React hooks useState setValue still rerender one more time when value is equal

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Solution 1

This thread may help you : React: Re-Rendering on Setting State - Hooks vs. this.setState

Also, you can check the second paragraph over here which says:

Note that React may still need to render that specific component again before bailing out. That shouldn’t be a concern because React won’t unnecessarily go “deeper” into the tree. If you’re doing expensive calculations while rendering, you can optimize them with useMemo.

Solution 2

React can’t guess the ouput of render() won’t change: it has to render() again and compare the results with the previous render().

Then the magic happens: if there are no differences, the DOM is not updated; if there are differences, it tries to only create/destroy elements as needed, because that’s the expensive part, not running render() — well it should not be.

Changing the state normally triggers a call to render() (not necessarily DOM modifications) — but if you want control over that behavior, define shouldComponentUpdate.


Note: That goes for non-hook components. However, I didn’t know the behavior of hooks was slightly different from that of a regular component: it seems that you’re right in expecting setState not to trigger a render when the value is unchanged — see Yash Joshi's answer.

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Quoc Van Tang
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Quoc Van Tang

Updated on October 19, 2022

Comments

  • Quoc Van Tang
    Quoc Van Tang over 1 year

    I have sample code below:

    function App() {
      console.log("render");
      const [val, setVal] = React.useState(0);
      return (
        <div className="App">
          <h1>{val}</h1>
          <button onClick={() => setVal(12)}>Update with same value</button>
        </div>
      );
    }
    

    When I click a button multiple times, the console log 3 times with 'render' message. For me, it should be 2 times only:

    • 1 for first render

    • 2 for the update from val 0 to 12 (when click button)

    and since this time, it should not re-render because the same value (12) is updated to val.

    But why it appears 3 times? That mean it still re-render one more time despite the same value was updated.

    Anyone who know please explain this, thanks in advance.

    P/S: I've figured out that it's only cause an extra re-render when the value changed then has been updated with the same

    function App() {
      console.log("render");
      const [val, setVal] = useState(4);
      return (
        <div className="App">
          <h1>{val}</h1>
          <button onClick={() => {
            setVal(val => val + 1)
          }}>Update</button>
          <button onClick={() => {
            setVal(val => val)
          }}>Update with same value</button>
        </div>
      );
    }
    

    When first click on 2nd button, no re-render call, but if you click the 1st button then 2nd button, 2nd button cause 1 extra re-render

  • Yash Joshi
    Yash Joshi over 4 years
    We can also use PureComponent in Class Component instead of manually defining shouldComponentUpdate. But prefer shouldComponentUpdate when the data is deeply nested.
  • Quoc Van Tang
    Quoc Van Tang over 4 years
    Yes but I still dont know why react need to call render one more time again when the value is not change.
  • hugo
    hugo over 4 years
    In the case of a non-hook, it’s expected: React chooses to compare the old/new render() ouputs rather than the old/new states. In your case (hook), the docs says only the rendering of the children is guaranteed to be skipped if the value is unchanged. As to why it might still need to re-render the hook, I don’t have an explanation...
  • Yash Joshi
    Yash Joshi over 4 years
    Do check this comment link if you are curious to know the reason behind the additional re-render: github.com/facebook/react/issues/14810#issuecomment-46208970‌​2
  • Quoc Van Tang
    Quoc Van Tang over 4 years
    I've read that comment and figured out that it's only cause 1 extra re-render when the value changed then update with same value again (I edit my post). But honestly, still didn't know why it needs to call render 1 more time :(