libgdx and android application. Image as background

15,423

In your create() method, create a new Texture referencing your image.png, and then use your existing SpriteBatch to render it in the render() loop. Immediately after your GL.clear() call, go your batch.draw(backgroundTexture, 0. 0) and make sure you're in OrthographicProjection mode for your camera.

Share:
15,423
edi233
Author by

edi233

Updated on June 23, 2022

Comments

  • edi233
    edi233 almost 2 years

    I am new and I just start my journey with libgdx. I would like to know how I can do image.png in resolution 960x640 as background in my game? This is possible? Thx for advices and forbearance. Maybe you hava a simply tutorial? This is my render class:

    public void render() {
    
         texture = new Texture(Gdx.files.internal("E:/background.png"));
    
         Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); 
         batch.begin();
         batch.draw(texture, 0, 0);
         batch.end();
    }
    

    Second question. I need to insert two active images, active means when I click on that image, the next image show me on the screen. I want to implement action when I click on that picture.