Rotate a buffered image in Java

16,249

Solution 1

As always, the Internet to the rescue. So, this is some code which I hobbled together from other resources/post/blogs which will return a new image which is sized so it will contain the rotated image

public BufferedImage rotateImageByDegrees(BufferedImage img, double angle) {
    double rads = Math.toRadians(angle);
    double sin = Math.abs(Math.sin(rads)), cos = Math.abs(Math.cos(rads));
    int w = img.getWidth();
    int h = img.getHeight();
    int newWidth = (int) Math.floor(w * cos + h * sin);
    int newHeight = (int) Math.floor(h * cos + w * sin);

    BufferedImage rotated = new BufferedImage(newWidth, newHeight, BufferedImage.TYPE_INT_ARGB);
    Graphics2D g2d = rotated.createGraphics();
    AffineTransform at = new AffineTransform();
    at.translate((newWidth - w) / 2, (newHeight - h) / 2);

    int x = w / 2;
    int y = h / 2;

    at.rotate(rads, x, y);
    g2d.setTransform(at);
    g2d.drawImage(img, 0, 0, this);
    g2d.setColor(Color.RED);
    g2d.drawRect(0, 0, newWidth - 1, newHeight - 1);
    g2d.dispose();

    return rotated;
}

Updated

So, using this PNG:

Image

And this code...

package javaapplication1.pkg040;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class Test {

    public static void main(String[] args) {
        new Test();
    }

    public Test() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(new TestPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class TestPane extends JPanel {

        private BufferedImage master;
        private BufferedImage rotated;

        public TestPane() {
            try {
                master = ImageIO.read(new File("/Volumes/Disk02/Dropbox/MegaTokyo/Miho_Small.png"));
                rotated = rotateImageByDegrees(master, 0.0);
            } catch (IOException ex) {
                ex.printStackTrace();
            }

            Timer timer = new Timer(40, new ActionListener() {
                private double angle = 0;
                private double delta = 1.0;

                @Override
                public void actionPerformed(ActionEvent e) {
                    angle += delta;
                    rotated = rotateImageByDegrees(master, angle);
                    repaint();
                }
            });
            timer.start();
        }

        @Override
        public Dimension getPreferredSize() {
            return master == null
                         ? new Dimension(200, 200)
                         : new Dimension(master.getWidth(), master.getHeight());
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            if (rotated != null) {
                Graphics2D g2d = (Graphics2D) g.create();
                int x = (getWidth() - rotated.getWidth()) / 2;
                int y = (getHeight() - rotated.getHeight()) / 2;
                g2d.drawImage(rotated, x, y, this);
                g2d.dispose();
            }
        }

        public BufferedImage rotateImageByDegrees(BufferedImage img, double angle) {

            double rads = Math.toRadians(angle);
            double sin = Math.abs(Math.sin(rads)), cos = Math.abs(Math.cos(rads));
            int w = img.getWidth();
            int h = img.getHeight();
            int newWidth = (int) Math.floor(w * cos + h * sin);
            int newHeight = (int) Math.floor(h * cos + w * sin);

            BufferedImage rotated = new BufferedImage(newWidth, newHeight, BufferedImage.TYPE_INT_ARGB);
            Graphics2D g2d = rotated.createGraphics();
            AffineTransform at = new AffineTransform();
            at.translate((newWidth - w) / 2, (newHeight - h) / 2);

            int x = w / 2;
            int y = h / 2;

            at.rotate(rads, x, y);
            g2d.setTransform(at);
            g2d.drawImage(img, 0, 0, this);
            g2d.dispose();

            return rotated;
        }
    }

}

I can generate something like...

Rotating

Solution 2

You get jumbled image result because you are drawing the rotated image into the input image itself. Instead you need to create graphic from a new BufferedImage.

public static BufferedImage rotate(BufferedImage bimg, double angle) {

    int w = bimg.getWidth();    
    int h = bimg.getHeight();

    BufferedImage rotated = new BufferedImage(w, h, bimg.getType());  
    Graphics2D graphic = rotated.createGraphics();
    graphic.rotate(Math.toRadians(angle), w/2, h/2);
    graphic.drawImage(bimg, null, 0, 0);
    graphic.dispose();
    return rotated;
}

Note that if you want to avoid getting cropped corners, you need to adjust width & height of the output BufferedImage.

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16,249
Zugor
Author by

Zugor

Updated on July 27, 2022

Comments

  • Zugor
    Zugor almost 2 years

    I am trying to rotate a buffered image in java. Here is the code I am using:

    public static BufferedImage rotate(BufferedImage bimg, double angle) {
        int w = bimg.getWidth();
        int h = bimg.getHeight();
        Graphics2D graphic = bimg.createGraphics();
        graphic.rotate(Math.toRadians(angle), w / 2, h / 2);
        graphic.drawImage(bimg, null, 0, 0);
        graphic.dispose();
        return bimg;
    }
    

    I have looked a numerous stack overflow questions and answers on this topic and not been able to figure out why the image is chopped up the way it is when I try to rotate it. Here is an example showing a loaded image: loaded image

    After I click the rotate button which calls the above function with the buffered image and a 90.0 for the angle: chopped up image

    Can someone help me understand what is happening and how to fix it?

  • Zugor
    Zugor almost 8 years
    I am uncertain how the line GraphicsConfiguration gc = getDefaultConfiguration(); works. I googled it and see you need the GraphicsEnvironment and then GraphicsDevice. Not sure how to use it. I copied the function in the recommended link and it causes an error.
  • Zugor
    Zugor almost 8 years
    Oddly enough the images that I am working with will not rotate and lock up my program. The images are created by converting values in a binary file to grayscale and then stored in a bufferedimage. I tried one that I saved to PNG and it failed to rotate as well. The only images that will rotate are ones loaded from a JPEG format. Any thoughts?
  • MadProgrammer
    MadProgrammer almost 8 years
    So, I've re-tested the code using a PNG based image and it works fine for me. I suggest you consider asking a new question and provide a runnable example which demonstrates your problem as it would seem to more related to "how" you're using the code, from my perspective
  • Richard Barker
    Richard Barker almost 8 years
    @MadProgrammer Fair points all around. I'd rather know why as well but my thought was if you knew who, you could find out why. Ah, but.... c`est la vie.
  • GitPhilter
    GitPhilter over 3 years
    @MadProgrammer: I have a question regarding your code: In the rotateImagesByDegree(...) , almost at the bottom there is the line: g2d.drawImage(img, 0, 0, this); This quite confueses me, as it seems as if the original image (un-rotated) is painted. Then above in the paintComponent, there is : g2d.drawImage(rotated, x, y, this); The code works fine, but could you please elaborate why you have two paint-statements? Thanks.
  • MadProgrammer
    MadProgrammer over 3 years
    @GitPhilter Did you see the line g2d.setTransform(at);? This is applying a transformation to the Graphics context, which defines the rotation logic
  • GitPhilter
    GitPhilter over 3 years
    @MadProgrammer Yes, I see it. I don´t know if we are talking about the same thing, though. I wanted to understand why there are TWO different paint-statements in two different spots. Why can we not just always paint the rotated image in the paintComponent()? Whats the logic behind this?
  • MadProgrammer
    MadProgrammer over 3 years
    @GitPhilter Ok, so rotateImageByDegrees is taking the original image and rotating it by a set number of degrees. This generates a new BufferedImage. paintComponent is simply painting the rotated image to the screen, so you can see the result. So, you could take rotateImageByDegrees and rotate an image and, I don't know, save it or do what ever you want - or, if you wanted to, as the example does, animate it