Scrolling background - Sprite Kit
10,532
Solution 1
Anyway, I fixed it. Just in case someone else will need it, this is how I did it:
// Create 2 background sprites
bg1 = [SKSpriteNode spriteNodeWithImageNamed:@"bg1"];
bg1.anchorPoint = CGPointZero;
bg1.position = CGPointMake(0, 0);
[self addChild:bg1];
bg2 = [SKSpriteNode spriteNodeWithImageNamed:@"bg2"];
bg2.anchorPoint = CGPointZero;
bg2.position = CGPointMake(bg1.size.width-1, 0);
[self addChild:bg2];
then in the update method:
bg1.position = CGPointMake(bg1.position.x-4, bg1.position.y);
bg2.position = CGPointMake(bg2.position.x-4, bg2.position.y);
if (bg1.position.x < -bg1.size.width)
bg1.position = CGPointMake(bg2.position.x + bg2.size.width, bg1.position.y);
if (bg2.position.x < -bg2.size.width)
bg2.position = CGPointMake(bg1.position.x + bg1.size.width, bg2.position.y);
Solution 2
The original logic that has a for loop works fine with minor changes:
for (int i = 0; i < 2; i++) {
SKSpriteNode * bg = [SKSpriteNode spriteNodeWithImageNamed:@"bgimage"];
bg.anchorPoint = CGPointZero;
bg.position = CGPointMake(i*bg.size.width, 0);
bg.name = @"snow1";
[self addChild:bg];
}
And in the update method:
[self enumerateChildNodesWithName:@"snow1" usingBlock: ^(SKNode *node, BOOL *stop) {
SKSpriteNode *bg = (SKSpriteNode *) node;
bg.position = CGPointMake(bg.position.x - 5, bg.position.y);
if (bg.position.x <= -bg.size.width) {
bg.position = CGPointMake(bg.position.x + bg.size.width * 2, bg.position.y);
}
}];
Author by
Sebyddd
Updated on July 06, 2022Comments
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Sebyddd almost 2 years
So I tried to create an infinite scrolling background by using this post's solution (Sprite kit side scrolling). However, I would want to make the image repeatable. As you can see in the video below, after the image has finished it's horizontal way, there is some empty gap.. I would like to make the image fill that gap, so repeat it endlessly.
http://www.youtube.com/watch?v=kyLTGz7Irrc or https://vimeo.com/79555900 (password: spritekit)
What I did :
for (int i = 0; i < 2; i++) { SKSpriteNode * bg = [SKSpriteNode spriteNodeWithImageNamed:@"bgimage"]; bg.anchorPoint = CGPointZero; bg.position = CGPointMake(CGRectGetMidX(self.frame), self.frame.origin.y); bg.name = @"snow1"; [self addChild:bg]; }
and in update method:
[self enumerateChildNodesWithName:@"snow1" usingBlock: ^(SKNode *node, BOOL *stop) { SKSpriteNode *bg = (SKSpriteNode *) node; bg.position = CGPointMake(bg.position.x - 5, bg.position.y); if (bg.position.x <= -bg.size.width) bg.position = CGPointMake(bg.position.x + bg.size.width * 2, bg.position.y); }];
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Sebyddd over 9 yearsYup, that's another way to do it.
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MSU_Bulldog over 9 yearsGreat answer, I've added an answer using this one for scrolling through a stack of multiple background images
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Septronic about 8 yearsI like this one a lot. I would, however, use a variable instead of 5, so that if needed, the speed of the movement can be changed. Apart from that, I'd use the same one exactly.