openAI Gym NameError in Google Colaboratory
Solution 1
The Gym will normally render the display using GL, on your screen.
But Colab is run on the web as a notebook, it can’t display directly to your screen. It can only show the result through HTML.
If someone modifies the Gym to maniplulate WebGL, maybe someday. But not now.
Solution 2
One way to render gym environment in google colab is to use pyvirtualdisplay and store rgb frame array while running environment. Environment frames can be animated using animation feature of matplotlib and HTML function used for Ipython display module. You can find the implementation here. Make sure you install required libraries which you can find in the first cell of the colab. In case the first link for google colab doesn't work you can see this one.
Solution 3
i saw an suitablbe answer here.
pip install pyglet==1.5.11
Javier A. Zambrano Macias
I'm working on Deep Learning Algorithms. Deep Reinforcement Learning self-learner. I'm passionate about AI.
Updated on July 23, 2022Comments
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Javier A. Zambrano Macias almost 2 years
I've just installed openAI gym on Google Colab, but when I try to run 'CartPole-v0' environment as explained here.
Code:
import gym env = gym.make('CartPole-v0') for i_episode in range(20): observation = env.reset() for t in range(100): env.render() print(observation) action = env.action_space.sample() observation, reward, done, info = env.step(action) if done: print("Episode finished after {} timesteps".format(t+1)) break
I get this:
WARN: gym.spaces.Box autodetected dtype as <class 'numpy.float32'>. Please provide explicit dtype. --------------------------------------------------------------------------- NameError Traceback (most recent call last) <ipython-input-19-a81cbed23ce4> in <module>() 4 observation = env.reset() 5 for t in range(100): ----> 6 env.render() 7 print(observation) 8 action = env.action_space.sample() /content/gym/gym/core.py in render(self, mode) 282 283 def render(self, mode='human'): --> 284 return self.env.render(mode) 285 286 def close(self): /content/gym/gym/envs/classic_control/cartpole.py in render(self, mode) 104 105 if self.viewer is None: --> 106 from gym.envs.classic_control import rendering 107 self.viewer = rendering.Viewer(screen_width, screen_height) 108 l,r,t,b = -cartwidth/2, cartwidth/2, cartheight/2, -cartheight/2 /content/gym/gym/envs/classic_control/rendering.py in <module>() 21 22 try: ---> 23 from pyglet.gl import * 24 except ImportError as e: 25 reraise(prefix="Error occured while running `from pyglet.gl import *`",suffix="HINT: make sure you have OpenGL install. On Ubuntu, you can run 'apt-get install python-opengl'. If you're running on a server, you may need a virtual frame buffer; something like this should work: 'xvfb-run -s \"-screen 0 1400x900x24\" python <your_script.py>'") /usr/local/lib/python3.6/dist-packages/pyglet/gl/__init__.py in <module>() 225 else: 226 from .carbon import CarbonConfig as Config --> 227 del base 228 229 # XXX remove NameError: name 'base' is not defined
The problem is the same in this question about NameError in openAI gym
Nothing is being rendered. I don't know how I could use this in google colab:
'xvfb-run -s \"-screen 0 1400x900x24\" python <your_script.py>'"
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Javier A. Zambrano Macias over 6 yearsThank you Korakot. We still have to wait!
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Javier A. Zambrano Macias about 6 yearsHi! Not at the moment. I think Korakot is right, Gym should be modified to manipulate webGL and then we would be able to see our algorithm in action. I' ve been thinking of training an algorithm without calling env.render() and try to use the monitor to generate a video file of the experience. What do you think about that?
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user650585 about 6 yearsHi. Well I just tried it without calling render and it seems to be working. But since I am very new to gym environment, when it comes to recording and playing it back , are you talking about the playback section in this page: github.com/openai/retro?
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Javier A. Zambrano Macias about 6 yearsHi, I am talking about something like this discuss.openai.com/t/way-to-train-without-opening-a-window/1188
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Javier A. Zambrano Macias about 6 yearsI am not sure if what is explained in the playback section is the same. Have you tried it to?
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NegatioN almost 6 yearsSuper helpful. Until we get WebGL rendering, this is definitely the way to go for anyone stumbling in here.
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Krishna almost 6 years@Yograj It's working fine. But can you add few other lines of code that install Box2D too. CartPole is running fine on it but when I use CarRacing it throws error. I tried installing Box2D from various sources, but failed all the time.
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Dhia Hassen over 4 yearsThis is not an answer , it is a comment , or rather a question
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Johannes Ackermann about 4 years@सत्यमेवजयते Did you happen to figure out a solution for the box2 environments?
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Krishna about 4 yearsI don't exactly remember, how I did it. Good luck finding it.
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elexhobby over 2 yearsSorry, the file you have requested does not exist.