Make socket server accept multiple clients

13,729

Solution 1

When doing socket communication, you basically have a single listener socket for all incoming connections, and multiple handler sockets for each connected client.

That's the point. You need a separate thread for the listener socket. When it receives an incoming request, it starts another thread for a handler socket (which will create and send the response), and starts listening again (you need a loop).

I would definitely use threads instead of forking. AFAIK on Windows only cygwin is able to fork, but I would not use cygwin for such a program.

Solution 2

The idea is simple, you just wait for incoming connections, and once accepted, pass the socket to a thread.

You need to pass the new socket returned from accept to the new thread; you could either spawn a new thread everytime and pass the socket via argument or add the socket to a shared queue used by a bunch of worker threads.

Here's some code for a simple proxy I wrote, it uses boost for the threads and a simple OOP wrapper around the socket functions.

The main thread - it creates 4 worker threads which idle and wait for the semaphore to be signalled. It pushes all accepted connections to a global queue:

// Global variables

const size_t MAX_THREADS = 4;

queue<Socket> socketBuffer; // Holds new accepted sockets
boost::mutex queueGuard; // Guards the socketBuffer queue
semaphore queueIndicator; // Signals a new connection to the worker threads
bool ctrlc_pressed = false;

// Inside the main function...

boost::thread_group threads;
for(int i = 0; i < MAX_THREADS; i++)
{
    threads.create_thread(boost::bind(&threadHandleRequest, i+1));
}

while(!ctrlc_pressed)
{
    // wait for incoming connections and pass them to the worker threads
    Socket s_connection = s_server.accept();
    if(s_connection.valid())
    {
        boost::unique_lock<boost::mutex> lock(queueGuard);
        socketBuffer.push(s_connection);
        queueIndicator.signal();
    }
}

threads.interrupt_all(); // interrupt the threads (at queueGuard.wait())
threads.join_all(); // wait for all threads to finish

s_server.close();

And the thread code:

bool threadHandleRequest(int tid)
{
    while(true)
    {
        // wait for a semaphore counter > 0 and automatically decrease the counter
        try
        {
            queueIndicator.wait();
        }
        catch (boost::thread_interrupted)
        {
            return false;
        }

        boost::unique_lock<boost::mutex> lock(queueGuard);

        assert(!socketBuffer.empty());

        Socket s_client = socketBuffer.front();
        socketBuffer.pop();

        lock.unlock();

        // Do whatever you need to do with the socket here
    }
}

Hope that helps :)

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13,729
natli
Author by

natli

Updated on June 05, 2022

Comments

  • natli
    natli almost 2 years

    I'd like to change the socket class I am using to accept an infinite amount of clients. At the moment it allows one client, and once that client disconnect the server exits.

    #include "stdafx.h"
    
    #include "mySocket.h"
    #include "myException.h"
    #include "myHostInfo.h"
    
    void main()
    {
    
    #ifdef WINDOWS_XP
        // Initialize the winsock library
        WSADATA wsaData;
        try
        {
            if (WSAStartup(0x101, &wsaData))
            {
                myException* initializationException = new myException(0,"Error: calling WSAStartup()");
                throw initializationException;
            }
        }
        catch(myException* excp)
        {
            excp->response();
            delete excp;
            exit(1);
        }
    #endif
    
        // get local server information
        myHostInfo uHostAddress;
        string localHostName = uHostAddress.getHostName();
        string localHostAddr = uHostAddress.getHostIPAddress();
        cout << "------------------------------------------------------" << endl;
        cout << "   My local host information:" << endl;
        cout << "       Name:    " << localHostName << endl;
        cout << "       Address: " << localHostAddr << endl;
        cout << "------------------------------------------------------" << endl;
    
        // open socket on the local host
        myTcpSocket myServer(PORTNUM);
        cout << myServer;
    
        myServer.bindSocket();
        cout   << endl << "server finishes binding process... " << endl;
    
        myServer.listenToClient();
        cout   << "server is listening to the port ... " << endl;
    
        // wait to accept a client connection.
        // processing is suspended until the client connects
        cout   << "server is waiting for client connecction ... " << endl;
    
        myTcpSocket* client;    // connection dedicated for client communication
        string clientHost;      // client name etc.
        client = myServer.acceptClient(clientHost);
    
        cout   << endl << "==> A client from [" << clientHost << "] is connected!" << endl << endl;
    
        while(1)
        {
            //Send message to the client
            client->sendMessage(std::string("Test"));
    
            // receive from the client
            string clientMessageIn = "";
            int numBytes = client->recieveMessage(clientMessageIn); //Get message from client, non-blocking using select()
            if ( numBytes == -99 ) break;
    
            if(clientMessageIn != "")
            {
                std::cout << "received: " << clientMessageIn << std::endl; //What did we receive?
    
                /* Do somethign with message received here */
            }
        }
    
    #ifdef WINDOWS_XP
        // Close the winsock library
    
        try
        {
            if (WSACleanup())
            {
                myException* cleanupException = new myException(0,"Error: calling WSACleanup()");
                throw cleanupException;
            }
        }
        catch(myException* excp)
        {
            excp->response();
            delete excp;
            exit(1);
        }
    
    #endif
    }
    

    How do I change the main() function so that it is constantly waiting for new clients to connect, and once they do, create a new thread for him (the client), or a new handler socket (whatever that may be).

    I did find this thread to be informative, but I lack the required knowledge of sockets to actually implement it in the above code.

    The answer states When doing socket communication, you basically have a single listener socket for all incoming connections, and multiple handler sockets for each connected client.

    So I am guessing in my code;

    myTcpSocket myServer(PORTNUM);
    myServer.bindSocket();
    myServer.listenToClient();
    

    Would be the listener socket

    But where/how would I fork the client who is connecting off to a handler socket ?

    I am sorry for not being able to show more effort on my part, I don't like coming across as lazy. But for all the hours I have searched and the trial and error resulting from that, I don't have much to show for it.

  • natli
    natli over 12 years
    Is there any chance you could provide small sample code so I know what a handler socket looks like? Or is it already present in my code (didn't write most of it myself)?
  • kol
    kol over 12 years
    Your approach is very low-level. It's much easier to write this in C#, Java, Delphi etc.
  • kol
    kol over 12 years
    A Windows example (in C): mycplus.com/source-code/c-source-code/tcp-client-and-server The author shows in a very clear way how to write a client and a server. The listening is done on the main thread in a loop, and each incoming request is handled by a separate thread. This is for Windows, but the author uses the Berkeley Sockets API, which can also be used on Linux and Mac.
  • natli
    natli over 12 years
    The C example seems to be working pretty well so far, thanks.
  • natli
    natli over 12 years
    I started using the C example kol linked to so I'm not using this right now, but I'm sure it will have its uses later, thank you!