Reaching a network device by IP and port using the Android emulator

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Solution 1

See here:

Host machine can be reached using IP address 10.0.2.2 from the emulator.

**edit, answer to your comment:*

For completeness and to better understand my answer, read the Android Emulator documentation.

These are the IP addresses as reached from the emulator:

  • 10.0.2.1, Router/gateway address.
  • 10.0.2.2, Special alias to your host loopback interface (i.e., 127.0.0.1 on your development machine)
  • 10.0.2.3, First DNS server
  • 10.0.2.4 / 10.0.2.5 / 10.0.2.6, Optional second, third and fourth DNS server (if any)
  • 10.0.2.15, The emulated device's own network/ethernet interface
  • 127.0.0.1, The emulated device's own loopback interface

That said, we have:

  • Common mistake 1: accessing 127.0.0.1 from the emulator trying to reach your host machine. Use 10.0.2.2, as I said.
  • Common mistake 2: Trying to access an emulator service on HostComputerIP:appServicePort. It won't work since your host computer itself (Windows, Linux, OS etc.) is not running a service in that port. You need to redirect a port on the emulator console to a port on an emulated Android instance itself (see 2 below).

Common networking needs:

1- Emulator app as client and local computer as server

Because the emulator is NAT'd, I believe you can connect to any computer on your local network directly. I mean, since the virtual router has access to both networks, it should be able to handle outgoing (i.e., emulator->real lan) connections just fine.

Example: on my network (192.168.0.x), I can connect from the emulator to my real router (192.168.0.254) just pointing the emulator web browser to http://192.168.0.254:port. I use different services on it (hail to Tomato!), and I can access all of them on each port. No need to handle port forwarding, as expected.

By the looks of your code, I believe you need:

// I assume 192.168.0.114 is your server, which is
// located on your local network, running a server application
// on port 9999.
cSocket = new Socket("192.168.0.114",9999);

2- Local computer as client and emulator app as server

Now that's a different story. You need to setup port redirections on the virtual router. The easiest way is:

Telnet into the "management" system (this is not the emulator), from your host (your computer, console on linux or command prompt on Windows):

telnet localhost 5554

After that, use:

adb forward tcp:localPort tcp:emulatorPort

After this, you will be able to have a service on emulatorPort and you will be able to connect to it from computers in the local network by accessing hostComputerIP:localPort.

This is the way people (including me) use, for example, SSHDroid inside an emulator.

Anything else?

Solution 2

127.0.0.1 goes to localhost. While that is your own computer from your PC, it's the phone from the phone. You need to provide the actual IP address. Additionally, if you haven't already set it, make sure you request the Internet permission. See the doc on permissions and this other SO post.

Update: To answer your comment, as David points out from the emulator you can use 10.0.2.2 to reach your host machine.

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FredVaz
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FredVaz

Updated on July 23, 2022

Comments

  • FredVaz
    FredVaz almost 2 years

    Why does my Java app for Android not connect to the server?

    I run the application in Android emulator, and the server which is on port 9999 and host 127.0.0.1 in my pc, but it will just not connect and I think this method isn't good for Sndroid app.

    Update: I work with API 8 and Android 2.2

    This is my source code:

    import android.app.Activity;
    import android.os.Bundle;
    import android.view.View;
    import android.view.View.OnClickListener;
    import android.widget.Button;
    import android.widget.EditText;
    import android.widget.TextView;
    //Java imports
    //import android.util.Log;
    import java.io.*;
    import java.net.*;
    import java.util.*;
    import java.util.logging.Level;
    import java.util.logging.Logger;
    
    
    public class MainActivity extends Activity{
    //Variaveis Interface
    private Button ligar;
    private Button enviar;
    private EditText text1;
    private TextView text2;
    //Variaveis
    static Socket cSocket;
    static PrintWriter out;
    static BufferedReader in;
       
    
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState){
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        
        //Declaração butões
        ligar = (Button) findViewById(R.id.ligar);
        enviar = (Button) findViewById(R.id.enviar);
        text1 = (EditText) findViewById(R.id.text1);
        text2 = (TextView) findViewById(R.id.text2);
    
        //Interacao
        ligar.setOnClickListener(new OnClickListener(){
            public void onClick(View arg0){
                 connect();
            }
        });
        enviar.setOnClickListener(new OnClickListener(){
            public void onClick(View arg0){
                   out.println("Hello");
                   text2.setText("");
            }
        });
      }
      //Outras Funcoes
    
    public void connect(){
    //Funcao ligar
    cSocket = null;
    out = null;
    in = null;
    
    try{
       cSocket = new Socket("10.0.2.2",4444);
       out = new PrintWriter(cSocket.getOutputStream(), true);
       in = new BufferedReader(new InputStreamReader(cSocket.getInputStream()));
       text2.setText("Estas conectado com sucesso.");
       }
       catch (IOException ex) {
       //Logger.getLogger(client.class.getName()).log(Level.SEVERE, null, ex);
       text2.setText("Erro! Na conexão");
       }                
       }
    //
    }