Keyboard covers text fields at the bottom of my view

19,865

Solution 1

This code will work, making your textField animating to above keyboard if its frame intersects with that of keyboard and animating back to original position on keyboard hide.

@IBOutlet weak var textField: UITextField!

  var offsetY:CGFloat = 0

  override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    NotificationCenter.default.addObserver(self, selector: #selector(ViewController.keyboardFrameChangeNotification(notification:)), name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
  }

  func keyboardFrameChangeNotification(notification: Notification) {
    if let userInfo = notification.userInfo {
      let endFrame = userInfo[UIKeyboardFrameEndUserInfoKey] as? CGRect
      let animationDuration = userInfo[UIKeyboardAnimationDurationUserInfoKey] as? Double ?? 0
      let animationCurveRawValue = (userInfo[UIKeyboardAnimationCurveUserInfoKey] as? Int) ?? Int(UIViewAnimationOptions.curveEaseInOut.rawValue)
      let animationCurve = UIViewAnimationOptions(rawValue: UInt(animationCurveRawValue))
      if let _ = endFrame, endFrame!.intersects(self.textField.frame) {
        self.offsetY = self.textField.frame.maxY - endFrame!.minY
        UIView.animate(withDuration: animationDuration, delay: TimeInterval(0), options: animationCurve, animations: {
          self.textField.frame.origin.y = self.textField.frame.origin.y - self.offsetY
        }, completion: nil)
      } else {
        if self.offsetY != 0 {
          UIView.animate(withDuration: animationDuration, delay: TimeInterval(0), options: animationCurve, animations: {
            self.textField.frame.origin.y = self.textField.frame.origin.y + self.offsetY
            self.offsetY = 0
          }, completion: nil)
        }
      }
    }
  }

Solution 2

You can use IQKeyboardManagerSwift to solve your issue easily and fast.

Use below pod in your pod file Which give support to Swift 4.

pod 'IQKeyboardManagerSwift', '5.0.0'

Here is link to implement IQKeyboardManagerSwift.

https://github.com/hackiftekhar/IQKeyboardManager

Thanks!!!

Solution 3

This piece of code worked for me.

In case of multiple textfields

I have implemented only for the textfields which are at the bottom (without using notification observer).

If you are using scrollView, this code might be helpful (scrollViewDidScroll is optional)

func scrollViewDidScroll(_ scrollView: UIScrollView) {
    scrollView.contentSize = CGSize(width: self.scrollView.frame.size.width, height: (scrollView.frame.size.height + 300))// To be more specific, I have used multiple textfields so wanted to scroll to the end.So have given the constant 300.
}

func textFieldDidBeginEditing(_ textField:UITextField) {
    self.scrollView.setContentOffset(textField.frame.origin, animated: true)
}

and if you want to set the textfields position according to the view, try this:

func textFieldDidBeginEditing(_ textField:UITextField){
    textField.frame.origin.y = textField.frame.origin.y - 150 //(If have not used contentsizing the scroll view then exclude this line)default origin takes the texfield to the top of the view.So to set lower textfields to proper position have used the constant 150.
    self.scrollView.setContentOffset(textField.frame.origin, animated: true)
}

To do specifically for textfields at the bottom. Check their tag value textfield.tag in textFieldDidBeginEditing

func textFieldDidBeginEditing(_ textField:UITextField){
    if textField.tag = 4 { //tag value of the textfield which are at the bottom
        self.scrollView.setContentOffset(textField.frame.origin, animated: true)
    }
}

If you implemented textfields in tableView go with notification observer which is explained below.

If there are multiple textfields in a tableView preferably go with Notification Observer

override func viewDidAppear(_ animated: Bool) {
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(notification:)), name: NSNotification.Name.UIKeyboardDidShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardDidHide, object: nil)
}

@objc func keyboardWillShow(notification: NSNotification) {
    if let keyboardHeight = (notification.userInfo?[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue.height {
        self.tableView.contentInset = UIEdgeInsetsMake(0, 0, keyboardHeight, 0)
    }
}

@objc func keyboardWillHide(notification: NSNotification) {
    UIView.animate(withDuration: 0.2, animations: {
        // For some reason adding inset in keyboardWillShow is animated by itself but removing is not, that's why we have to use animateWithDuration here
        self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0)
    })
}

deinit {
    print("denit")
    NotificationCenter.default.removeObserver(self)
}

Solution 4

worked perfectly for me: http://www.seemuapps.com/move-uitextfield-when-keyboard-is-presented

If delegates are set right,

 func textFieldDidBeginEditing(_ textField: UITextField) {
        moveTextField(textField, moveDistance: -250, up: true)
    }

    // Finish Editing The Text Field
    func textFieldDidEndEditing(_ textField: UITextField) {
        moveTextField(textField, moveDistance: -250, up: false)
    }

    // Hide the keyboard when the return key pressed
    func textFieldShouldReturn(_ textField: UITextField) -> Bool {
        textField.resignFirstResponder()
        return true
    }

    // Move the text field in a pretty animation!
    func moveTextField(_ textField: UITextField, moveDistance: Int, up: Bool) {
        let moveDuration = 0.3
        let movement: CGFloat = CGFloat(up ? moveDistance : -moveDistance)

        UIView.beginAnimations("animateTextField", context: nil)
        UIView.setAnimationBeginsFromCurrentState(true)
        UIView.setAnimationDuration(moveDuration)
        self.view.frame = self.view.frame.offsetBy(dx: 0, dy: movement)
        UIView.commitAnimations()
    }

Solution 5

Add an extensio to Uiview:

import UIKit

//Binding view to keyboard changes extension UIView {

func bindToKeyboard(){
    NotificationCenter.default.addObserver(self, selector: #selector(UIView.keyboardWillChange(_:)), name: NSNotification.Name.UIKeyboardWillChangeFrame, object: nil)
}



@objc func keyboardWillChange(_ notification: NSNotification) {
    let duration = notification.userInfo![UIKeyboardAnimationDurationUserInfoKey] as! Double
    let curve = notification.userInfo![UIKeyboardAnimationCurveUserInfoKey] as! UInt
    let curFrame = (notification.userInfo![UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
    let targetFrame = (notification.userInfo![UIKeyboardFrameEndUserInfoKey] as! NSValue).cgRectValue
    let deltaY = targetFrame.origin.y - curFrame.origin.y

    UIView.animateKeyframes(withDuration: duration, delay: 0.0, options: UIViewKeyframeAnimationOptions(rawValue: curve), animations: {
        self.frame.origin.y += deltaY

    },completion: {(true) in
        self.layoutIfNeeded()
    })
}

}

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19,865
flaaghara
Author by

flaaghara

Updated on June 04, 2022

Comments

  • flaaghara
    flaaghara almost 2 years

    I have searched

    here: Move a view up only when the keyboard covers an input field

    here: Move textfield when keyboard appears swift

    here: How to make a UITextField move up when keyboard is present?

    and here: https://developer.apple.com/library/content/documentation/StringsTextFonts/Conceptual/TextAndWebiPhoneOS/KeyboardManagement/KeyboardManagement.html

    Unfortunately, all of the links and seemingly everywhere else I can find do not give a good clean solution that I am looking for. They are either outdated with Obj-c code, or plain do not work in the current iteration of Xcode 9 with Swift 4.

    How do I manage a keyboard that is covering text fields at the bottom of my view? I want the screen's view to move only when they keyboard is covering the text field view, without using a scroll view, with the ability to animate this to make it look pretty rather than have it just snap, and most importantly I do not want to use an outside library.

    CoreAnimation libraries from Apple are great and all, but all of the sample code is outdated and in objective c which is deprecated at this point (I cannot believe that Apple isn't updating their documentation).

    If someone could point me in the right direction to updated and current code or a library from Apple I am missing that will specifically address this issue, it would be much appreciated.

    • El Tomato
      El Tomato over 6 years
      AppKit for iOS? That's unheard of.
    • flaaghara
      flaaghara over 6 years
      You are right, updated library
  • flaaghara
    flaaghara over 6 years
    Thanks but I specifically said in my question that I do not want to use an outside library.
  • flaaghara
    flaaghara over 6 years
    "Unexpectedly found nil while unwrapping an optional value." If using a notification, how does the function know which text field I am talking about? I have multiple and you aren't telling the function in your example how to unwrap textField.
  • SJ3040
    SJ3040 over 6 years
    TextField in my example is not an optional so no need to unwrap it. I think you missed it's a IBOutlet. For multiple textfield you can figure out the first responder, calculate offsetY which is done in code and animate you whole view accordingly.
  • Saurabh Prajapati
    Saurabh Prajapati over 6 years
    do not forget to remove observer in "viewWillDisappear"
  • vofili
    vofili about 5 years
    this is an awesome alternative @jaydeep Patel
  • Yonathan Goriachnick
    Yonathan Goriachnick almost 3 years
    The bust answer. Needs some adjustments but really the best working solution.