is it right way to handle variables inside @build method in flutter?
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According to my knowledge, it is not the proper way of coding to declare or manage variables inside the build method.
Author by
chiragmevada
Updated on December 24, 2022Comments
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chiragmevada over 1 year
i think sometimes it is required to handle variables inside @override build method.
@override Widget build(BuildContext context) { Animation animationTitle1 = Tween<double>(begin: 0.0, end: 1.0).animate( CurvedAnimation( parent: widget.animationController, curve: Interval(0, 1.0, curve: Curves.fastOutSlowIn))); Animation animationTitle2 = Tween<double>(begin: 0.0, end: 1.0).animate( CurvedAnimation( parent: widget.animationController, curve: Interval(0.2, 1.0, curve: Curves.fastOutSlowIn))); . . .
i don't know it is logically efficient or not ? but somehow i need this kind of logic to declare and manage multiple variables inside @build method. some requirements like
- animations objects
- call stream builder widget manually in some case to refresh the data
example like
@override Widget build(BuildContext context) { var streamBuilder = StreamBuilder( stream: myStreamObj, builder: (BuildContext context, AsyncSnapshot<dynamic> snapshotVacchan) { // my code }, ); return Column( children: [ streamBuilder, FlatButton( child: Text('Reload'), onPressed: () { setState(() { myStreamObj = newScreen; }); }), ], ); }