Simple 3D Graphics in C#

c# 3d
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Solution 1

The simplest is probably to use WPF 3D. This is a retained mode graphics system, so if you don't have huge needs (ie: special shaders for effects, etc), it's very easy to setup and use directly.

Otherwise, a more elaborate 3D system, such as XNA, may be more appropriate. This will be more work to setup, but give you much more control.

Solution 2

I recommend you take a look on Microsoft XNA for C#

Solution 3

Are they to be rendered as true points or as spheres? (where you see the 'points' that are closer using the visible size of the sphere as a reference.) In the former case, I would recommend simply multiplying the appropriate transformation matrices yourself to project the points to your viewing plane, rather than using a full-blown 3D engine (as you're not rendering any triangles or performing lighting/shading)

For some theoretical background on 3D projection to a 2D plane, see this Wiki article. If you use XNA, it has Matrix helper functions that generate the appropriate transformation matrices for you, even if you don't use it for any actual rendering. The problem becomes very trivial for points, as there are no normals to consider. You simply multiply the composed View Projection matrix by each point, clip any points that lie outside the viewing frustrum (i.e. behind the viewing plane, too far away, or outside the 2d range of your viewport) and render the points in X,Y. The calculation does you give feedback as to how 'deep' each point is relative to your viewing plane, so you could use this to scale or color the points appropriately, as otherwise it's very difficult to quickly understand the 3d placement of the points.

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Mike Bailey
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Mike Bailey

I am (or was) a Physics / Computer Science major with interests in distributed and parallel computing, computational physics, and web application development. I dabble in plenty of Physics related things from time to time, but I mostly spend my time programming in C++, C# and Mathematica. I have a rather obsessive interest in distributed computing and parallel computing in general. My most recent interests are within web application development in the ASP.NET MVC3 framework and in high performance computing with visualization. Disclaimer: The questions and answers provided by me on this website do not represent the views of my employer. They are purely my own and are not meant to represent that of my employer.

Updated on June 04, 2022

Comments

  • Mike Bailey
    Mike Bailey almost 2 years

    I'm currently working on an application where I need to do some visualization, and the most complicated thing I'll be doing is displaying point-like objects.

    Anything beyond that is complete overkill for my purposes, since I won't be doing anything but drawing point-like objects.

    That being said, what would be the simplest solution to my needs?

  • Mike Bailey
    Mike Bailey over 13 years
    How easy would it be to set up to simply render a bunch of points though? I won't have any needs ever beyond simply drawing a bunch of points on the screen.
  • Reed Copsey
    Reed Copsey over 13 years
    @Sagekilla: WPF 3D doesn't do "points" - so you'd have to do a bunch of small boxes/spheres/etc. But, doing that is VERY easy... you setup one, and just place it everywhere. See: stackoverflow.com/questions/1257964/…