missing required architecture x86_64

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You are trying to build a universal library and it does not have all the architectures in it armv7 armv7s i386 x86_64 arm64. Compiler is complaining when you build with 64 bit architecture.

To fix this - Add the following to your architecture settings of static library project:

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This needs manual addition of architectures something like this:

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Build the library with these architecture both on device & simulator, create fat library using lipo -create -output "myLibrary.a" ./Simulator/myLibrary.a ./Device/myLibrary.a and use it.

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Michel
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Michel

I am currently developing iOS software, mainly using Swift. With a total of about 20 apps on the appStore, the main ones being related to language learning. For some examples see: http://www.sofisfun.net/Language/ and http://www.sofisfun.net/Calculators/ I recently got to work on Heroku to port some projects from the Parse.com site to open source Parse-Server, that got me on the way to get my hands on Node.JS where I built this little prime number site to get familiar with the environment. And I more recently got interested in Clojure, where I built this as a trial project.

Updated on July 20, 2022

Comments

  • Michel
    Michel almost 2 years

    I have an old project, that I recompiled for an uodate, and it is now showing this error message:

     …. missing required architecture x86_64 in file myLibrary.a ….
    

    I have tried various tricks that I could find on the net after searching on missing required architecture x86_64 in file, but with no success. Anyone knows how to properly handle the issue?

    I am using Xcode Version 7.0.1.

    Running:

    lipo -info myLibrary.a
    

    shows:

    Architectures in the fat file: myLibrary.a are: armv7 arm64 
    

    I have been able to add armv7s but not x86_64.