pthread_exit vs. return
Solution 1
The following minimal test case exhibits the behaviour you describe:
#include <pthread.h>
#include <unistd.h>
void *app1(void *x)
{
sleep(1);
pthread_exit(0);
}
int main()
{
pthread_t t1;
pthread_create(&t1, NULL, app1, NULL);
pthread_join(t1, NULL);
return 0;
}
valgrind --leak-check=full --show-reachable=yes
shows 5 blocks allocated from functions called by pthread_exit()
that is unfreed but still reachable at process exit. If the pthread_exit(0);
is replaced by return 0;
, the 5 blocks are not allocated.
However, if you test creating and joining large numbers of threads, you will find that the amount of unfreed memory in use at exit does not increase. This, and the fact that it is still reachable, indicates that you're just seeing an oddity of the glibc implementation. Several glibc functions allocate memory with malloc()
the first time they're called, which they keep allocated for the remainder of the process lifetime. glibc doesn't bother to free this memory at process exit, since it knows that the process is being torn down anyway - it'd just be a waste of CPU cycles.
Solution 2
Not sure if you're still interested in this, but I am currently debugging a similar situation. Threads that use pthread_exit
cause valgrind to report reachable blocks. The reason seems to be fairly well explained here:
https://bugzilla.redhat.com/show_bug.cgi?id=483821
Essentially it seems pthread_exit
causes a dlopen
which is never cleaned up explicitly when the process exits.
Solution 3
Are you actually using C++, by any chance? To clarify - your source file ends with a .c
extension, and you are compiling it with gcc
, not g++
?
It seems reasonably likely that your function is allocating resources that you expect to be cleaned up automatically when the function returns. Local C++ objects like std::vector
or std::string
do this, and their destructors probably won't be run if you call pthread_exit
, but would be cleaned up if you just return.
My preference is to avoid low-level APIs such as pthread_exit
, and always just return from the thread function, where possible. They're equivalent, except that pthread_exit
is a de-facto flow-control construct that bypasses the language you're using, but return
doesn't.
Solution 4
It looks like calling exit() (and, apparently, pthread_exit()) leaves automatically-allocated variables allocated. You must either return or throw in order to properly unwind.
Per C++ valgrind possible leaks on STL string:
@Klaim: I don't see where that document says that I am wrong, but if it does then it is wrong. To quote the C++ standard (§18.3/8): "Automatic objects are not destroyed as a result of calling exit()." – James McNellis Sep 10 '10 at 19:11
Since doing a "return 0" instead of "pthread_exit(0)" seemed to solve your problem (and mine.. thanks), I'm assuming that the behavior is similar between the two.
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Admin
Updated on January 18, 2021Comments
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Admin almost 2 years
I have a joinable pthread runner function defined as below:
void *sumOfProducts(void *param) { ... pthread_exit(0); }
This thread is supposed to join the main thread.
Whenever I ran my program through Valgrind I would get the following leaks:
LEAK SUMMARY: definitely lost: 0 bytes in 0 blocks indirectly lost: 0 bytes in 0 blocks possibly lost: 0 bytes in 0 blocks still reachable: 968 bytes in 5 blocks suppressed: 0 bytes in 0 blocks ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 15 from 10)
I checked the man page for pthreads which said:
The new thread terminates in one of the following ways: * It calls pthread_exit(3), specifying an exit status value that is available to another thread in the same process that calls pthread_join(3). * It returns from start_routine(). This is equivalent to calling pthread_exit(3) with the value supplied in the return statement. * It is canceled (see pthread_cancel(3)). * Any of the threads in the process calls exit(3), or the main thread performs a return from main(). This causes the termination of all threads in the process.
Miraculously, when I replaced the pthread_exit() with a return statement, the leaks disappeared.
return(NULL);
My actual question is three-pronged:
- Can someone explain why the return statement gave no leaks?
- Is there some fundamental difference between both statements, in relation to exiting from threads?
- If so, when should one be preferred over the other?
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Admin about 12 yearsAre you really using C++? C++ uses scope to destroy objects and return would "leave" that scope while pthread_exit won't.
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Admin about 12 yearsI'm sorry but I never mention C++ anywhere in my question. I'm doing everything in C as of now.
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Admin about 12 years
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Doug about 12 yearsAnd you're compiling with
gcc
, and there's no possibility that it or any code it calls could accidentally be using C++ features? -
Admin about 12 yearsRest assured, I AM compiling with gcc. Please look at the tags, before answering.
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Doug about 12 years@crypto: I do look at the tags. It's not always clear whether people are using a pure C compiler, or whether they are using a C-like subset of C++. In any case, caf's answer is probably more relevant.
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NiravPatel about 12 yearsIs there not a way to force free'ing memory allocated by glibc? Not that it is nessescary, but I think I've seen it mentioned somewhere on this site...
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Doug about 12 years@Christoffer: Valgrind, since about version 1.1 or so, calls a function named
__libc_freeres
which is supposed to do this. However, there are some versions of glibc which have bugs in this function (as it's generally not called unless the program is running under a memory debugger). It is usually called by default, unless valgrind is run with the argument--run-libc-freeres=no
. -
William over 10 yearsThank you! This was driving me crazy. I thought it was a glibc oddity, but I wasn't sure.