MinGW, build GUI application with console

17,565

Solution 1

I have no evidence for this answer, only a bit of experiments that were successful. If I have a hello app, like this:

#include <stdio.h>
#include <windows.h>

int main(void)
{
    puts("hi");
    MessageBox(NULL, "test", "test", NULL);
    GetStockObject(0);
    return 0;
}

I cannot compile it with -mconsole, because linker complains about GetStockObject. But when I add the necessary library with -lgdi32 switch on my command line, the app compiles and executes cleanly. Maybe this is the way to keep both console and gdi. This is the command line:

gcc -mconsole test_gdi.c -lgdi32

Solution 2

The -mconsole switch is used to specify that you want to target the console subsystem. You really do want to do that to ensure that your process connects to the existing console if started from a console app. For example, suppose you do go down your route of targeting the GUI subsystem, and then calling AllocConsole(), as per your own answer. Then you'll find your app shows a brand new console rather than using the existing one when started from another console app, e.g. cmd.exe.

If you need to use other libraries, then you are free to add them on command line using -l. There's nothing special about a console app that means that it cannot link to any Win32 API function. It's just that the default set of libraries associated with -mconsole is missing some of the libraries that you want.

On the other hand, you can use both -mconsole and -mwindows when you build your app. They are not mutually exclusive.

gcc -mconsole -mwindows main.c

This produces an application that targets the console subsystem. And you get the standard -mwindows set of Win32 libraries automatically linked. It's probably the simplest way to achieve your goal.

Solution 3

I found the answer. As taken from Using STDIN with an AllocConsole()

AllocConsole();
freopen("CONIN$", "r",stdin); 
freopen("CONOUT$","w",stdout); 
freopen("CONOUT$","w",stderr);  

It works like magic!

Reference for 'freopen': http://www.cplusplus.com/reference/clibrary/cstdio/freopen/

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jondinham
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jondinham

A diligent software engineer, quite a quiet one

Updated on June 18, 2022

Comments

  • jondinham
    jondinham almost 2 years

    I'm using MinGW to build my application on Windows. When compiling and linking, the option "-mwindows" is put in command line to have Win32 API functions.

    To be more specific: when calling GCC of MinGW without "-mwindows" like this:

    c:\>g++ -c main.cpp 
    c:\>g++ -o main.exe main.o
    

    The 'main.exe' after the 2 command lines above will run with a console, and Win32 API functions won't be usable.

    When calling GCC of MinGW with "-mwindows" like this:

    c:\>g++ -c main.cpp
    c:\>g++ -o main.exe main.o -mwindows
    

    Now linking with '-mwindows', the 'main.exe' can use Win32 API, however, it doesn't start a console when the application runs.

    This "-mwindows" option disables the console, which makes me not able to print out debugging info. Any way to keep both console and the option '-mwindows'?

  • David Heffernan
    David Heffernan over 11 years
    That won't do what you want if your app is started up from, for example, a command prompt that already has a console attached.
  • jondinham
    jondinham over 11 years
    i tried to add -mconsole when linking but the console didn't appear
  • David Heffernan
    David Heffernan over 11 years
    Did you try it out yet? This approach results in two consoles.
  • David Heffernan
    David Heffernan over 11 years
    @PaulDinh Er, it does for me. I took @Jarekczek's program and compiled it exactly as per my updated answer. That outputs a console subsystem. You really do not want to do it using AllocConsole. Not unless you want 2 console windows!!
  • jondinham
    jondinham over 11 years
    typo. i meant to reply as -mconsole, the option -mwindows seems to make -mconsole no longer effective as on my mingw
  • David Heffernan
    David Heffernan over 11 years
    That produces a console subsystem app for me.
  • David Heffernan
    David Heffernan over 11 years
    Which version of mingw are you using? Anyway, I've made my point. You need to produce an exe that targets the console subsystem. I can use both -mconsole and -mwindows to achieve that. If you cannot, then use -mconsole and add the other libs with -l.
  • jondinham
    jondinham over 11 years
    i'm using mingw v3.2 (latest release) which comes with gcc v4.7
  • David Heffernan
    David Heffernan over 11 years
    I've got 4.6.3. I'm using the MS tool dumpbin /headers to check the subsystem of the output exe.
  • Jarekczek
    Jarekczek over 11 years
    I would never think of joining these 2 -m switches. If it's possible, then it is the best option indeed.
  • Dennis
    Dennis almost 8 years
    +1 This answer (AllocConsole) was the only way I was able to get a console for a Windows GUI program with Code::Blocks 16.01 and mingw. "-mconsole" was ignored if "-mwindows" is passed, and I can't compile without -mwindows despite manually passing "-lgdi32 -luser32 -lkernel32 -lcomctl32 -lole32 -lcomdlg32". Being unable to replace -mwindows with linking libs manually occurs when you're using Win32 functions from a static library; since Code::Blocks places your static library AFTER the -l linker options, the linker doesn't know you needed functions from the windows libraries and strips them!
  • Alex
    Alex over 6 years
    Thanks for this. Had no idea you could use both options