Porting SDL App to iOS

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Port to 2.0, then just follow the SDL 2.0 iOS HOWTO. SDL 2.0 has native iOS support.

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user2455103
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user2455103

Updated on June 04, 2022

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  • user2455103
    user2455103 almost 2 years

    I have created a small game in C++ using only SDL (no OpenGL), and want to port it to iOS 6. I have no intention of releasing it publicly, It's just for personal use.

    The app uses only the barebones SDL library itself, no ttf or image.

    So, what would be the best hassle-free way of porting the game to iOS 6? The game's SDL version is 1.2, however it would be possible to port it to 2.0.

    A tutorial or something similar would be of tremendous help!

    Thanks

  • user2455103
    user2455103 about 10 years
    Thank you. I will try that tomorrow.
  • Ken
    Ken over 9 years
    That page is missing now, anyone know where it is?
  • greymouser
    greymouser over 9 years
    @Ken I don't know how Mercurial hashes work (and if they change over time), at the moment, you can go here: hg.libsdl.org/SDL/file/5c42e467f6cd/docs/README-ios.md . Or, get the source via Mercurial or tarball, and read ./docs/README-ios.md relative to that unpacked directory.
  • eri0o
    eri0o almost 3 years
    They moved to GitHub and it should be here: github.com/libsdl-org/SDL/blob/main/docs/README-ios.md