Taptic in iOS 9
Solution 1
Yay, I had reverse engineered internal UIKit
stuff and I found another (much simpler) way to actuate feedback via TapticEngine
! We can just use AudioToolbox
framework and several magic constants.
import AudioToolbox
AudioServicesPlaySystemSound(1519) // Actuate `Peek` feedback (weak boom)
AudioServicesPlaySystemSound(1520) // Actuate `Pop` feedback (strong boom)
AudioServicesPlaySystemSound(1521) // Actuate `Nope` feedback (series of three weak booms)
Hope this helps!
Solution 2
There is currently no public available API in iOS 9 and iOS 9.1.
Disclaimer: There is a way to interact with Taptic Engine directly, but there is a private method. You should not use it in App Store applications.
However, if you are more into experimenting, then you can find that there is a new private class available in iOS 9: _UITapticEngine
. You can find it's header here. To get to it, there is a new property on UIDevice
class, called _tapticEngine
. See the full header for UIDevice
here. You can go ahead and import those headers, or just use NSSelectorFromString
function and performSelector:
method to get to the taptic engine:
id tapticEngine = [[UIDevice currentDevice] performSelector:NSSelectorFromString(@"_tapticEngine") withObject:nil];
[tapticEngine performSelector:NSSelectorFromString(@"actuateFeedback:") withObject:@(1001)]; // Peek
[tapticEngine performSelector:NSSelectorFromString(@"endUsingFeedback:") withObject:@(1002)]; // Pop
This will activate the taptic engine for specific gesture, although both Peek and Pop feel similar to me. If you specify any other constant, it will default to a vibration.
I have put together a quick test repo together on GitHub, that includes a Swift-compatible API to use the taptic engine:
UIDevice.currentDevice().tapticEngine().actuateFeedback(UITapticEngineFeedbackPeek)
Use at your own risk!
I've also written a bit longer blog post, explaining this.
Solution 3
In iOS 10 there's a new API called UIFeedbackGenerator. See this post for more details. It only works on the iPhone 7 for now.
Solution 4
There doesn't seem to be a published API for iOS 9 currently.
On OSX you need to use NSHapticFeedbackManager
:
NSHapticFeedbackManager Class Reference
and here is the API for WatchOS2
:
WKInterfaceDevice Class Reference
By simply searching here you can see what I'm saying:
Haptic search (iOS pre-release) - shows nothing
Haptic search (OSX pre-release) - shows NSHapticFeedbackManager
Related videos on Youtube
user185813
Updated on July 13, 2022Comments
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user185813 almost 2 years
Can you use the taptic engine in iOS 9 with iPhone 6s? WatchOS2 and OS X have the ability to use the haptic engine, so I assumed it would be in iOS 9 too, but I coudn't find any APIs for it.
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Dimitris almost 8 years"Taptic Engine API" was mentioned on the 07 Sept 16 Apple Keynote, so, no it's not on iOS9 but it seems to be coming soon.
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rmaddy almost 9 yearsThe question is about iOS 9. You've posted links for OS X and WatchOS.
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Bri Bri over 8 yearsThanks for figuring out how to do this, and making a great blog post about it. I tried using this in a little app experiment of mine but found that when using the actuateFeedback method there was a limit to the rate of peak or pop feedback I could trigger, something like 5 or 6 per second. Do you know if there's any way to trigger these at a faster rate?
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Legoless over 8 yearsThanks for the comment. I do believe that would be a hardware limitation. Otherwise, I do not have an idea how to do this.
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Henry Ngan about 8 yearsWow this is amazing!! However does this count as a private API? They did include AudioServicesPlaySystemSound in the API reference but they didn't state what the numbers mean :O
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Valentin Shergin about 8 yearsThis is philosophical question. In terms of App Store review process, any non-public API considers as private, but technically speaking almost any API usage can be obfuscated/hidden from Review Team. I think main issue here is appropriate or inappropriate usage of any particular API.
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Henry Ngan about 8 yearsthanks for your reply. I'm trying to incorporate this into my WWDC scholarship app and I don't wanna get rejected because of this. I just submitted the question to Apple and I'll update this if they have any comment on this.
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Valentin Shergin about 8 yearsMy app (which is using this way to actuate taptic feedback) successfully passed App Review process. Yay! (Thank you, Apple!)
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Kane Cheshire almost 8 yearsThis is amazing. I'd be interested to know how you figured these existed though.
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Legoless almost 8 yearsThose calls do not work on iOS 10 Beta 6 for me anymore.
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Andy Ibanez almost 8 yearsInteresting. I wonder what kind of limitation there is that excludes the 6S(+) from using these APIs.
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Tuslareb almost 8 yearsI don't know. Maybe it's the different kind of (physical) taptic engine, maybe it will be fixed in a future iOS update.
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Aviel Gross almost 8 yearsWorks on iOS 10.0.2 (:
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Valentin Shergin almost 8 years@AvielGross That's awesome! Thank you for confirming.
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Linasses over 7 yearsFrom AudioServices.h: "This function will be deprecated in a future release. Use AudioServicesPlaySystemSoundWithCompletion instead."
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mxcl over 7 yearsDon't provide links, the average link half-life on the Internet is THREE HOURS. StackOverflow is hopefully forever, but only if its content is here.
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Legoless over 7 years@kelin The link works, but it should be https, even though the browser should do a redirect. Can you try again?
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DVassilev over 7 years@ValentinShergin do you have the 'magic' constants for UIImpactFeedbackGenerator?
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Shai Mishali about 7 yearsThese don't work on 10.2 and above from what I can see on my end
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George WS about 3 yearsIn case there's anyone else out there still targeting iOS 9 in 2021… 🙃 Word from Apple (on an Apple Developer Forums post that I think may be from @HenryNgan above) is: "It would not be appropriate to use undocumented arbitrary values in APIs, so I would recommend you not do that in your submission."