PropertyInfo.SetValue() not working but no errors

11,561

Solution 1

So I took your method and made a unit test of it:

class PropertySetTest
{
    static readonly Type resType = typeof(Car);
    internal static T ParseObjectGraph<T>(Dictionary<string, object> oGraph)
    {
        T generic = (T)Activator.CreateInstance<T>();
        foreach (PropertyInfo pi in resType.GetProperties())
        {
            //No need to new() this
            object outObj; // = new object();
            if (oGraph.TryGetValue(pi.Name.ToLower(), out outObj))
            {
                Type outType = outObj.GetType();
                if (outType == pi.PropertyType)
                {
                    pi.SetValue(generic, outObj, null);
                }
            }
        }
        return generic;
    }

    [Test]
    public void Test()
    {
        var typeData = new Dictionary<String, Object> {{"color", "Blue"}};
        var myCar = ParseObjectGraph<Car>(typeData);
        Assert.AreEqual("Blue", myCar.Color);
    }
}

internal class Car
{
    public String Color { get; set; }
}

This passes. Can you make it not pass in the way that you are seeing?

EDIT: With your struct, it is only marginally more complicated. See Jon Skeet's answer here regarding what's going on. As for the working code:

class PropertySetTest
{
    static readonly Type resType = typeof(Car);
    internal static T ParseObjectGraph<T>(Dictionary<string, object> oGraph)
    {
        Object generic = Activator.CreateInstance<T>();
        foreach (var pi in resType.GetProperties())
        {
            //No need to new() this
            object outObj; // = new object();
            if (oGraph.TryGetValue(pi.Name.ToLower(), out outObj))
            {
                var outType = outObj.GetType();
                if (outType == pi.PropertyType)
                    pi.SetValue(generic, outObj, null);
            }
        }
        return (T)generic;
    }

    [Test]
    public void Test()
    {
        var typeData = new Dictionary<String, Object> {{"color", "Blue"}};
        var myCar = ParseObjectGraph<Car>(typeData);
        Assert.AreEqual("Blue", myCar.Color);
    }
}

internal struct Car
{
    public String Color { get; set; }
}

Solution 2

PropertyInfo.SetValue/GetValue worked with struct with accurate using

struct Z
{
  public int X { get; set; }
}

  Z z1 = new Z();
  z1.GetType().GetProperty("X").SetValue(z1, 100, null);
  Console.WriteLine(z1.X); //z1.X dont changed

  object z2 = new Z();
  z2.GetType().GetProperty("X").SetValue(z2, 100, null);
  Console.WriteLine(((Z)z2).X); //z2.x changed to 100

  Z z3 = new Z();
  object _z3 = z3;
  _z3.GetType().GetProperty("X").SetValue(_z3, 100, null);
  z3 = (Z)_z3;
  Console.WriteLine(z3.X); //z3.x changed to 100

Correct way to change struct:

  • box struct
  • change property of boxed struct
  • assign boxed struct to source

Solution 3

Found the answer. Apparently, PropertyInfo.SetValue() and PropertyInfo.GetValue() do not work for structures, only classes.

MyCustomType was unfortunately a struct, so changing this to a class made it work.

The 3rd reply in this thread states why structures do not work and classes do.

EDIT: It does work with structs, see the marked answer.

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11,561
James Hay
Author by

James Hay

Updated on June 11, 2022

Comments

  • James Hay
    James Hay almost 2 years

    I'm writing my own method to convert an object graph to a custom object since the JavaScriptSerializer fires errors on null values.

    So this is what I have so far:

    internal static T ParseObjectGraph<T>(Dictionary<string, object> oGraph)
    {
        T generic = (T)Activator.CreateInstance<T>();
        Type resType = typeof(T);
        foreach (PropertyInfo pi in resType.GetProperties())
        {
            object outObj = new object();
            if (oGraph.TryGetValue(pi.Name.ToLower(), out outObj))
            {
                Type outType = outObj.GetType();
                if (outType == pi.PropertyType)
                {                        
                    pi.SetValue(generic, outObj, null);
                }
            }
        }
        return generic;
    }
    

    Now the pi.SetValue() method runs, and doesn't fire an error but when I look at the properties of generic, it's still the same as it was before hand.

    The first property it goes through is a boolean so the values end up like this

    generic = an object of type MyCustomType
    generic.property = false
    outObj = true
    pi = boolean property
    outType = boolean
    

    Then after the SetValue method runs, generic.property is still set to false.