Reason for "AWT-EventQueue-0" java.lang.NullPointerException error
Solution 1
public PathPoints (Scanner s){
int numberCoord;
List<Coordinates> path = new ArrayList<Coordinates>();
numberCoord = s.nextInt();
for(int x = 0; x < numberCoord; x++){
Coordinates points = new Coordinates(s.nextInt(), s.nextInt());
path.add(points);
}
In those lines, "path" does not refer to the attribute of your class but to a locale variable. Hence your attribute "path" is never initialized.
btw, 2 recommandations :
- Never name a variable with the name of one of your attributes.
-
Your attributes should be private:
private List path;
Solution 2
You are shadowing the variable path
. A local variable with the same name is instantiated in the scope of the constructor PathPoints
but the class member variable path
is null
in the method drawObjectPath
. Replace
List<Coordinates> path = new ArrayList<Coordinates>();
with
path = new ArrayList<Coordinates>();
Solution 3
In the PathPoints
class constructor you are hiding the member variable path
with a local variable:
int numberCoord;
List<Coordinates> path = new ArrayList<Coordinates>();
numberCoord = s.nextInt();
This means that the member variable is never assigned a value and will be null
when the drawObjectPath
method is called.
To fix this, don't hide the member variable; use:
int numberCoord;
path = new ArrayList<Coordinates>();
numberCoord = s.nextInt();
thehoule64
Updated on March 01, 2020Comments
-
thehoule64 about 4 years
I'm creating a video game in Java and I am trying to retrieve a list of coordinate points and draw them onto the map, but every time I run my application I receive a "AWT-EventQueue-0" java.lang.NullPointerException and have not been able to figure out why it's pointing to null. Here is the error report I receive:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at game.PathPoints.drawObjectPath(PathPoints.java:23) at game.TestPanel.paintComponent(TestPanel.java:64) at javax.swing.JComponent.paint(JComponent.java:1029) at javax.swing.JComponent.paintChildren(JComponent.java:866) at javax.swing.JComponent.paint(JComponent.java:1038) at javax.swing.JLayeredPane.paint(JLayeredPane.java:581) at javax.swing.JComponent.paintChildren(JComponent.java:866) at javax.swing.JComponent.paintToOffscreen(JComponent.java:5145) at javax.swing.BufferStrategyPaintManager.paint(BufferStrategyPaintManager.java:302) at javax.swing.RepaintManager.paint(RepaintManager.java:1216) at javax.swing.JComponent.paint(JComponent.java:1015) at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:39) at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:78) at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:115) at java.awt.Container.paint(Container.java:1784) at javax.swing.RepaintManager$3.run(RepaintManager.java:818) at javax.swing.RepaintManager$3.run(RepaintManager.java:795) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105) at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:795) at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:764) at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:706) at javax.swing.RepaintManager.access$1000(RepaintManager.java:61) at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1621) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:226) at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:673) at java.awt.EventQueue.access$300(EventQueue.java:96) at java.awt.EventQueue$2.run(EventQueue.java:634) at java.awt.EventQueue$2.run(EventQueue.java:632) at java.security.AccessController.doPrivileged(Native Method) at java.security.AccessControlContext$1.doIntersectionPrivilege(AccessControlContext.java:105) at java.awt.EventQueue.dispatchEvent(EventQueue.java:643) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:275) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:200) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:185) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:177) at java.awt.EventDispatchThread.run(EventDispatchThread.java:138)
The code of the error for the class PathPoints is here:
package game; import java.awt.Color; import java.awt.Graphics; import java.util.ArrayList; import java.util.List; import java.util.Scanner; public class PathPoints { public PathPoints (Scanner s){ int numberCoord; List<Coordinates> path = new ArrayList<Coordinates>(); numberCoord = s.nextInt(); for(int x = 0; x < numberCoord; x++){ Coordinates points = new Coordinates(s.nextInt(), s.nextInt()); path.add(points); } } public void drawObjectPath(Graphics g){ g.setColor(Color.GREEN); for(int n = 0; n < path.size()- 1; n++){ g.drawLine(((Coordinates)path.get(n)).x, ((Coordinates)path.get(n)).y, ((Coordinates)path.get(n+1)).x, ((Coordinates)path.get(n+1)).y); g.drawLine(((Coordinates)path.get(n)).x, ((Coordinates)path.get(n)).y+1, ((Coordinates)path.get(n+1)).x, ((Coordinates)path.get(n+1)).y+1); } } List path; }
The code for the class TestPanel is here:
public class TestPanel extends JPanel implements MouseListener { private static final long serialVersionUID = 1L; // Ignore this - It's just to get rid of a warning. // Instance variable(s). int x,y; private Image backdrop; PathPoints objectPath; /** * Constructor - loads a background image */ public TestPanel () { try { ClassLoader myLoader = this.getClass().getClassLoader(); InputStream imageStream = myLoader.getResourceAsStream("resources/path_1.jpg"); backdrop = ImageIO.read(imageStream); InputStream pointStream = myLoader.getResourceAsStream("resources/path_1.txt"); Scanner s = new Scanner (pointStream); objectPath = new PathPoints(s); } catch (IOException e) { System.out.println ("Could not load: " + e); } addMouseListener(this); } /** * This paint meethod draws the background image anchored * in the upper-left corner of the panel. */ public void paintComponent (Graphics g) { g.drawImage(backdrop, 0, 0, null); objectPath.drawObjectPath(g); //Coordinates(); }
I have tested the constructor of PathPoints to see if it is correctly adding the values to the ArrayList and it is adding them correctly, so what part should I look at next to solve this?