv
    phuclv about 5 years
    @VladislavToncharov of course I'm specifically mentioning the calling convention on 64-bit windows, since this question is talking about "Microsoft's implementation". Calling convention is defined by the platform, not the compiler. GCC on Windows still have to follow Windows' convention when interacting without outside components