Opt out of UISceneDelegate/SwiftUI on iOS
Solution 1
While you should embrace using scenes when your app is run under iOS 13 and later, you can fully opt out while you still support iOS 12 or earlier.
Completely remove the “Application Scene Manifest” entry from Info.plist.
If there is a scene delegate class, remove it.
If there are any scene related methods in your app delegate, remove those methods.
If missing, add the property
var window: UIWindow?
to your app delegate.
Your app should now only use the app delegate and under iOS 13 it should have the same life cycle as iOS 12.
Note: None of this is specific to Swift or SwiftUI.
Solution 2
This is something I faced also, and there's a few scenarios at play here:
- If you want to work on an existing
UIKit
app in Xcode 11, simply open it up and it should work fine. All my apps have, with noSceneDelegate
file nor any changes toAppDelegate
or storyboards. - If you want to create a new
UIKIT
app targeting iOS 13, simply create it while making sure you leave the "Use SwiftUI" checkbox unchecked.
But I'm wondering if you are facing the third scenario - one that I did about a week ago. Creating a new `UIKit app targeting something earlier than iOS 13. (I actually targeted iOS 9!)
Yep, your template will give you 15 errors (as of beta 5), along with a SceneDelegate
file/class. Fortunately, Xcode will help you auto-correct all but one.
The last one is to add one line that is part of the SceneDelegate
class but unfortunately Apple left it out of the AppDelegate
class - which after more than a dozen @available(iOS 13.0, *)
clauses means you've opted out of SceneDelegate
if running iOS 12 and guess what? It's not there in ApDelegate
!
Add this to your AppDelegate:
var window: UIWindow?
At that point, your should have a running UIKit
app targeted for iOS 12 and earlier.
Solution 3
I got this to work using dfd's answer, but because my app is in Objective-C, I had to make one change:
In Objective-C, you want to put
@property (strong, nonatomic) UIWindow *window;
in AppDelegate.h (not in the .m)
Solution 4
Okay so I figured it out. Due to the changes in iOS 13 of Apple's new default card presentation style, in my storyboard segue from my splash screen to my custom flow navigation controller defaulted to the new presentation (see screenshot below).
How I fixed that was to go back to the old style which defaulted to the old lifecycle. See screenshot below.
Not sure why it did, as this was the only place in my application that caused this (pretty big app so I have to spend some time going through all the storyboards to make sure).
Solution 5
Xcode 12 - Swift 5.3 - iOS 14
Since Xcode 12 and with the help of Swift 5.3 and @main
, you can have a multiplatform app that has no SceneDelegate
or event AppDelegate
. There will be only a simple file like:
import SwiftUI
@main
struct MyMultiPlatformApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
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DavidA
Updated on December 14, 2021Comments
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DavidA over 2 years
I'm currently using Xcode 11 Beta 5. Within my application, it runs fine on iOS 12 and under. However, on iOS 13 it looks like it's using the
UIScene
by default. This is causing my app to not do anything.When the app launches on fresh install, there is a terms and conditions the user must accept. After agreeing they go to a loading screen which then directs them to the main view. In the screenshot I posted, the view behind the current one in foreground is the splash loading screen.
We will look into adding multiple views scene support throughout the application soon, but right now we have higher priority stuff we need to work on.
"Support multiple windows" is already disabled in the General settings of the app's target. Also I have Enable Multiple Windows set to NO in the info.plist file.
So far nothing has really worked. Basically I want to opt out/disable multiple windows and UIScene/SwiftUI to restore the original behaviour in iOS 10-12. Is this possible in iOS 13 or we have to update it?
Update:
Here is a screenshot of the view debug hierarchy. Left side is iOS 12, right side is on iOS 13. Without adding anything to the Info.plist nor any scene delegate classes or methods, why is it different? Pretty much just ran it in its existing production ready code on Xcode 11.
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rmaddy almost 5 yearsDo you need to support only iOS 13 and later or do you need to support iOS 13 and iOS 12?
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DavidA almost 5 years@rmaddy support between iOS 11-13+ (future versions).
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rmaddy almost 5 yearsIs your main UI via code or storyboard?
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DavidA almost 5 years@rmaddy it's done in storyboards has a segue to it's referenced xib ViewControllers.
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rmaddy almost 5 yearsWithout specific details on what your app is doing and when, it's hard to tell. Note that view controller methods such as
viewWill|DidAppear
are not called the same in iOS 13 when dismissing presented view controllers, for example. Add lots of lifecycle debugging messages and breakpoints and compare the flow between iOS 12 and 13 and see where it's different. -
DavidA almost 5 years@rmaddy thanks. I suspect that may be it. I'll spend time debugging to figure it out.
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Harry almost 5 yearsI have been experiencing the same issue in my own project which has support back to iOS 9.0. I'm currently putting it down to "Beta issues"; although it's interesting that both Beta 5 and 6 are having this. I'll see what happens with 7. According to Apple docs not having 'UIApplicationSceneManifest' in Info.plist should mean the app doesn't use scenes at all.
-
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Admin almost 5 yearsWe posted answers at the same time. :-) One question - that missing line in
AppDelegate
that I addressed. Does that automatically come back in this process you described? (I kind of like your answer better, as it completely disregards scenes.) -
DavidA almost 5 yearsThanks for this. My scenario is pretty much the first point you said, an existing UIKit app in Xcode 11. But when I open it up, it doesn't work fine. Look at the update I added of the view debug hierarchy.
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DavidA almost 5 yearsThanks for the quick response. I did complete this, removed it from Info.plist, also there isn't any scene delegate classes (existing application I just ran on Xcode 11), nor any methods present. From my understanding it's currently using the AppDelegate but I can't seem to figure out why on iOS 13 it has a different lifecycle. I added an update to my initial post with a screenshot.
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DavidA almost 5 yearsAlso in the AppDelegate, it already has var window: UIWindow?
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Admin almost 5 yearsYou had me concerned! (And I'm still a bit worried.) I've updated very little for my existing apps - last week was frustration with SwiftUI and I was curious about trying a layout in UIKit for iOS 13 only. But my existing apps? They support iPad multi-tasking but left unchanged in Xcode 11 I have no
SceneDelegate
and testing around says (a) they work in iOS 13 and (b) they don't support multiple windows at all, just split view between two apps. (I also don't support drag-and-drop.) Is there something else going on on your end? -
Admin almost 5 yearsTo repeat, I simply opened my Xcode 10 app in Xcode 11. No
SceneDelegate
, noSwiftUI
, no ability to create multiple instances of my iOS 9+ apps. Performance is the same as always - all of them areCoreImage
custom filters updating in real-time - and, well, for me? If there's some OS related cruft related to scenes in the view hierarchy, it's moot if if doesn't support scenes. (And to finish, yeah, I am still a bit concerned. But it's also beta 5.) Hopefully you have a good backup that can reproduce what I'm seeing. -
DavidA almost 5 yearsThanks. I suspect its something within the lifecycle. I'll spend time debugging my application. I'll update this whenever I figure it out to help out anyone in a similar situation
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Mohsin Khubaib Ahmed almost 5 yearsSame is happening for me and I have no manifest entry in my Info.plist neither any AppDelegate methods and also no SceneDelegate class. I am setting my controller like "terms and conditions" for David as rootViewController and it is appearing the same as shown here in the question above. Please help as I am stuck with this UI glitch and cant move forward.. ugh!
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rmaddy almost 5 yearsYour question asks how to opt out of using scenes. This answer does not provide a solution to opting out of scenes. This should not be the accepted answer. If all you wanted to do was to avoid the new card-style presentation, you could have found that answer in several duplicates addressing that question.
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rmaddy almost 5 years@MohsinKhubaibAhmed You are asking about a completely different issue. See stackoverflow.com/questions/56435510/…
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user3191334 over 4 yearsHi there! I followed the 3-step-instruction but got a black screen after the launch screen appears. Main Storyboard is selected and also the initial view controller. Do you have any suggestions?
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Gordon Dove over 4 years@user3191334 I got the black screen too. In my case it was dark mode giving me a default black background. Add some content to your base storyboard and all will appear.
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Albert Renshaw over 4 yearsIt's also probably smart to add back the standard AppDelegate methods to the AppDelegate.m since they are no longer there when making a SceneDelegate based app --- they are:
- (void)applicationWillResignActive:(UIApplication *)application {} - (void)applicationDidEnterBackground:(UIApplication *)application {} - (void)applicationWillEnterForeground:(UIApplication *)application {} - (void)applicationDidBecomeActive:(UIApplication *)application {} - (void)applicationWillTerminate:(UIApplication *)application {}
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BJ Miller about 4 yearsThank you for the answer. I was also getting a black screen when setting the
rootViewController
to my custom view controller, forgetting that I needed to actually instantiate thewindow
property after adding it to theAppDelegate
. Don't forget to do that!window = UIWindow()
, if you don't already do that. -
Nicolas Miari about 4 yearsMake sure
window
isn’t declared as weak, or you will get a black screen! -
Coder ACJHP about 4 years``` <key>NSMainStoryboardFile</key> <string>Main</string> ```
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Borut Tomazin almost 4 yearsIf you are creating the app on the Xcode 12 (beta) you'll also need to replace "@main" annotation with "@UIApplicationMain".
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Julien Attard almost 4 yearsThaaaaanks you !
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Ahmed El-Bermawy almost 4 yearsI may add this: At ObjC the AppDelegate.h have to contain @property (strong, nonatomic) UIWindow *window;
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Siempay over 3 yearsSill needed to add
@UIApplicationMain
instead of@main
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Nilay Dagdemir over 3 yearsThank you!! This answer saved my day
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Alex Zavatone about 3 yearsThis is one technique, but really you need to handle the code in your AppDelegate. You can also set your sceneDelegate's
modalPresentationMode
to be.fullScreen
and you'll never have to worry about changing this.