Loading DLLs at runtime in C#

235,807

Solution 1

Members must be resolvable at compile time to be called directly from C#. Otherwise you must use reflection or dynamic objects.

Reflection

namespace ConsoleApplication1
{
    using System;
    using System.Reflection;

    class Program
    {
        static void Main(string[] args)
        {
            var DLL = Assembly.LoadFile(@"C:\visual studio 2012\Projects\ConsoleApplication1\ConsoleApplication1\DLL.dll");

            foreach(Type type in DLL.GetExportedTypes())
            {
                var c = Activator.CreateInstance(type);
                type.InvokeMember("Output", BindingFlags.InvokeMethod, null, c, new object[] {@"Hello"});
            }

            Console.ReadLine();
        }
    }
}

Dynamic (.NET 4.0)

namespace ConsoleApplication1
{
    using System;
    using System.Reflection;

    class Program
    {
        static void Main(string[] args)
        {
            var DLL = Assembly.LoadFile(@"C:\visual studio 2012\Projects\ConsoleApplication1\ConsoleApplication1\DLL.dll");

            foreach(Type type in DLL.GetExportedTypes())
            {
                dynamic c = Activator.CreateInstance(type);
                c.Output(@"Hello");
            }

            Console.ReadLine();
        }
    }
}

Solution 2

Right now, you're creating an instance of every type defined in the assembly. You only need to create a single instance of Class1 in order to call the method:

class Program
{
    static void Main(string[] args)
    {
        var DLL = Assembly.LoadFile(@"C:\visual studio 2012\Projects\ConsoleApplication1\ConsoleApplication1\DLL.dll");

        var theType = DLL.GetType("DLL.Class1");
        var c = Activator.CreateInstance(theType);
        var method = theType.GetMethod("Output");
        method.Invoke(c, new object[]{@"Hello"});

        Console.ReadLine();
    }
}

Solution 3

You need to create an instance of the type that expose the Output method:

static void Main(string[] args)
    {
        var DLL = Assembly.LoadFile(@"C:\visual studio 2012\Projects\ConsoleApplication1\ConsoleApplication1\DLL.dll");

        var class1Type = DLL.GetType("DLL.Class1");

        //Now you can use reflection or dynamic to call the method. I will show you the dynamic way

        dynamic c = Activator.CreateInstance(class1Type);
        c.Output(@"Hello");

        Console.ReadLine();
     }
Share:
235,807
danbroooks
Author by

danbroooks

Updated on November 05, 2020

Comments

  • danbroooks
    danbroooks over 3 years

    I am trying to figure out how you could go about importing and using a .dll at runtime inside a C# application. Using Assembly.LoadFile() I have managed to get my program to load the dll (this part is definitely working as I am able to get the name of the class with ToString()), however I am unable to use the 'Output' method from inside my console application. I am compiling the .dll then moving it into my console's project. Is there an extra step between CreateInstance and then being able to use the methods?

    This is the class in my DLL:

    namespace DLL
    {
        using System;
    
        public class Class1
        {
            public void Output(string s)
            {
                Console.WriteLine(s);
            }
        }
    }
    

    and here is the application I want to load the DLL

    namespace ConsoleApplication1
    {
        using System;
        using System.Reflection;
    
        class Program
        {
            static void Main(string[] args)
            {
                var DLL = Assembly.LoadFile(@"C:\visual studio 2012\Projects\ConsoleApplication1\ConsoleApplication1\DLL.dll");
    
                foreach(Type type in DLL.GetExportedTypes())
                {
                    var c = Activator.CreateInstance(type);
                    c.Output(@"Hello");
                }
    
                Console.ReadLine();
            }
        }
    }
    
  • Reed Copsey
    Reed Copsey over 10 years
    Note that this tries to call Output on every type in the assembly, which will likely throw before the "right" class is found...
  • Dark Falcon
    Dark Falcon over 10 years
    @ReedCopsey, Agreed, but for his simple example, his type is the only one visible. "The only types visible outside an assembly are public types and public types nested within other public types." For a non-trivial example, obviously this will be an issue...
  • Niels Abildgaard
    Niels Abildgaard about 10 years
    Neat with the two examples! :)
  • AaronLS
    AaronLS over 9 years
    This is why interfaces are often used and you can do feature detection such as IDog dog = someInstance as IDog; and test if it is not null. Put your interfaces in a common DLL shared by clients, and any plugin that will be loaded dynamically must implement that interface. This will then let you code your client against the IDog interface and have intellisense+strong type checking at compile time rather than use dynamic.
  • Yaser Har
    Yaser Har about 8 years
    Thank you so much - this is just what I am looking for. I can't believe this isn't higher rated than the other answers, since it shows the use of the dynamic keyword.
  • Yaser Har
    Yaser Har about 8 years
    Ah, now I see it was in DarkFalcon's answer as well. Yours was shorter and made it easier to see, though. :)
  • ChrisH
    ChrisH over 7 years
    Wow, not sure why the down-votes. I have a production application doing exactly this for like the past 12 years. * shrug * Anyone needs some code to do this, shoot me a message. I'll package up portions of my production code and send it along.
  • Alan Deep
    Alan Deep about 6 years
    you may put c.Output in a try catch block and when you catch the exception continue so that as @ReedCopsey said this doesn't throw before the class is found.
  • Shadow
    Shadow almost 6 years
    I suspect the downvotes would have to do with the lack of examples and condensing tone... Seems like you have the basis for a full answer though, so don't be afraid to edit in more details :)
  • Tarek.Mh
    Tarek.Mh over 5 years
    For the first note, you can use 'object' instead of 'dynamic', and test the type before using it, like: \r\n object obj = Activator.CreateInstance(type); \r\n if (obj is Class1) { obj.Output("Hello1"); }
  • Dark Falcon
    Dark Falcon over 5 years
    @Tarek.Mh: That would require a compile-time dependency on Class1. At that point you can just use new Class1(). The asker explicitly specified a runtime dependency. dynamic allows the program to not require a compile-time dependency on Class1 at all.
  • ABPerson
    ABPerson almost 4 years
    It's just kind of rude to say "this is pretty simple stuff", and that's why got you the downvotes.
  • ChrisH
    ChrisH almost 4 years
    I wasn't being rude or condescending.... 6 years ago. Tone doesn't come through in text, clearly. It was really meant to be pretty light hearted... I also really feel like I had a link to a code sample in there all those years, and I have no idea where it went (assuming it really was there like I'm remembering). :\
  • SpaghettiCook
    SpaghettiCook almost 4 years
    I don't know how MethodInfo works but it seems valuable. I'd say your answer has the potential to be better than the current accepted one but it would need to be completed. If you ever get around to it it would be appreciated. If so, please don't link to a code sample. These may get broken in the future. It is best to provide the sample yourself, with possibly a link to a source or extra info for continued reading.