macOS Clang C++17 filesystem header not found
Solution 1
Libc++, which is the C++ standard library on OS X, has not moved <experimental/filesystem>
to <filesystem>
yet because the specification is not stable.
Hopefully <filesystem>
will be a part of the Clang 6.0 release. (We missed 5.0)
Solution 2
Xcode 11 Beta now includes <filesystem>
. Unlike the other answers indicating beta support in Xcode 10, Apple has mentioned this in the release notes.
Also mentioned in the release notes, is this is only supported by iOS 13, macOS 10.15, watchOS 6, and tvOS 13. You will only be able to use std::filesystem
for projects targeting these versions or later.
Solution 3
In reply to Max Raskin: I've installed Xcode 10 Beta 4, from July 17, 2018, and this version does not have "#include <experimental/filesystem>" or "#include <filesystem>".
The release notes also do not mention libc++17 <filesystem>. The release notes do mention that the following are in Xcode 10: <any>, <optional>, and <variant>.
Example include file location:
/Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/experimental
Solution 4
EDIT
As mentioned in another answer <filesystem>
is available in Xcode 11 Beta according to the release notes:
Clang now supports the C++17
<filesystem>
library for iOS 13, macOS 10.15, watchOS 6, and tvOS 13. (50988273)
Here's hoping it's meant to stay this time!
OLD ANSWER
Just checked Xcode 10.2 Beta 4 and it has regular <filesystem>
! For the curious, it's in /Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/
.
EDIT:
Downloaded Xcode 10.2 (10E125) aaaaand ... <filesystem>
is gone again. No mention whatsoever in the release notes. If you happen to have an Xcode version that contains <filesystem>
lying around (like the Beta 4 I mentioned earlier) copying the file over seems to work okay:
$ sudo cp /Applications/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/filesystem /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/include/c++/v1/
Mind you, of course, every Xcode update will very likely break this workaround and make another copy necessary. Also, there is probably a good reason why the beta implementation didn't make it into the release. Proceed with caution...
Solution 5
Including gets you the declarations, but to get the definitions you also have to link with -lstdc++fs (for libstdc++) or I don't know (for libc++). If someone knows, maybe they could update this answer?
For libc++ you need to link with -lc++experimental
snoato
Computer science graduate student at RWTH Aachen University; student assistant at RWTH's Knowledge-Based Systems Group.
Updated on July 21, 2020Comments
-
snoato almost 4 years
I need to write a program using the (experimental)
C++17
filesystem library butclang
on my Mac (macOS 10.12.03) doesn't seem to have the filesystem header included.Since I'm required to use the
C++17
, I cannot use alternatives like theBoost
library.When I try to compile a sample program that just includes filesystem and
iostream
(and writes tocout
)#include <filesystem> #include <iostream> using namespace std; int main(){ cout << "test" << endl; }
I get the following error message:
>clang test.cpp -std=c++1z test.cpp:2:10: fatal error: 'filesystem' file not found #include <filesystem> ^ 1 error generated.
When I try the same using GCC 6.3 (installed via homebrew) I get:
>gcc-6 test.cpp -std=c++17 test.cpp:2:22: fatal error: filesystem: No such file or directory #include <filesystem> ^ compilation terminated.
I also tried using experimental/filesystem instead which compiles using
gcc
but seems to try to compile for iOS leading to another error which seems to be related toiostream
Undefined symbols for architecture x86_64: "std::ios_base::Init::Init()", referenced from: __static_initialization_and_destruction_0(int, int) in ccd5QiVt.o "std::ios_base::Init::~Init()", referenced from: __static_initialization_and_destruction_0(int, int) in ccd5QiVt.o ld: symbol(s) not found for architecture x86_64 collect2: error: ld returned 1 exit status
The version of my clang is:
>clang --version Apple LLVM version 8.0.0 (clang-800.0.42.1) Target: x86_64-apple-darwin16.4.0 Thread model: posix InstalledDir: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin
I'm grateful for any helpful input since I couldn't find anything that solved my problem so far (although I might have been searching for the wrong terms).
If you need more information I'll gladly provide it but I hope to have included everything.
-
snoato about 7 yearsI see, thank you :) But shouldn't it be able to include <experimental/filesystem>?
-
EricWF about 7 yearsThe rate at which Apple ships upstream libc++ changes is not up to me. Libc++ first shipped
<experimental/filesystem>
in 3.9 but Apple has yet to release it as a part of XCode. If you want to build your own version of libc++ from trunk it will have<experimental/filesystem>
. -
Quuxplusone over 6 yearsIncluding
<experimental/filesystem>
gets you the declarations, but to get the definitions you also have to link with-lstdc++fs
(for libstdc++) orI don't know
(for libc++). If someone knows, maybe they could update this answer? -
Lothar over 6 yearsIts a shame that filesystem is still not useable because Xcode is missing it and boost also misses some features from the specification (the charset u8string conversions for example). All we can do is wait for xcode 9.1 or later
-
Rudolfs Bundulis over 6 yearsJust installed Xcode 9.2 and still no
<experimental/filesystem>
:( -
Steve Wagner over 5 yearsjust installed Beta 6 and no joy
-
t0rakka over 5 years10.1 and still no action.
-
leecbaker about 5 years10.2b3 has <filesystem>, but requires a library to be linked. I'm not sure it includes the required library.
-
SMGreenfield almost 5 years@Max Raskin -- No love in 10.2.1 either? I wonder if we might get a viable beta with std::filesystem by WWDC?
-
SMGreenfield almost 5 yearsIs it possible <filesystem> being supported ONLY on the latest OS versions is related to Xcode 11 being in Beta? That would seem unworkable if you intended to support MacOS 10.12 through 10.14. Isn't there also Boost support built into earlier versions of MacOS? Perhaps the thinking is that we call all just use Boost.Filesystem before 10.15?
-
Brad Allred almost 5 years@SMGreenfield my suspicion is that
libc++
on versions of macOS prior to 10.15 are lacking the filesystem implementation altogether. If you were to statically linklibc++
its possible you could run your application on older systems (but there might be other issues with doing that depending on implementation). AFIK boost does not ship with macOS, but there is nothing stopping you from building/shipping with it. -
I. Antonov over 4 yearsI am on Xcode Version 11.2.1 (11B500) and there's no
filesystem
. -
Brad Allred over 4 years@I.Antonov I assure you it exists; I've been using it. Be sure to enable c++17 mode in your project. You may also need to change your SDK to one of the versions listed in my answer.
-
I. Antonov over 4 years@BradAllred Hi, I went to Build Settings and then selected
C++17[-std=c++17]
from theC++ Language Dialect
and still same. -
I. Antonov over 4 years@BradAllred if possible could you please check this thread and let me know where and what i'm doing wrong? I'd appreciate the help. stackoverflow.com/questions/58943032/…
-
Brad Allred over 4 years@I.Antonov I also said you need to use one of the supported SDKs.
-
Michael B over 2 yearsWhat was that change in
PATH
?