Simple 3x3 matrix inverse code (C++)
Solution 1
Why don't you try to code it yourself? Take it as a challenge. :)
For a 3×3 matrix
(source: wolfram.com)
the matrix inverse is
(source: wolfram.com)
I'm assuming you know what the determinant of a matrix |A| is.
Images (c) Wolfram|Alpha and mathworld.wolfram (06-11-09, 22.06)
Solution 2
Here's a version of batty's answer, but this computes the correct inverse. batty's version computes the transpose of the inverse.
// computes the inverse of a matrix m
double det = m(0, 0) * (m(1, 1) * m(2, 2) - m(2, 1) * m(1, 2)) -
m(0, 1) * (m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0)) +
m(0, 2) * (m(1, 0) * m(2, 1) - m(1, 1) * m(2, 0));
double invdet = 1 / det;
Matrix33d minv; // inverse of matrix m
minv(0, 0) = (m(1, 1) * m(2, 2) - m(2, 1) * m(1, 2)) * invdet;
minv(0, 1) = (m(0, 2) * m(2, 1) - m(0, 1) * m(2, 2)) * invdet;
minv(0, 2) = (m(0, 1) * m(1, 2) - m(0, 2) * m(1, 1)) * invdet;
minv(1, 0) = (m(1, 2) * m(2, 0) - m(1, 0) * m(2, 2)) * invdet;
minv(1, 1) = (m(0, 0) * m(2, 2) - m(0, 2) * m(2, 0)) * invdet;
minv(1, 2) = (m(1, 0) * m(0, 2) - m(0, 0) * m(1, 2)) * invdet;
minv(2, 0) = (m(1, 0) * m(2, 1) - m(2, 0) * m(1, 1)) * invdet;
minv(2, 1) = (m(2, 0) * m(0, 1) - m(0, 0) * m(2, 1)) * invdet;
minv(2, 2) = (m(0, 0) * m(1, 1) - m(1, 0) * m(0, 1)) * invdet;
Solution 3
This piece of code computes the transposed inverse of the matrix A:
double determinant = +A(0,0)*(A(1,1)*A(2,2)-A(2,1)*A(1,2))
-A(0,1)*(A(1,0)*A(2,2)-A(1,2)*A(2,0))
+A(0,2)*(A(1,0)*A(2,1)-A(1,1)*A(2,0));
double invdet = 1/determinant;
result(0,0) = (A(1,1)*A(2,2)-A(2,1)*A(1,2))*invdet;
result(1,0) = -(A(0,1)*A(2,2)-A(0,2)*A(2,1))*invdet;
result(2,0) = (A(0,1)*A(1,2)-A(0,2)*A(1,1))*invdet;
result(0,1) = -(A(1,0)*A(2,2)-A(1,2)*A(2,0))*invdet;
result(1,1) = (A(0,0)*A(2,2)-A(0,2)*A(2,0))*invdet;
result(2,1) = -(A(0,0)*A(1,2)-A(1,0)*A(0,2))*invdet;
result(0,2) = (A(1,0)*A(2,1)-A(2,0)*A(1,1))*invdet;
result(1,2) = -(A(0,0)*A(2,1)-A(2,0)*A(0,1))*invdet;
result(2,2) = (A(0,0)*A(1,1)-A(1,0)*A(0,1))*invdet;
Though the question stipulated non-singular matrices, you might still want to check if determinant equals zero (or very near zero) and flag it in some way to be safe.
Solution 4
With all due respect to our unknown (yahoo) poster, I look at code like that and just die a little inside. Alphabet soup is just so insanely difficult to debug. A single typo anywhere in there can really ruin your whole day. Sadly, this particular example lacked variables with underscores. It's so much more fun when we have a_b-c_d*e_f-g_h. Especially when using a font where _ and - have the same pixel length.
Taking up Suvesh Pratapa on his suggestion, I note:
Given 3x3 matrix:
y0x0 y0x1 y0x2
y1x0 y1x1 y1x2
y2x0 y2x1 y2x2
Declared as double matrix [/*Y=*/3] [/*X=*/3];
(A) When taking a minor of a 3x3 array, we have 4 values of interest. The lower X/Y index is always 0 or 1. The higher X/Y index is always 1 or 2. Always! Therefore:
double determinantOfMinor( int theRowHeightY,
int theColumnWidthX,
const double theMatrix [/*Y=*/3] [/*X=*/3] )
{
int x1 = theColumnWidthX == 0 ? 1 : 0; /* always either 0 or 1 */
int x2 = theColumnWidthX == 2 ? 1 : 2; /* always either 1 or 2 */
int y1 = theRowHeightY == 0 ? 1 : 0; /* always either 0 or 1 */
int y2 = theRowHeightY == 2 ? 1 : 2; /* always either 1 or 2 */
return ( theMatrix [y1] [x1] * theMatrix [y2] [x2] )
- ( theMatrix [y1] [x2] * theMatrix [y2] [x1] );
}
(B) Determinant is now: (Note the minus sign!)
double determinant( const double theMatrix [/*Y=*/3] [/*X=*/3] )
{
return ( theMatrix [0] [0] * determinantOfMinor( 0, 0, theMatrix ) )
- ( theMatrix [0] [1] * determinantOfMinor( 0, 1, theMatrix ) )
+ ( theMatrix [0] [2] * determinantOfMinor( 0, 2, theMatrix ) );
}
(C) And the inverse is now:
bool inverse( const double theMatrix [/*Y=*/3] [/*X=*/3],
double theOutput [/*Y=*/3] [/*X=*/3] )
{
double det = determinant( theMatrix );
/* Arbitrary for now. This should be something nicer... */
if ( ABS(det) < 1e-2 )
{
memset( theOutput, 0, sizeof theOutput );
return false;
}
double oneOverDeterminant = 1.0 / det;
for ( int y = 0; y < 3; y ++ )
for ( int x = 0; x < 3; x ++ )
{
/* Rule is inverse = 1/det * minor of the TRANSPOSE matrix. *
* Note (y,x) becomes (x,y) INTENTIONALLY here! */
theOutput [y] [x]
= determinantOfMinor( x, y, theMatrix ) * oneOverDeterminant;
/* (y0,x1) (y1,x0) (y1,x2) and (y2,x1) all need to be negated. */
if( 1 == ((x + y) % 2) )
theOutput [y] [x] = - theOutput [y] [x];
}
return true;
}
And round it out with a little lower-quality testing code:
void printMatrix( const double theMatrix [/*Y=*/3] [/*X=*/3] )
{
for ( int y = 0; y < 3; y ++ )
{
cout << "[ ";
for ( int x = 0; x < 3; x ++ )
cout << theMatrix [y] [x] << " ";
cout << "]" << endl;
}
cout << endl;
}
void matrixMultiply( const double theMatrixA [/*Y=*/3] [/*X=*/3],
const double theMatrixB [/*Y=*/3] [/*X=*/3],
double theOutput [/*Y=*/3] [/*X=*/3] )
{
for ( int y = 0; y < 3; y ++ )
for ( int x = 0; x < 3; x ++ )
{
theOutput [y] [x] = 0;
for ( int i = 0; i < 3; i ++ )
theOutput [y] [x] += theMatrixA [y] [i] * theMatrixB [i] [x];
}
}
int
main(int argc, char **argv)
{
if ( argc > 1 )
SRANDOM( atoi( argv[1] ) );
double m[3][3] = { { RANDOM_D(0,1e3), RANDOM_D(0,1e3), RANDOM_D(0,1e3) },
{ RANDOM_D(0,1e3), RANDOM_D(0,1e3), RANDOM_D(0,1e3) },
{ RANDOM_D(0,1e3), RANDOM_D(0,1e3), RANDOM_D(0,1e3) } };
double o[3][3], mm[3][3];
if ( argc <= 2 )
cout << fixed << setprecision(3);
printMatrix(m);
cout << endl << endl;
SHOW( determinant(m) );
cout << endl << endl;
BOUT( inverse(m, o) );
printMatrix(m);
printMatrix(o);
cout << endl << endl;
matrixMultiply (m, o, mm );
printMatrix(m);
printMatrix(o);
printMatrix(mm);
cout << endl << endl;
}
Afterthought:
You may also want to detect very large determinants as round-off errors will affect your accuracy!
Solution 5
Don't try to do this yourself if you're serious about getting edge cases right. So while they many naive/simple methods are theoretically exact, they can have nasty numerical behavior for nearly singular matrices. In particular you can get cancelation/round-off errors that cause you to get arbitrarily bad results.
A "correct" way is Gaussian elimination with row and column pivoting so that you're always dividing by the largest remaining numerical value. (This is also stable for NxN matrices.). Note that row pivoting alone doesn't catch all the bad cases.
However IMO implementing this right and fast is not worth your time - use a well tested library and there are a heap of header only ones.
batty
Updated on July 09, 2022Comments
-
batty almost 2 years
What's the easiest way to compute a 3x3 matrix inverse?
I'm just looking for a short code snippet that'll do the trick for non-singular matrices, possibly using Cramer's rule. It doesn't need to be highly optimized. I'd prefer simplicity over speed. I'd rather not link in additional libraries.
-
Not Sure almost 15 yearsYou give no details and your question is very generic, so my answer is to use BLAS.
-
davidtbernal almost 15 yearsWhen it comes to matrix inversion, 3x3, and cramer's rule are pretty detailed.
-
batty almost 15 yearsIn fairness, I added the additional detail after he complained. ;-)
-
Markus Schnell almost 15 years"I'd prefer simplicity over speed" The problem you will be facing is numerical errors. Are you sure you wouldn't want to include a dependable library?
-
nlucaroni almost 15 yearsdgetri will do the trick
-
batty almost 15 yearsYeah, this isn't code that I'm going to keep around. Later on I'll replace it with BLAS, but in the short term I have other priorities.
-
-
duffymo almost 15 yearsNice typesetting as well. LaTeX?
-
SuPra almost 15 yearsAs big a fan as I am of LaTeX, no. They are JPEGs generated by Wolfram|Alpha. :)
-
Nick Dandoulakis almost 15 yearsDon't forget to check if determinant is zero :)
-
sidgeon smythe almost 15 yearsNow try doing that without so much... mess. :) (Ideally, without using any number other than "0" and "3" in the code.)
-
sidgeon smythe almost 15 yearsUh, is this actually right? All the off-diagonal entries look wrong to me, but maybe I'm not aware of some interesting matrix identity. E.g., shouldn't the cofactor of a12 be -|a21 a23; a31 a33|?
-
SuPra almost 15 yearsThat is perfectly right. The way you're putting it will be right if the rows and columns are interchanged and the determinant sign is reversed.
-
sourcenouveau almost 15 yearsWhat Wolfram Alpha search did you use to get them?
-
Mr.Ree almost 15 yearsIt looks like the jpegs off the wolframe math site. Try google. Yes the matrix is correct. Inverse is 1/det * minor of the TRANSPOSED matrix.
-
batty almost 15 years"With all due respect" my code is crap? Nice. ;-) Maybe you could do the forward error analysis to determine some bounds on the round-off error instead of just picking an arbitrary constant cutoff for the determinant? 1e-2 is probably rather too conservative of a cutoff.
-
Mr.Ree almost 15 yearsIf the determinant is very large, 1/det (which we multiply by) is close to zero. If the determinant is very small, 1/det has divide by zero issues and becomes extremely large. Where to set the thresholds is somewhat application dependent, and perhaps best decided stochastically (probabilistically) depending on your data. Alternatively, you may want to consider libgmp/libgmpxx for improved precision.
-
shoosh over 14 yearsThis code actually gives you the TRANSPOSE of the inverse matrix. Check out the formula at the other answer
-
Oliver Turner over 14 years"It is permitted to use and post individual, incidental results or small groups of results from Wolfram|Alpha on non-commercial websites and blogs, provided those results are properly credited to Wolfram|Alpha (see Attribution and Licensing below)." -- Where's the citation?
-
AbePralle about 12 yearsConcise, elegant, and fast (even if it is the transpose) - nicely done! A more general solution that uses loops and multiple function calls is both overkill and needless overhead for such a fundamental operation.
-
Robinson over 11 yearsThe interesting thing here is that Mr Ree's code is a few more orders of magnitude more difficult to read and understand than the one given above.
-
rbaleksandar over 11 yearsI also have some advice that spares some unnecessary calculation. If you are also working with rotation matrices, their inverse is equal to their transpose. Rot^(-1) = Rot^t In such case the formula mentioned by @Suvesh Pratapa can be skipped, which adds a speed and memory boost if you deal with a huge amount of rotations (example: robotics).
-
Matthew about 11 yearsThis was my try... i guess it doesn't work right... sorry. lol. I didn't try it before hand. :/
-
Stefan almost 11 yearsWonderful solution. I strongly prefer it to any solution that uses many function calls.
-
Michael Anderson almost 11 yearsI believe that this method is numerically unstable for some nearly singular matrices.
-
Michael Anderson almost 11 yearsThis seems a very good choice to me - you can use
Matrix33::inverse
if you don't care about stability, andMatrix33::gjInverse
if you do. -
Admin almost 10 yearsNice if you have the time to take a challenge but frankly it doesn't answer the question: "I'm just looking for a short code snippet that'll do the trick for non-singular matrices"
-
Luc Bloom about 9 yearsThis is the best answer imo, but it calculates some things 2 times, like m(1, 1) * m(2, 2) - m(2, 1) * m(1, 2). Please store the 2nd part of the 3 determinant calculations in 3 temporary doubles. They're going to be used in the last part of the calculation again. If you flip m(1, 0) * m(2, 2) - m(1, 2) * m(2, 0), you can even re-use it without the minus sign.
-
Cornstalks about 9 yearsI wrote this primarily for clarity, not necessarily speed. But you're absolutely right that some operations are repeated and can be avoided by temporarily caching the result and reusing it.
-
moldovean about 9 yearswhat method did you use to compute the inverse, Say OL?
-
moldovean about 9 yearsyou don't really need dim if you use the vector library because you can use the property .size()
-
Hugo Maxwell over 7 yearsThe compiler should be able to optimize that. No worries.
-
lightxbulb over 7 yearsA quite elegant way to do it, if the matrix's rows are 3d vectors
v[0]
,v[1]
,v[2]
, would beinvdet = 1/Sum(v[0]*cross(v[1],v[2]));
andtemp = transpose(mat3(cross(v[1],v[2]),cross(v[2],v[0]),cross(v[0],v[1])))
then the inverse matrix isdet*temp
. Where * is componentwise multiplication,Sum(v) := v[0]+v[1]+v[2];
, cross is the cross product, mat3 is a constructor of a 3x3 matrix class that takes 3 3d vectors as arguments. -
Alan Wolfe over 7 yearsI'm going to be that guy. Downvoted because this doesn't actually answer the question - the C++ code is not here.
-
Tim Čas almost 7 yearsThe link is down.
-
Kenn Sebesta over 3 yearsthe QMatrix.h link is sadly dead, invalidating this answer. Perhaps the class could be included here as an appendix?
-
Kenn Sebesta over 3 yearsIt's bad mojo to have a code answer which is known to be defective. @Matthew, if you can't confirm that this works, can you remove the answer?
-
moldovean over 3 yearsthanks for the update Kenn. It was working in 2015 :)
-
Maurizio Tomasi over 3 yearsThis is the simplest implementation of the algorithm. However, beware that the determinants of the minors might be affected by round-off errors. This site provides a good explanation of the problem, and a nice solution: pharr.org/matt/blog/2019/11/03/difference-of-floats.html
-
Константин Ван about 3 yearsHey, I can’t read those terms on the black background.
-
Ivan Kovtun over 2 yearsThe computations are correct, but result become unstable when determinant is close to 0. I found this by comparing it with with the numpy.linalg.inv method which provides much better result. Just multiply the inverted and the original matrices and compare it with the identity matrix.