p/invoke C function that returns pointer to a struct
Solution 1
Since the function returns a pointer (hopefully not a locally allocated one?) your best bet is to manually marshal it (via Marshal.PtrToStructure).
If it were a parameter you could create a managed version of the structure using the PInvoke Interop Assistant then pass it via ref or out.
Solution 2
Caveat: this will only work if the pointer returned is to memory already managed by the CLR
I believe what you are looking for is
// C# import
[DllImport("MyDll.dll")]
[return : MarshalAs(UnmanagedType.LPStruct)]
public static extern StructureName Function();
[StructLayout(LayoutKind.Sequential)]
public class StructureName {}
This should eliminate the need for any manual Marshal.PtrToStructure
calls. Depending on what your structure contains, you may need to tag some fields with MarshalAs
attributes as appropriate. MSDN has a good example of this.
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THX-1138
Updated on June 04, 2022Comments
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THX-1138 almost 2 years
How do I declare in C# a C function that returns a pointer to a structure?
I believe following is one way to do that, followed by Marshal.PtrToStructure to get actual structure value.
// C-function SimpleStruct * Function(void); // C# import [DllImport("MyDll.dll")] public static extern IntPtr Function();
- Am I correct about that?
- Are there other ways to accomplish the same? (It would be OK to get struct back by value)
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Jonathan Allen about 15 yearsManually marshalling pointers is almost never needed. Usually you can work with structs directly.
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JaredPar about 15 years+1, Hmm, I'm not 100% sure about the class version though. class in invoke is typically treated as a pointer type while struct is a value. I'm not sure if combining a class type with LPStruct will work in all scenarios.
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Stephen Martin about 15 yearsI believe you are mistaken. There are a number of large classes of interop problems that require manual marshaling of pointers. Variable sized structures and structures containing arrays of structures are just two of the more common ones.
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THX-1138 about 15 yearsMarshalAs(LPStruct) most accurately describes what I want. Though LPStruct on return is P/Invoke incompatible: "Cannot marshal 'return value': Invalid managed/unmanaged type combination ..."
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THX-1138 about 15 yearsThat is an import for following signature: short MethodName(StructureName * struct); I am pretty shure I'll get "ESP is screwed up" exception here.
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Shea about 15 yearsI put up an example of marshaling a struct containing an array of structs at arnshea.blogspot.com/2009/04/… . It's pretty rare that you have to manually marshal data for interop...
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Eric Burnett about 15 yearsI did a bit of testing, and its a struct marshaled as
LPStruct
that doesn't work - I'll edit the post appropriately. Additionally, there is one more (fairly major) caveat: The memory pointed to (the SimpleStruct* in C code) needs to have been allocated by the CLR, since it adds a reference to it and will try to garbage collect it. I'll add this to the post as well. So it looks like you will have to go with the IntPtr approach. -
Meidan Alon almost 15 yearswhat if I have a function that returns a pointer to a struct allocated locally?
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Ben Voigt about 14 years@Meidan: Then your function has a bug. You shouldn't give out invalid pointers, and a pointer to a local variable is invalid as soon as the function exits.
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Kugel about 13 years@Ben that is true about variables allocated on stack, no? Heap allocations should be fine.
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Ben Voigt about 13 years@Kugel: Based on the comment "struct allocated locally", seems to be automatic lifetime. But even a heap allocation would be problematic, because now you have to deallocate the memory back to the same heap, and .NET has no knowledge of the C runtime library heap.
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Kugel about 13 years@Ben I've seen many libraries work in this way. You have a "create" function which gives you handle or struct and after you are done with it you call "free" function to have it destroyed.
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Ben Voigt about 13 years@Kugel: Sure, but that's a very important part of the API, which isn't even hinted at here.