Playing short .wav files - Android
17,307
The SoundPool is the correct class for this. The below code is an example of how to use it. It is also the code I use in several apps of mine to manage the sounds. You can have as may sounds as you like (or as memory permits).
public class SoundPoolPlayer {
private SoundPool mShortPlayer= null;
private HashMap mSounds = new HashMap();
public SoundPoolPlayer(Context pContext)
{
// setup Soundpool
this.mShortPlayer = new SoundPool(4, AudioManager.STREAM_MUSIC, 0);
mSounds.put(R.raw.<sound_1_name>, this.mShortPlayer.load(pContext, R.raw.<sound_1_name>, 1));
mSounds.put(R.raw.<sound_2_name>, this.mShortPlayer.load(pContext, R.raw.<sound_2_name>, 1));
}
public void playShortResource(int piResource) {
int iSoundId = (Integer) mSounds.get(piResource);
this.mShortPlayer.play(iSoundId, 0.99f, 0.99f, 0, 0, 1);
}
// Cleanup
public void release() {
// Cleanup
this.mShortPlayer.release();
this.mShortPlayer = null;
}
}
You would use this by calling:
SoundPoolPlayer sound = new SoundPoolPlayer(this);
in your Activity's onCreate() (or anytime after it). After that, to play a sound simple call:
sound.playShortResource(R.raw.<sound_name>);
Finally, once you're done with the sounds, call:
sound.release();
to free up resources.
Author by
CookieMonssster
Updated on June 07, 2022Comments
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CookieMonssster about 2 years
I would like to play sound after touching the button. MediaPlayer works fine, but I read somewhere that this library is for long .wav (like music).
Is there any better way to play short .wav(2-3 sec.)?
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CookieMonssster over 11 yearsIt works very well, but I have two questions. 1. I have to relase after every use (like MediaPlayer) or maybe when I'm quitung from app//activity? 2.There is any way to stop sample?
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Raghav Sood over 11 yearsYou should only release it when you're done playing any sound for the entire app session (so onDestroy() would be a good choice). You can add a pause() method that uses the SoundPools's pause() method.
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Mark Cramer over 8 yearsThis was super easy. FWIW, Eclipse suggested
SparseIntArray()
formSounds
for better performance, so that's what I did. -
Yaroslav about 7 yearsIn the future where I'm from, SoundPool is deprecated. Check this for more answers: stackoverflow.com/questions/2458833/…
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Vladimir Marton almost 7 yearsSoundpool is not deprecated, you just need to use Builder to construct objects, instead of creating the new instance yourself.